[hide=Patch Notes] The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Graphical * Synchronised rake animations and adjusted how players hold it. * Reworked the model for the camel mask. * Updated Varrock Museum workmen models. * Prevented the toy kite from floating while playing Vinesweeper. * Resolved the differences between Dharoks axes inventory icon and wielded model. * The evil tree can no longer cause items to float above its roots. * Added map bordering to certain underground areas. * Fixed a render issue with an Agility shortcut in Taverley Dungeon. * Adjusted some wall around the Grand Exchange area. * Removed an issue where players would become invisible if stood on a certain spot. * Fixed various roof issues in Goblin Village. * Tweaked the timings of the animation to Zanaris from Lumbridge Swamp. * A plaque on a wall in Edgeville couldn't be seen properly. * Added highlighting to the Trollheim Teleport icon. * Updated various mogre animations. * Fixed an issue with the spirit tree chathead. * Resolved a problem with the death animation of bandits. * Fixed the chimney smoke animation. * Improved the walls and minimap looks for the dungeon area under Lumbridge. * Replaced several broken textures in Standard Detail mode. * Corrected some tree models that appeared to have a line across the bottom part of their trunks. * Corrected some mapping around the Clan Wars arena. * Players are now animated when planting spirit trees. * Improved the animations for the Al-Kharid/Lumbridge Agility shortcut. * Resized the camouflage helmet to better fit players heads. * Fixed a see-through wall between Draynor and Port Sarim. * Added some missing animations to menaphite thugs. * Improved some walls in the Living Rock Caverns. * Removed a gap between a jaw and head model in Ictharin's Little Helper. * Adjusted the animations when using the ectophial as a monkey. * Altered the render order of some of the scenery in the Great Orb Project waiting area. * Corrected the model for the cannons Grand Exchange set when dropped on the floor. * A lit torch now has a flame when in your inventory. * Made the water look better in the Living Rock Caverns. * Tweaked various inventory graphics for noted longbows. * Stopped clipping of the white sword and scimitar on their inventory icons. * Jimmy's chathead should now be consistently drunk. * Added the daze effect when you're baguetted by the sandwich lady. * Adjusted some wall in Falador to match its surroundings. * Prevented the icebergs to the north from being see-through. * Various bridges now look better on the minimap. * Fixed god capes rendering oddly when in the Oo'glog spa pools. * Resolved a selection of ground issues around Karamja. * Fixed a graphical problem with the cutscene and ship deck in the Rocking Out quest. * Corrected a remove roof issue with the pirate ship north of Port Phasmatys. * Improved various projectile animations and prevented them from disappearing with a low camera angle. * Fixed a wall beam render issue in Falador. * Players shadows should no longer look odd on the Gnome Agility Courses rope swing. * Corrected the remove roof feature for the Toad and Chicken Inn. * Adjusted NPC firing animations for the Dorgeshuun crossbow. * Changed the Easter 2009 emote to look better while Prayer icons are active. * Extracted a fence that went through a tree. * Improved the flag animations in Varrock Museum. * Greatly sped up the death animation of pyrefiends. * Improved and tweened the animations of the children in Varrock Museum. * Added an animation for pressing the case buttons in Varrock Museum. * Adjusted some floating rocks above the elemental workshop area. * A large amount of NPC pirate models have been updated. * A mapping problem in Falador is now water under the bridge. * Updated the water in some random events. * Removed other various white spots of water around the world. * Ogres dying and fences were causing render order issues. * Removed a few pillars that weren't holding anything up. * You can no longer see through the river on Lunar Isle. * Fixed Sigli's chathead model. * Corrected the graphics for several log balances. * The stairs in Varrocks west bank no longer descend into a grey/white void. * Stopped the tree gates in Lletya from jumping when players are passing through them. * Adjusted fogging and brightness in some catacombs. * Corrected some roofing on the Void Knights Outpost. * Fixed a rope that was missing a section. * Reworked various zombie and skeleton combat animations. * Re-added animations to an Underground Pass Agility pipe. * Adjusted the height of Juliet's balcony. * Reworked a bit of mapping near Ardougne where the ground was overly spiky. * Corrected some roofing on Ape Atoll. * The penguin Spin emote no longer has a Crafting cursor. * Tweened a selection of animal impression animations in Varrock Museum. * Fixed a few problems with the minimap in Taverley Dungeon. * Realigned a piece of wooden fence. * Fixed a texturing problem with maple tree stumps. * Fixed some combinations of hairstyles and hats that were causing render issues. * Fixed a long standing issue where ice warriors would lose the transparency of their models in combat. * Updated a considerable number of water areas around