Toad
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Thanks and yes I'll see you in the promised land!
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Hello Tip.iters! 99 Fletching is a big level for most players, and it is for me too, as it's most players first I decided to get it as my very last :o I've been around Glielinor for around 7 approaching 8 years now, I love update days the most especially quest release days! I've seen many updates and made many friends, seen the release of many skills and areas that have really changed the game :) I've had 23 major milestones and I'd like to invite you to my 24th! The Date & Time: - Monday, 16th November 2009. - 9PM GMT What world/place? - World 166, Catherby (Near the fishing spots and the summoning obelisk!) The Clan Chat? Smellysocks Hope to see you there!
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Ok, real "rate me" time.
Toad replied to madgasm's topic in Achievements (Drops, Bank Pictures and Levels)
I don't understand why not edit your original topic wouldn't it be more logical? From my perspective I'd say 6/10 but to each his own -
No Backstepping update come on = win! I loved this years updates and with big ones coming next year no room for complaints.
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Ya
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A blend of firemaking/fletching next but firemaking will come first [hide] [/hide]
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09-Nov-2009 - Champions� Challenge Update and Hairstyles
Toad replied to Toad's topic in General Discussion
Neat little animation when you browse world map only others can see it though (you can't because you're in world map). -
09-Nov-2009 - Champions� Challenge Update and Hairstyles
Toad replied to Toad's topic in General Discussion
Edit: Beat me to it! :) You have 7 *Jealous* -
09-Nov-2009 - Champions� Challenge Update and Hairstyles
Toad replied to Toad's topic in General Discussion
Imp to carry the banner of what scroll you've done -
09-Nov-2009 - Champions� Challenge Update and Hairstyles
Toad replied to Toad's topic in General Discussion
We've added a confirmation when casting High Alchemy on items with a Grand Exchange value of 500,000gp or higher. This should prevent the accidental alching of those expensive items. -
[hide=Patch Notes] The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Graphical * Synchronised rake animations and adjusted how players hold it. * Reworked the model for the camel mask. * Updated Varrock Museum workmen models. * Prevented the toy kite from floating while playing Vinesweeper. * Resolved the differences between Dharoks axes inventory icon and wielded model. * The evil tree can no longer cause items to float above its roots. * Added map bordering to certain underground areas. * Fixed a render issue with an Agility shortcut in Taverley Dungeon. * Adjusted some wall around the Grand Exchange area. * Removed an issue where players would become invisible if stood on a certain spot. * Fixed various roof issues in Goblin Village. * Tweaked the timings of the animation to Zanaris from Lumbridge Swamp. * A plaque on a wall in Edgeville couldn't be seen properly. * Added highlighting to the Trollheim Teleport icon. * Updated various mogre animations. * Fixed an issue with the spirit tree chathead. * Resolved a problem with the death animation of bandits. * Fixed the chimney smoke animation. * Improved the walls and minimap looks for the dungeon area under Lumbridge. * Replaced several broken textures in Standard Detail mode. * Corrected some tree models that appeared to have a line across the bottom part of their trunks. * Corrected some mapping around the Clan Wars arena. * Players are now animated when planting spirit trees. * Improved the animations for the Al-Kharid/Lumbridge Agility shortcut. * Resized the camouflage helmet to better fit players heads. * Fixed a see-through wall between Draynor and Port Sarim. * Added some missing animations to menaphite thugs. * Improved some walls in the Living Rock Caverns. * Removed a gap between a jaw and head model in Ictharin's Little Helper. * Adjusted the animations when using the ectophial as a monkey. * Altered the render order of some of the scenery in the Great Orb Project waiting area. * Corrected the model for the cannons Grand Exchange set when dropped on the floor. * A lit torch now has a flame when in your inventory. * Made the water look better in the Living Rock Caverns. * Tweaked various inventory graphics for noted longbows. * Stopped clipping of the white sword and scimitar on their inventory icons. * Jimmy's chathead should now be consistently drunk. * Added the daze effect when you're baguetted by the sandwich lady. * Adjusted some wall in Falador to match its surroundings. * Prevented the icebergs to the north from being see-through. * Various bridges now look better on the minimap. * Fixed god capes rendering oddly when in the Oo'glog spa pools. * Resolved a selection of ground issues around Karamja. * Fixed a graphical problem with the cutscene and ship deck in the Rocking Out quest. * Corrected a remove roof issue with the pirate ship north of Port Phasmatys. * Improved various projectile animations and prevented them from disappearing with a