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SanNo1

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Posts posted by SanNo1

  1.  

    - Relocate the volcano and all the other post 07 wilderness updates to an island east of the wilderness. Since they arent remaking any of the content and just moving it, it should a week (if that) for the entire graphical team to be working on the island and maybe adding some eyecandy to it like skeletons, ruins, trees, mountains, etc.

     

     

    Oh! I do hope they keep the Wildy Volcano! :unsure:

     

    It was such a nice spot to bank and telly to. So nice and central to the entire Wildy -- you could access Greater demons for slayer tasks, so easily.

     

    Oh, and it was nice and close to those other mini-games -- like Stealing Creation -- and other related events that were nearby -- you know, like penguins, falling stars.

     

    Not to mention that re-writing the data for the Gaming Ammy would mean some more change in codes, and they'd have to move Stealing Creation, and they'd have to remove that bank, and all the other stuff that's out there close to everything, and stuff ... :unsure:

     

    Wow -- sounds like a lot of work to me for only two weeks, prep, doesn't it?

    #-o Thats what I forgot

     

    - Relocate penguins and falling stars to wildy island instead of wilderness.

    - Recode Gaming Ammy

     

    But yeah the wildy volcano is convenient but I think the deal is pkers get their wilderness and skillers get theirs. I am sure wildy island where its all moved to will have green drags, clues (perhaps), slayer monsters and convience like now

     

    Or:

     

    Jagex could just give those people who DON'T WANT the "old Wildy" back the exact same consideration they gave all those people who complained about the removal of the "old Wildy" -- and that is, set aside certain worlds where the "current" wildy continues to exist, complete with Revanants, volcano, penguins, falling stars, and what-not ...

     

    Or not.

     

    :rolleyes:

    why should they try to appease a small minority?

    Because the small minority can shout really hard.

    If you're implying that the people that voted 'yes' and ranted about the Wilderness/Free Trade being taken away were a minority, then you're dead wrong.

    I'm implying that a same type of situation could arise as when free trade was removed, when a minority kept on ranting about it. I'm not saying that there's only a minority of the players that agree with the upcoming update.

  2.  

    - Relocate the volcano and all the other post 07 wilderness updates to an island east of the wilderness. Since they arent remaking any of the content and just moving it, it should a week (if that) for the entire graphical team to be working on the island and maybe adding some eyecandy to it like skeletons, ruins, trees, mountains, etc.

     

     

    Oh! I do hope they keep the Wildy Volcano! :unsure:

     

    It was such a nice spot to bank and telly to. So nice and central to the entire Wildy -- you could access Greater demons for slayer tasks, so easily.

     

    Oh, and it was nice and close to those other mini-games -- like Stealing Creation -- and other related events that were nearby -- you know, like penguins, falling stars.

     

    Not to mention that re-writing the data for the Gaming Ammy would mean some more change in codes, and they'd have to move Stealing Creation, and they'd have to remove that bank, and all the other stuff that's out there close to everything, and stuff ... :unsure:

     

    Wow -- sounds like a lot of work to me for only two weeks, prep, doesn't it?

    #-o Thats what I forgot

     

    - Relocate penguins and falling stars to wildy island instead of wilderness.

    - Recode Gaming Ammy

     

    But yeah the wildy volcano is convenient but I think the deal is pkers get their wilderness and skillers get theirs. I am sure wildy island where its all moved to will have green drags, clues (perhaps), slayer monsters and convience like now

     

    Or:

     

    Jagex could just give those people who DON'T WANT the "old Wildy" back the exact same consideration they gave all those people who complained about the removal of the "old Wildy" -- and that is, set aside certain worlds where the "current" wildy continues to exist, complete with Revanants, volcano, penguins, falling stars, and what-not ...

     

    Or not.

     

    :rolleyes:

    why should they try to appease a small minority?

    Because the small minority can shout really hard.

     

    Anyway, I'm interested in seeing what effects this will have on the market and what all the changes will be (regarding ovls, clue scrolls and such).

  3. Chaotic weapons add to your combat level through the Attack/Ranged/Magic levels required to use them.

    Careful with such a silly argument, as it can be used against you in a court of reason. First, it's obvious that combat level does not reflect the ability to do damage. A level 126 from five years ago could not do anything near the damage (or resist it) of a level 126 of today. It is, and always will be, the equipment, food, potions, etc that determines true combat potential. Second, many, many things that impact combat potential are not related to one's combat skills (easy example are barrow gloves). Third, your argument would lose merit if the Chaotics had a level 40 atk/70 dng requirement. Better yet, Jagex could say one needed a 40 in all the direct combat skills (atk, rng, str, mag, def) to use overloads to undercut your silly pre-req argument.