the world. * Improved the music track 'Soundscape'. * Added music back to the Observatorys dungeon area. * Added a few sound effects to the Wolf Whistle quest. * Corrected the unlock message for the music track 'Expedition'. * Improved the catapult sounds in Castle Wars. * Added some new music to the upper floors of Lumbridge Castle. * Corrected some mapping where a piece of platform was floating. * Stopped a crate glowing due to a lantern next to it. * Fixed various graphical issues in several dungeon map squares (mostly lava- and flame-related). * Added Zanik's mark back to the NPC model to match the chathead again. * Fixed a problem with a river bank next to a wall. * Resolved a few problems with walls that have gaps and holes in. * Corrected the minimap look of a stile that had an odd red line associated with it. * Resolved an animation problem with the cleaner in Varrock. * The Slayer ring will now display the correct chathead relating to your Slayer Master. * Corrected a problem with the fire cape when using fairy rings. * Fixed various graphical and mapping issues around Baxtorian Falls. * Altered some mapping to fix the floor and walls in the Falador Mole Lair. * Corrected a few emote problems with Eek the spider. * Flattened the pier flooring in Port Sarim. * Steam from the pools in Oo'glog shouldn't make players slightly transparent any more. * Added a missing carpet to Nardah and adjusted some of the flying animations. * Corrected some of the sea near the Piscatoris Fishing Colony. * Tweened the animations of Varrock Museums guards. * Fixed a problem with some of the walls in Dorgesh-Kaan. Audio * Added some variety to bird flapping sounds. * Updated the music track 'Attention'. * Corrected the sounds associated with Torag's hammers. * Updated the unlock hints for a handful of music tracks in the Wilderness. * Corrected the sounds for lit and unlit torches. * Added a stove sound to appropriate locations. * Added fireplace sounds to the fireplace in Lumbridge Castle. * The track 'Newby Melody' has been changed slightly. * Added a variety of sound effects to the preparation of food products. * Modified the timing and sounds when hammering planks in the Cabin Fever quest. * Added sound effects for opening various lockers and depositing plunder in the Cabin Fever quest. * Added sound effects for when failing to get into mine carts. * A metal gate no longer sounds like a wooden door. * Added sounds to the catapult on the Barbarian Agility Course. * Added various ambient sounds around Lumbridge. * Added a missing eat sound for tangled toads' legs. * Adjusted some of the core audio sounds that are used in various songs. * Corrected the sound and animation timings for the church bell in Lumbridge. * Updated the Hallowe'en 2008 music unlock information. Quests * A check in the Rum Deal quest now checks your actual level rather than current level for a stat. * Removed a hole in the floor in the Legacy of Seergaze quest. * Included a little more info to the latter part of the Myths of the White Lands caverns. * Fixed the flames in the Smoking Kills dungeon. * Corrected the Legacy of Seergaze quest complete message. * The Roving Elves quest should correctly cross out the requirements when you meet them. * Updated some of the code in the King's Ransom quest. * Added a bit more info to the Dragon Slayer quest journal. * Rewrote some of the logic in Monkey Madness. * Improved the looks of the mirror rotation interface in Mournings Ends Part II Minigames * Adjusted the models for the siege game type in Mobilising Armies. * Some Sorceresss Garden messages have been added to the spam filter. * Removed a bottleneck at the Blast Furnace by removing the door and making appropriate changes to the anvil. * Players will no longer be swimming if they're removed from the Fishing Trawler under certain circumstances. * Corrected a problem when using the Clan Wars viewing orbs, which were viewing the wrong locations. * The Mobilising Armies quest kit is no longer destroyed upon death. Miscellaneous * Fixed some drawers in Taverley that couldn't be closed. * Swapping tea around with a full inventory no longer causes cups to be dropped. * Ensured a Fishing spot near West Ardougne can actually be fished from. * Prevented thrones from occasionally disappearing in your POH. * Prayer icons should now be correctly removed if you run out of Prayer points in a random event. * You can now chisel limestone in larger quantities without repetitive clicking. * Modified the elemental mind helm to resolve a few problems. * The Death Altar portal in the Abyss is now a little more informative if you don't have the requirements. * En'shore'd that a Fishing spot is no longer partly on land. * Adjusted an interface that was having text problems in various languages. * Added a few Summoning-related messages to the spam filter. * Added the Teleblock spell name to Quick Chat. * Slayer Masters are now referred to by the location they reside in. * Removed a duplicate "Nothing interesting happens." message when Firemaking. * Clue scrolls have been updated to reflect the recent name change of the Spin emote to Twirl. * Improved the timing of Ancient Magicks teleports. * Rewrote pestle and mortar grinding code. * Made wheat