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brongar

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Everything posted by brongar

  1. How do you propose to fix it? Remove all the restrictions? What would be it diffirent from old system... apart from being faster? Part of this counter manipulation mechanism you talk about is supervision from various govermental and semi-govermental agencies. No market is truly free. I agree that current system is bad and needs changing. What I disagree with is bringing old, inefficent system back. As i pointed out in the post i'd like to GE to be supervised rather than controlled. Limitations on offers - Extended. 10%, or 15% perhaps, but not 5%. Updating prices - 6+ times a day rather than 1, updates based on offers and uncompleted transactions rather than completed transactions. Yup. Seems like a good idea to me. Floors and ceiling obviously gone. Oh yeah you dont need it to live. You might want it though, to use and have fun so preventing ppl fromm buying it on more or less fairish price is not good. And they will be able to sell them at overinflated prices because they do sell them now... They dont have to worry about bringing price down because provided they sell on the way they are home and dry. And btw. doesnt everyone get a bit annoyed when ppl start shouting w/o actually reading the post? The only items affected are the high-end ones meaning that for f2p it would be certain treasure trails stuff and rares. Rune is a medium class armour (which peves me to no end since i'm a smith ;/)
  2. How do you propose to fix it? Remove all the restrictions? What would be it diffirent from old system... apart from being faster? Part of this counter manipulation mechanism you talk about is supervision from various govermental and semi-govermental agencies. No market is truly free. I agree that current system is bad and needs changing. What I disagree with is bringing old, inefficent system back. As i pointed out in the post i'd like to GE to be supervised rather than controlled.
  3. That is what happens in mildly free economy. In completely free economy it would be even more rampart - some restrictions are needed. I agree with Queltar and many others that floors and ceilings are a bad idea and should be removed as they create 'junk items' who are 'worth' more than their actual usefulness. A price change limit is not such a bad thing though. In real world when shares of a company raise suddenly by a high percent all sorts of agencies start being very nosey and that is good. It deters (not removes... you cant remove anything that ppl want to do from the world) manipulation. Someone mentiones good old times before GE. Ahem, good old rip-off-the-new-player times? When older players habitually sold things on inflated prices to unsuspecting? Not cool is all i can say. And at last I dont like merchants and 'investors' on RS because unlike in the real world they do not provide any beneficial services. Merchant in our world is basically a person who moves goods from places they are produces to places they are needed and exacts a fee for that. If as Rs merchant bought som, say, lobbies and carried them over to a training spot and sold for profit - fine. Sitting on your back end in GE and 'merchanting' - well... what exacly that archives apart from him potentially getting richer. Sames goes for investors, ppl who essectially lend money to companies to help them grow... In rl that is. RS well not really. Since on RS both merchants and investors do not provide any useful service they are all imho speculants - manipulators. Maybe i'm wrong to think that it is only ever good to profit when you actually produce something or provide an usefull and needed service. But them maybe i'm not.
  4. Clearly that is not correct. Gold buyer puts up a bronze dagger for sale at 100m. Gold seller puts an offer in for a bronze dagger at 100m. Yes it is anonymous to a certain extent, but without the price controls that are in place RWT would be stupidly easy. Don;t get me wrong, I think there are several flaws with the GE, but removing price restrictions totally is not an option. What they should do imo is remove price floors and ceilings and keep the 5% band. That will allow items to drop and rise to the price that actually reflects their worth. The 5% band will make speculation harder - Jag has staff monitoring GE and setting prices anyway so it wouldnt affect their work much - all they'd have to watch out if common items are raising suspiciously high like buckets at 100-200 gp each since you can buy them in any store for 2 gp. Removing GE is a step backwards into medieval style trading with merchants (theives essentially) rather than modern-ish investors (still thieves but a little more regulated). Never mind the RTW and RS Wars Episode II: Return of the Bots. And the whole affair with people buying GS to sell them is very similar to what England's housing market looked like with the whole buy-to-sell affair. When the credit crunch thing hit suddenly all those people started crying because no one wanted their overprices houses. What they forgot is that a 4 bedroom house is still a 4 bedroom house no matter if it costs 80k or 150k. Similarily a GS has still the same stats no matter how much money it is... Buy to keep if you cant afford dont buy.
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