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Urza285

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Everything posted by Urza285

  1. I think abyssal orb is settling at around 5.4m since ahrims book is at roughly 4.8m. I have an offer in for 4.65m to see if it buys, but its highly unlikely. The ease of access might still be pulling both items down a bit though.
  2. [bleep] please, this is an EE Meme and you know it. As a result, memes become widespread, are used excessively and annoyingly til they end up on the proverbial scrapheap, along with your sense of worth, self-esteem and the belief that we love you. Spoiler Only deo does /Spoilers Mish I love you. It had to be said.
  3. Yeah rev is pretty amazing... I haven't tested if its viable for qbd, but queueing abilities makes it all worth while.
  4. That is HOT! Also companion app was updated: You can't collect from them though... just see offers.
  5. 20m slayer experience this morning and put in a 4m offer for abyssal orb. There isn't much to say for what's gone on over the weekend. I've been working like crazy and no time to play :(. Ohhh companion app update:
  6. mwh I think the devotion nerf was a bit overkill. Then again I understand they want abilities themselves to be used both for dps and tactically. That means choosing a more benefical time to use devotion rather than how often you can use it and keep it up.
  7. Mod Kelpie confirmed via twitter today is update day. I asked for an ETA, but no response so far.
  8. I just hit the 50% marker for lopp progression. I've finally realized I need to forgo all tg voyages so get enough terricotta to buy all my crew and ship parts before the shield... if I don't I'll be screwed. I also have two party animals and a pearl diver on deck waiting to be hired. Hopefully I should have them all soon enough.
  9. Really, I agree and using bane ore as a way of creating extra cool effects would be nice.
  10. You have to remember levels, personal achievements and items are just soft-cap achievements for players. That means players can and will generally go beyond them in time. Things like end game gear (siesmics, asc xbow, drygores), 200m are hardcapped goals until changes are made. Players DO need more soft-cap achievements, but they need to be afficiated as levels or have community prestige. This whole idea is based on the fact MMOs stay in business because of content progression. Once players hit a point they tend to fall off.
  11. Wow I actually feel maybe 120 would be overkill. On the other hand I feel runescape needs something more prestigous and hard to obtain... much like bluerose with runite smithing.
  12. I completely agree with this... so why keep the official xp markers at 13m and 200m. I know that's not exactly the case, but the rest of the way between is simply personal milestone markers. We should have some form of officiated marker on the way. Players like me enjoy these. The simple xp grind isn't appealing to me. Frankly I am one of those people who would train for the crazy levels.
  13. No that's just boring... that's comparable to running laps around a 400 meter track... over and over and over!Isn't that basically what prestiging is? I'd rather they release level 120 content, rather than level 120 capes. That's what I was pointing out. If it was explicitly created for prestige I could understand that. Frankly we would know jagex intentions for the future depending on how the markers are.
  14. No that's just boring... that's comparable to running laps around a 400 meter track... over and over and over! Having increasing experience makes for a more interesting trekk through prestiging or true mastery. Honestly thinking about it if its considered a prestige system then equal mile markers might be fine. But if we get 120 with the potential for extreme high level content then the answer should be a resounding no to the equal experience markers.
  15. I think holding a wisp for faster xp for crew might be ok... sure maybe not the most efficient. The exile would really only be a welcome sight for pincer and below region trio tg voyages. That would include the 6 bone from loop and whatever comes from the shield. Once end game crew is mostly obtained then wisp can be dismissed.
  16. The point of training skills is to get levels, but levels make up a tiny fraction of gameplay, so players are kinda forced to go for xp (or trim and then bankstand). Ideally levels would extend to 200m, but I'll take what I can get.Yeah I agree... I think after the last prestige attempt I think we all would take anything just to get a foothold right?
  17. Consistency. 99 everything with 120 dungeon looks weird. That, and there is 187m worth of training you can do after you get 99 before you can no longer train Besides think about all the cool high level craftables you could do after 99 if they started working content in. Jagex could pretty much grant themselves the ability to redo their older skills. They could have higher content focused on player progression and less on "how can I buy this experience?" They could keep some of the regular buy, sell, trade leveling methods to buy up to this point. Then as players progress past 99 they could venture off to places like herblore habitat that are increasingly rewarding dependent on your level, but are clearly segregated from the trade msrket. The rewards could be largely untradable like herblore habitat. They could also go with the ports standard of offering less potent tradable pieces which is a much more viable option for the game. Jagex pretty much could open up a lot more game space with 120 skills. Also to an extent skill specialization would come back... except for the crazy people like me who might go for 120 all.
  18. Wow so it looks like we will be getting effigies, puzzle skip tickets, enhanced fury and other clue scroll rewards. I was really hoping to get a new fish too... I am looking forward to that enhanced fury. T80 all class amulet anyone?!
  19. Dang network issues...
  20. Badass... so that's +725 all stats if all crew are different.
  21. They could easily skip dung since it has content... if anything 120 capes could either go one of two ways: set the platform for increasingly harder content or just remain a piece for prestige. In the end it depends on how well its received after release. Also as a side bar: jagex could easily implement a toggle to allow players to show either progression to 99 or 120 using base xp totals for each skill. So using this as a prestige system wouldn't hurt.
  22. Really? That was such a baseless argument for 120 capes. The poll will most likely be just for end game players with no intentions of making more content (yet). Why would you go along telling people to vote no on a prestige system? We already had a perfectly fine prestige that got axed by a nearsighted community.
  23. Wow port sarm gfx rework... who say that coming? I'm thinking it won't just be gfx, but als some other stuff in it too.

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