locations a bit easier to click on. * The penguin is now correctly sitting on the block of ice in Varrock Museum. * Made tool leprechauns references to buckets consistent. * Fixed various spelling errors and grammatical issues. * Ensured players aren't crouched after hiding in a crate. * The demon butler will reappear even if you are busy doing other things. * Updated the POH guidebook to reflect recent additions. * Adjusted the text of Grim's book to fit the interface. * A hole for a cellar door can no longer be walked on. * Ensured poison is properly cured during a cutscene and the green glow on the status globe is turned off. * Adjusted the behaviour of wily cats when placed in a menagerie. * Removed some unnecessary blocking from Waterbirth Island. * Added messages to the spam filter when trying to gather phoenix feathers. * Run energy should now continue to be restored when charging various orbs. * Reduced the number or right-click options on the barriers around the Grand Exchange NPCs. * The dwarf hand cannon correctly states that it's a members item in the skill guide. * Penguins will no longer appear to talk with cat chatheads on occasion. * Removed some excessive blocking from Lumbridges basement areas. * Improved the code that attempts to rejoin you to a Clan Chat channel on login. * The Items Kept on Death interface will now give a bit of extra info about gravestones if applicable. * Removed a members-only message from an Agility shortcut in Falador. * Updated some of the code for the Hunter skill. * Put the tanning icon back on the map correctly in Canifis. * Removed a duplicate shortcut icon from the map. * Improved some of the code affecting the bank and switching tabs while searching for items. * You will now be returned to your POH if you were in it when you received a random event. * Roddeck will no longer advise you to 'smelt' rune essence. * Optimised the code for player notes. * Rewrote the code controlling the Summoning pouch/scroll creation interfaces. * When fighting the knights as part of Kings Ransom, it should now properly remember your progress should you logout. * Improved the various error messages when trying to create an account. * Updated the code checks for clockwork toys. * Removed a Summoning option on the spirit Tz-Kih that doesn't exist. * Improved the logic dealing with cats changing to their fully grown state. * Adjusted the delivery cost (the mark-up for players who buy these items from shops and sell them on the Grand Exchange) of mithril seeds, bone bolts and white boots. * Improved the code involving the rat pits and certain cat checks. * Rewrote some of code for the Werewolf Agility Course and fixed a stepping-stone bug at the same time. * Fixed a piece of code in the God Wars Dungeon where a stat-reducing attack didn't reduce the correct amount. * After killing Bork your Prayer icons should be correctly updated. * You can now re-acquire a pendant of Lucien from the NPC in Luciens house (the one west of the Grand Exchange) after completing the Temple of Ikov quest. * Accept Aid now affects the ability for trading while in the Stealing Creation minigame. * Resolved an issue with the rune payment interface for the banker at Ourania Altar. * Rewrote some of the skillcape trimming code to better handle all scenarios. * Fighting with kick selected and Eek in your hands will no longer play a punch animation. * Removed the follower restrictions on magic carpet, canoe and balloon journeys. * Sped up the interaction when passing through the Al-Kharid toll gates from Lumbridge. * Corrected the action names found on ledges that referred to doors. * Added tooltips and reworked Varrock Museums interfaces. * Free players are now given a bit of text when trying to enter the desert. * Sawdust is now correctly set as a members item. * Fixed a minor problem when trying to deposit certain items into a full bank. * Explorer Jack's chat now has a chat option to end the conversation. * Yanni now recognises different genders in chat. * Adjusted the stock of various dyes and changed the shop they're sold in accordingly. * Crawling hands can now drop purple gloves on occasion. * Weve also added various gloves (in small amounts) to a shop in Canifis. * Certain items will now have a bit more freedom on the Grand Exchange, including anti-poison, pizza bases and thin snails. * You can now bless as many silver sickles as you like without having to drop them on the floor. * Increased the shop stock for pots of flour. * Ensure hit splats always show on players when attacked by wizards near the Wizards Tower, even if it's a 0. * Players are now given more information if the client can't switch to High Detail mode. * Butlers can no longer be trapped upstairs in rooms that no longer exist. * You can now log into a Bounty or Bounty+1 world if you are in a random event, providing the location you were taken from originally is a valid location on these worlds. * Fixed a few problems with the Barbarian Agility Course and slightly streamlined the high-level part of it. * A stepping stone Agility shortcut has been placed in Shilo Village requiring 74 Agility. * Rewrote a fair chunk of code dealing with Keldagrims mini tasks. 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