low camera angle. * Fixed a wall beam render issue in Falador. * Players shadows should no longer look odd on the Gnome Agility Courses rope swing. * Corrected the remove roof feature for the Toad and Chicken Inn. * Adjusted NPC firing animations for the Dorgeshuun crossbow. * Changed the Easter 2009 emote to look better while Prayer icons are active. * Extracted a fence that went through a tree. * Improved the flag animations in Varrock Museum. * Greatly sped up the death animation of pyrefiends. * Improved and tweened the animations of the children in Varrock Museum. * Added an animation for pressing the case buttons in Varrock Museum. * Adjusted some floating rocks above the elemental workshop area. * A large amount of NPC pirate models have been updated. * A mapping problem in Falador is now water under the bridge. * Updated the water in some random events. * Removed other various white spots of water around the world. * Ogres dying and fences were causing render order issues. * Removed a few pillars that weren't holding anything up. * You can no longer see through the river on Lunar Isle. * Fixed Sigli's chathead model. * Corrected the graphics for several log balances. * The stairs in Varrocks west bank no longer descend into a grey/white void. * Stopped the tree gates in Lletya from jumping when players are passing through them. * Adjusted fogging and brightness in some catacombs. * Corrected some roofing on the Void Knights Outpost. * Fixed a rope that was missing a section. * Reworked various zombie and skeleton combat animations. * Re-added animations to an Underground Pass Agility pipe. * Adjusted the height of Juliet's balcony. * Reworked a bit of mapping near Ardougne where the ground was overly spiky. * Corrected some roofing on Ape Atoll. * The penguin Spin emote no longer has a Crafting cursor. * Tweened a selection of animal impression animations in Varrock Museum. * Fixed a few problems with the minimap in Taverley Dungeon. * Realigned a piece of wooden fence. * Fixed a texturing problem with maple tree stumps. * Fixed some combinations of hairstyles and hats that were causing render issues. * Fixed a long standing issue where ice warriors would lose the transparency of their models in combat. * Updated a considerable number of water areas around the world. * Improved the music track 'Soundscape'. * Added music back to the Observatorys dungeon area. * Added a few sound effects to the Wolf Whistle quest. * Corrected the unlock message for the music track 'Expedition'. * Improved the catapult sounds in Castle Wars. * Added some new music to the upper floors of Lumbridge Castle. * Corrected some mapping where a piece of platform was floating. * Stopped a crate glowing due to a lantern next to it. * Fixed various graphical issues in several dungeon map squares (mostly lava- and flame-related). * Added Zanik's mark back to the NPC model to match the chathead again. * Fixed a problem with a river bank next to a wall. * Resolved a few problems with walls that have gaps and holes in. * Corrected the minimap look of a stile that had an odd red line associated with it. * Resolved an animation problem with the cleaner in Varrock. * The Slayer ring will now display the correct chathead relating to your Slayer Master. * Corrected a problem with the fire cape when using fairy rings. * Fixed various graphical and mapping issues around Baxtorian Falls. * Altered some mapping to fix the floor and walls in the Falador Mole Lair. * Corrected a few emote problems with Eek the spider. * Flattened the pier flooring in Port Sarim. * Steam from the pools in Oo'glog shouldn't make players slightly transparent any more. * Added a missing carpet to Nardah and adjusted some of the flying animations. * Corrected some of the sea near the Piscatoris Fishing Colony. * Tweened the animations of Varrock Museums guards. * Fixed a problem with some of the walls in Dorgesh-Kaan. Audio * Added some variety to bird flapping sounds. * Updated the music track 'Attention'. * Corrected the sounds associated with Torag's hammers. * Updated the unlock hints for a handful of music tracks in the Wilderness. * Corrected the sounds for lit and unlit torches. * Added a stove sound to appropriate locations. * Added fireplace sounds to the fireplace in Lumbridge Castle. * The track 'Newby Melody' has been changed slightly. * Added a variety of sound effects to the preparation of food products. * Modified the timing and sounds when hammering planks in the Cabin Fever quest. * Added sound effects for opening various lockers and depositing plunder in the Cabin Fever quest. * Added sound effects for when failing to get into mine carts. * A metal gate no longer sounds like a wooden door. * Added sounds to the catapult on the Barbarian Agility Course. * Added various ambient sounds around Lumbridge. * Added a missing eat sound for tangled toads' legs. * Adjusted some of the core audio sounds that are used in various songs. * Corrected the sound and animation timings for the church bell in Lumbridge. * Updated the Hallowe'en 2008 music unlock information. Quests * A check in the Rum Deal quest now checks your actual level rather than current level for a stat. * Removed a hole in the floor in the Legacy of Seergaze quest. * Included a little more