     

    Reality is the combat level system is sorely broken. Pretty much, it only means anything as you gain 10 skill levels, as that gives you access to exponentially better equipment. Right now, a level 100 going against a level 100 does not tell you a darn thing. Jagex could easily put together a more fair set-up that takes into account what players actually carry and wield (food, potions, weapon and armor).

     

    Imagine this: the instant one walks into the wilderness they're given a virtual combat level for all three attack types based on not just skills but equipment and armor. However only the highest one shows above you. So, walk in with load of sharks, full torva, god sword and you'd have a combat level of 300+ in melee. Heck, pures advantage would be neutered because the system looks at their powerful weapons and adds it to their combat level.

     

    That's the ticket. Have Jagex revamp the combat level so it takes into account skills and carried equipment, then alter rules of wilderness based on that (maybe levels 1 to 100 now).

     

    I like the idea, but there could be problems depending on the way it works. If the combat level is determined when a player enters the wilderness and is fixed, people could find ways of exploiting this by going in and have someone else give them armour/weapons/other supplies to keep a low cb level.

     

    On the other hand, if the combat level remains flexible, someone's cb would decrease when he eats or drops his armour, making him unattackable by other players his cb level, meaning he could escape a fight by 'altering' his combat level.

  4. The difference between chaotics and overloads for me is that an overload may only cost 30-40k once you have the level and if you die with it, its no huge loss.

    However if you die with a chaotic, and lose it, thats 200k tokens down the drain, which is a huge difference compared to the 5mins it takes to earn 30-40k.

    But that's not the point of the whole argument against overloads. The problem is that herblore doesn't add to your combat level, and neither does dungeoneering, but chaotics are allowed and overloads aren't.

     

    Also, to your argument, if they implement a system like the 'old wildy' you would probably be able to get your chaotic back from your death pile.

  5. What so i i went of my main and my brother went on a different pc and traded 3mill onto my main is that against the rules, because they wont be able to say if both are my accounts, or one is my bros and the other is mine? (and i actually traded not drop traded)

     

    It would still be against the rules. It would look suspicious when 2 accounts on the same IP, that have never been online at the same time, suddenly are online together for a few minutes just to make a trade.

  6. Laugh if you like, but the bottom line is that all items released rise from the get go. The idea was to attempt to get it through buying on the GE when any of the items is dropped through a lootshare. Am I looking to get the most expensive? Probably not.

     

    We know the new items will be released this month so there is the your timeline. The overwhelming idea that it is foolhardy to attempt this then means first option: keep Santa hat.

     

    There were two options, picked one. Discussion over.

    Items are only put in the GE when coinsharing, and I seriously doubt the pro teams will even consider coinsharing Nex. And why on earth would you keep your santa if you're low on money? :S

  7. In the long run, it would obviously be best to hold on to them and get the exp. yourself, but personally I let other people assist me in skills with which I can't open them. I would also recommend to use the lamps on some higher lvl skills, or wait till you get a higher RC level, because you'll get a lot more exp when your lvl is higher.

  8. Converted my corp tab... should probably get more brews/rests.

     

    nextab.png

     

    I've always wonder, are super prayer worth it? You gain 10? more p.points at 99 for 41 per sip, but you loose the ability to have a cleaner inventory(i.e. yak holding prayer pots). Not to mention wyverns are a pain in my opinion, along side with grinding the bones.

    You could always just buy the bones, but you'll have to do the grinding yourself. Super prayer pots are definitely worth making, except when you really need the extra space from a yak, because it offers cheap herblore exp, since you are already going to use the pray pots anyway (and you get a nice p point boost ofc.).

  9. If you're using it anyway, I'd buy it back now. Chances are the prices will bounce back significantly soon, but it's really up to you when to buy back. If someone actually knew this information they'd be the richest player ever.

     

    I haven't been paying a lot of attention to the market lately, but if they are dropping solely because of the new torva armour they will start rebounding soon after it is released, because the majority of people selling it won't be able to get the new armour (if not sooner).

  10. I wonder what it takes to open that door. 40 kc from all gods?

     

    Also, isn't it strange that all the monsters in the first picture demby posted are attacking the player while he is wearing robes with a Zaros symbol on them?

     

    Just noticed the helm of the (presumably sprit mage) NPC is the same as that of the player, so I'd say he is wearing tarvo mage robes or at least the helm.

  11. awesome, but if you take human error into account (i will undoubtedly forget to get a new ring out) it will end up taking me longer and more brain power. :D Thank you for all the calculations, this is going to be a fun 40 hours. ;)

    Keep a charged glory on or have one in your house close to your altar, this way it doesn't mattere if you forget it once, and once you're in edge you'll know to take a duel ring from your bank.

     

    I'm training prayer too atm as follows:

     

    1) tab to house

    2) light burners

    3) start offering all

    4) take BoB when I have 18 free spaces

    5) tele to castle wars

    6) repeat

     

    Works for me.

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