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darkelfpoet

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Everything posted by darkelfpoet

  1. thought I'd toss in my two cents that the reason we haven't seen anything truly spectacular and game altering in recent history is probably because they've been devoting a lot of resources to this. And, for the people who think RWT is still possible, I tried to figure out how you might get around it. I was at a drop party in Falador yesterday (for 2mill-ish) and there were 100+ people there who came just because of the announcements. Forget transfering large amounts of cash like that. Bounty Hunter? Unless you get bloody lucky and the person who's getting the cash gets the person with the cash as their target (and with limited worlds to play on, not so likely). Gravestones prevent death transfers outside of Bounty Hunter. And killing them even though they're not their target carries the huge risk of being killed with that kindof cash on you by another random player or your hunter (who can teleport near you with the new spell :)). Dueling tournaments? You have to be lucky enough to win, and there's no guarentee there aren't other people playing with you. Caps prevent dueling arena and straight trading/drop trading. No, I think Jagex has covered all the bases on this one - RWT is dead or they're going to be taking a huge risk (and note that there are so few places its possible to do it, even in theory, that its easy to track who went to Bounty Hunter with no weapons/armor and 1million in their inventory) or its going to take AGES to transfer - 3k every 15 minutes is 83 hours about to transfer 1million. In 83 hours of playing time, I can make way more than that thank you. RWT, Rest In Pieces.
  2. Another good item is coal (assuming the prices haven't dropped too drastically in the few days since I did this) Put money into your kingdom - invest heavily in Coal (~85 each). Visit every day for about 5 minutes to keep your favor up. Whenever you feel like getting some money, withdraw your items and sell the coal at about 150 each. Assuming the prices haven't dropped, I was able to set my workers up at 10 Coal, 5 Herbs and make all my money back just from the coal :) - Dep
  3. I know I'm going to be sticking around :) - while I understand the PKer's are slightly upset at their loss of killing random strangers who are in the wildy for reasons other than PKing, forgive me for not feeling much sympathy. As for the GE and the trade limits, I think they're an awesome thing - they'll finally get rid of item scamming (on a grand level - if I get scammed for 3k, I really don't care and they can only get 3k every 15 minutes... big whoop) and one of my personal pet peeves - begging :). Sure, we can't give gifts, help out new players/friends or lend items without collateral, but I see that as a small price to pay for removing a good chunk of scamming and RWTing from the game. I think the most annoying part of this update is the sheer number of people complaining about it in game lol. But thankfully we have a mute option :).
  4. As a person who'd love to work for Jagex one day (I'm a Java programmer :)), I must say this was quite interesting, including the bit about selling the Runescape creation methodology - Jagex is in an elite group which builds the game to be long lasting (we've seen this in the changes to the engine and so forth) but also builds a very broad game with moderate depth in each element. This contrasts to most games I've seen which focus on doing one thing very well - FPSs have awesome bloody graphics in general, but usually less of a plot line and very little in the way of other things to do in the game. When games do implement other aspects of it (Diablo? WoW?) they're generally very badly done or make you sacrifice all of your combat related skills. The reason runescape gets in my blood is there's always something new and when I get bored of what I'm doing (I spent months mining and I never do it now lol) there's always something else that pulls my interest - I'm into slayer now, but I'm sure that will pass and I'll go back to quests or something else. But I think this is Jagex's strength, or at least one of them and what I think you're getting at in your times post :). It seems oddly similar to the web 2.0 concepts too... Now I just need the money to move to England...
  5. To the people who were complaining about Jagex (Specifically the first one) Just wanted to respond to a few of your complaints - first my qualifications. I don't work for Jagex, but I've been programming for nearly ten years and learned Java last year. (I think one of my preferred jobs in the future would be to work for Jagex, but that may require me to give up my character so...). I love Runescape, been playing for almost two years. Pure Ess: A poll! Ha! Splitting essence would NOT have been favorably regarded by most people - ess prices have risen slightly now that all the supply from the F2P world has dried up. Jagex took what was probably the best solution - they split the type of ess you need between f2p and p2p and made it so you can only make that kind of ess in that mode. I'm a bit inconvienced, but as the guy said - its better that the game is fair, that way I know I earned it. World 111: A bug in the game - they fixed in but a short time later. My apologies to anyone who lost stuff, but hey - thats life. The game can't be perfect all the time and it was fixed within a reasonable amount of time. Construction Cost: They needed a way to drain money out of the game and building a house is, in reality, a very expensive task. If its too much for you... don't do it? I think a lot of people complain about bugs and such without realizing that bugs are normal. No program survives contact with the user is my expression - they try to build it so there are no bugs and yet sometimes it has unintended side effects. Some people misuse it and cause unexpected errors. All we can do is report them and Jagex is VERY good about fixing the big ones. If they don't fix minor bugs - understand that it takes a decent amount of time to fix any bug - they have to determine what is really going wrong (from a coding perspective, not a user) and then determine how to fix it without messing up anything else. Runescape is, I'm betting, billions of lines of code, if not trillions - its huge and therefore complex. So don't complain about it - any true programmer would sympathize with Jagex's problems. And I think we need an official Jagex recognition day where we celebrate what they do for us.
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