info to the latter part of the Myths of the White Lands caverns. * Fixed the flames in the Smoking Kills dungeon. * Corrected the Legacy of Seergaze quest complete message. * The Roving Elves quest should correctly cross out the requirements when you meet them. * Updated some of the code in the King's Ransom quest. * Added a bit more info to the Dragon Slayer quest journal. * Rewrote some of the logic in Monkey Madness. * Improved the looks of the mirror rotation interface in Mournings Ends Part II Minigames * Adjusted the models for the siege game type in Mobilising Armies. * Some Sorceresss Garden messages have been added to the spam filter. * Removed a bottleneck at the Blast Furnace by removing the door and making appropriate changes to the anvil. * Players will no longer be swimming if they're removed from the Fishing Trawler under certain circumstances. * Corrected a problem when using the Clan Wars viewing orbs, which were viewing the wrong locations. * The Mobilising Armies quest kit is no longer destroyed upon death. Miscellaneous * Fixed some drawers in Taverley that couldn't be closed. * Swapping tea around with a full inventory no longer causes cups to be dropped. * Ensured a Fishing spot near West Ardougne can actually be fished from. * Prevented thrones from occasionally disappearing in your POH. * Prayer icons should now be correctly removed if you run out of Prayer points in a random event. * You can now chisel limestone in larger quantities without repetitive clicking. * Modified the elemental mind helm to resolve a few problems. * The Death Altar portal in the Abyss is now a little more informative if you don't have the requirements. * En'shore'd that a Fishing spot is no longer partly on land. * Adjusted an interface that was having text problems in various languages. * Added a few Summoning-related messages to the spam filter. * Added the Teleblock spell name to Quick Chat. * Slayer Masters are now referred to by the location they reside in. * Removed a duplicate "Nothing interesting happens." message when Firemaking. * Clue scrolls have been updated to reflect the recent name change of the Spin emote to Twirl. * Improved the timing of Ancient Magicks teleports. * Rewrote pestle and mortar grinding code. * Made wheat locations a bit easier to click on. * The penguin is now correctly sitting on the block of ice in Varrock Museum. * Made tool leprechauns references to buckets consistent. * Fixed various spelling errors and grammatical issues. * Ensured players aren't crouched after hiding in a crate. * The demon butler will reappear even if you are busy doing other things. * Updated the POH guidebook to reflect recent additions. * Adjusted the text of Grim's book to fit the interface. * A hole for a cellar door can no longer be walked on. * Ensured poison is properly cured during a cutscene and the green glow on the status globe is turned off. * Adjusted the behaviour of wily cats when placed in a menagerie. * Removed some unnecessary blocking from Waterbirth Island. * Added messages to the spam filter when trying to gather phoenix feathers. * Run energy should now continue to be restored when charging various orbs. * Reduced the number or right-click options on the barriers around the Grand Exchange NPCs. * The dwarf hand cannon correctly states that it's a members item in the skill guide. * Penguins will no longer appear to talk with cat chatheads on occasion. * Removed some excessive blocking from Lumbridges basement areas. * Improved the code that attempts to rejoin you to a Clan Chat channel on login. * The Items Kept on Death interface will now give a bit of extra info about gravestones if applicable. * Removed a members-only message from an Agility shortcut in Falador. * Updated some of the code for the Hunter skill. * Put the tanning icon back on the map correctly in Canifis. * Removed a duplicate shortcut icon from the map. * Improved some of the code affecting the bank and switching tabs while searching for items. * You will now be returned to your POH if you were in it when you received a random event. * Roddeck will no longer advise you to 'smelt' rune essence. * Optimised the code for player notes. * Rewrote the code controlling the Summoning pouch/scroll creation interfaces. * When fighting the knights as part of Kings Ransom, it should now properly remember your progress should you logout. * Improved the various error messages when trying to create an account. * Updated the code checks for clockwork toys. * Removed a Summoning option on the spirit Tz-Kih that doesn't exist. * Improved the logic dealing with cats changing to their fully grown state. * Adjusted the delivery cost (the mark-up for players who buy these items from shops and sell them on the Grand Exchange) of mithril seeds, bone bolts and white boots. * Improved the code involving the rat pits and certain cat checks. * Rewrote some of code for the Werewolf Agility Course and fixed a stepping-stone bug at the same time. * Fixed a piece of code in the God Wars Dungeon where a stat-reducing attack didn't reduce the correct amount. * After killing Bork your Prayer icons should be correctly updated. * You can now re-acquire a pendant of Lucien from the NPC in Luciens house (the one west of the Grand Exchange) after