As a non-pker I would love to be able to stay out the wildy but, oops, if I want to gather green or red dragon hide, white berries, mine mithril in anything approaching decent time, train agility efficiently, do Mage Arena or do Treasure Trail clues then that's my choice - risk it or miss out. Personally I think there's nothing in RS more pathetic than some fully geared up fighter 10 or 15 levels above you deciding to kill you when you're holding only 1 item on the agility course, for example. It's the worst kind of immature testosterone overload in action. Toddler ego with a big weapon. But what can be done about that? Nothing. The wilderness, for those who don't recall, was put into the game so people had a choice about pk-ing. This is my central complaint with all this fight/not fight issue. Now, with so many new additions that choice is severely compromised, we can avoid it but then many peaceful parts of the game are shut off to us or severly restricted. Effectively non-pkers have been forced into it, if they don't want to spend many, many extra hours using other, lesser methods. Jagex has royally screwed the balance up and I am thankful to be able to teleport so some fully armed warrior doesn't obliterate the point of the time I've just spent, by killing me when I have a pickaxe and a load of ore and not much else. If you think this is feeble or cowardly I suggest a reality check and remember you're playing a computer game where 'valour' is all in your over-inflamed ego. You want real courage and heroism, go join the fire brigage or something! It's down to Jagex - they've severly messed up the original compromise by putting so much useful peaceful stuff out in the wildy. Give us hippy peackniks alternatives and leave those who do wish to fight to duke it out amongst themselves. Perhaps, even, shock horror a player-combat on/off toggle so that those who don't wish to engage can make the choice. Turn it on before entering wildy and it's not allowed to be switched off till you leave, so there's no changing your mind mid-combat and turning it to Off. That way the peaceful get peace and the fighters get to fight and everyone's a bit happier - except the tossers who get off on killing someone much weaker and virtually unarmed.