completing the Temple of Ikov quest. * Accept Aid now affects the ability for trading while in the Stealing Creation minigame. * Resolved an issue with the rune payment interface for the banker at Ourania Altar. * Rewrote some of the skillcape trimming code to better handle all scenarios. * Fighting with kick selected and Eek in your hands will no longer play a punch animation. * Removed the follower restrictions on magic carpet, canoe and balloon journeys. * Sped up the interaction when passing through the Al-Kharid toll gates from Lumbridge. * Corrected the action names found on ledges that referred to doors. * Added tooltips and reworked Varrock Museums interfaces. * Free players are now given a bit of text when trying to enter the desert. * Sawdust is now correctly set as a members item. * Fixed a minor problem when trying to deposit certain items into a full bank. * Explorer Jack's chat now has a chat option to end the conversation. * Yanni now recognises different genders in chat. * Adjusted the stock of various dyes and changed the shop they're sold in accordingly. * Crawling hands can now drop purple gloves on occasion. * Weve also added various gloves (in small amounts) to a shop in Canifis. * Certain items will now have a bit more freedom on the Grand Exchange, including anti-poison, pizza bases and thin snails. * You can now bless as many silver sickles as you like without having to drop them on the floor. * Increased the shop stock for pots of flour. * Ensure hit splats always show on players when attacked by wizards near the Wizards Tower, even if it's a 0. * Players are now given more information if the client can't switch to High Detail mode. * Butlers can no longer be trapped upstairs in rooms that no longer exist. * You can now log into a Bounty or Bounty+1 world if you are in a random event, providing the location you were taken from originally is a valid location on these worlds. * Fixed a few problems with the Barbarian Agility Course and slightly streamlined the high-level part of it. * A stepping stone Agility shortcut has been placed in Shilo Village requiring 74 Agility. * Rewrote a fair chunk of code dealing with Keldagrims mini tasks. 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Balloons. It's impossible to tell really, items are so unstable and what you but that could be desired one day could be crashing the next.
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My clunky headphones cos they're awesome <3
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Do you mean Jagex Surgerys? or the Q&A Sessions on forums? Most of them :thumbup:
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99 Con going to sc craft
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I know you're using the 1492 Columbus as an analogy, but in england we don't learn about that in schools. Jagex just take what actions they feel justify what needs to be done, what's fair and keeps everybody happy and safe is what Jagex want to do. RWT and trade caps people don't fully understand in the game, I see so many posts on RSOF "remove trade cap so players can enjoy the game" but they don't even understand why the limitations are there. I honestly think Jagex have made some bold decisions over the past two years and the right ones, not just sat back and said well let it happen, it's more money, remember it wasn't all macroers that left, quite a few pkers left too. Jagex are a games developer at the end of the day and not humanitarians.
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Post and discuss all Jagex Twitter updates here!
Toad replied to forestfrolic's topic in General Discussion
Update is on Monday :) assuming it doesn't get delayed. I recall before theyve said event being removed on monday the x. Then update got delayed so event stayed another day or 2 Judging by the weeks break and the fact it's been stickied Jagex seem pretty confident it's removal is monday :wink: But I guess it's not written in stone :twisted: -
Post and discuss all Jagex Twitter updates here!
Toad replied to forestfrolic's topic in General Discussion
Quick find code: 15-16-127-59856788 Update is on Monday :) -
Post and discuss all Jagex Twitter updates here!
Toad replied to forestfrolic's topic in General Discussion
RSOF posts are suggesting; New Challenges - New Monsters/Challenge Scrolls New Worlds - RSC Worlds/XP Based Worlds New Items - Dropped by new monster Exclamation Marks - Several Dungeons (Icons)? Early discussion though we'll see as more dicussion happens! -
Post and discuss all Jagex Twitter updates here!
Toad replied to forestfrolic's topic in General Discussion
I hope so too :thumbup: -
220ish and yes 78m from 78
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Post and discuss all Jagex Twitter updates here!
Toad replied to forestfrolic's topic in General Discussion
Skill? :o never seen that many exclamations before lol not even in rants -
Depending on methods I'd give it 3-4 days o_O [bleep] that's insane, good luck on the last 3 (like you need that) I've calced on playtime, SC points (2k) etc will be atleast 3 weeks :) Although if I did have an infinite cash pile, onyx gems to cut for crafting, dragon darts to make, and napalm bombs to firemake with then it'll be a different story. :pray:
