Tijger2099
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Posts posted by Tijger2099
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Tyvm Necromancer, I'll put it in the guide andl ater on I'll put it on the map when I put on other means of transportation =D>
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Thanks, like I said im away for 2 days, when I get back ill continue with the guide.
Sorry for the confusion with the sceptre, with teleports i meant the magic based ones, cause fairy rings in some way are also a teleport. But ok, just to make my point clear :P, everything that is mapped now is what I did for now (and that also was alot of work), and other things come later :P
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The base maps may be a little old (old position of the swamp mine and agility shortcut).
Also missing, Canoes.
This is unlikely to make AOW, as there is already a tip.it page on travel
http://www.tip.it/runescape/?page=getting_around.htm
Though mapping all the methods by location is a different approach.
If you would have read everything you wouldn't make such a useless comment that has already been made and answered twice
This guide is different from any other guides telling you how you can travel in Runescape. They tackle the topic from the perspective of travel methods, then telling you where you can go. I do it the other way around, in this guide you simply look up the area or city you want to go to, and read all the possible ways that you can use to get there. Why I find this method a lot more usefull? Well that's easy, if you normally would like to go to a certain city you look in the 'Getting around Guide', they explain every way of travelling very nice but do you care about all these methods? No you don't, you just want to know which methods you can use to reach your destination, without having to read about every travel method hoping to find a certain way with which you can reach your destination. Ill give a small diagram to show what I mean, you for example want to visit the Grand Tree.Current guide works like this: You read through all of the methods, teleports, fairy rings, jewellery (all of them are useless in a way since they don't directly bring you to the Grand Tree), finally when you come across sprit trees and gliders you find out that you can use those to get to the Grand Tree, after you've read throug hall the teleport spells etc.
Now my idea works like this: You look at the table of contents, come across section 4.3 (Ardougne & Tree Gnome Stronghold), you find this section in the guide and voila, right on the bottom of the image you find methods which you can use, without having to read about teleports that bring you to Lumbridge, Falador or anything far away from the place you actually want to go.
(currently the guide is focused on use teleports, boats and jewellery, but in the future I will be adding other methods such as Fairy Rings).
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You forget that the skull sceptre can teleport you to barbarian village.
Glory can teleport to Edgey too.
Otherwise, pretty good guide.
I already named the glory in the guide, secondly if you read better you would see that atm this guide is focused on boats, teleports and jewellery, later on, in the future I will be adding things
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Btw ill be away for 2 days so I cant add the other images yet, neither will I be able to add text. When I get back on monday ill be continuing this guide.
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What is the BBC code to center a certain sentence?
[/centre] won't work
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I think I first just make the text and fil in the images (I already re mapped the entire RS map like this) and then later on add effects :P
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There is yet a problem with the size of the text since I copied this guide from another forum, I made the guide myself but I want to spread it across as many forums as possible.
I will try to fix the problem with text size soon, the commands for forums don't overlap fully :P
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~Ultimate Runescape Travelling Guide~
By: Owned_4ever2
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Table of Contents
[*:v9mg4oa2]1.0 - Introduction
[*:v9mg4oa2]2.0 - Misthalin
2.1 - Varrock & Edgeville
2.2 - Lumbridge, Draynor Village & Al-Kharid
[*:v9mg4oa2]3.0 - Asgarnia
3.1 - Falador
3.2 - Rimmington & Port Sarim
[*:v9mg4oa2]4.0 - Kandarin
4.1 - Rellekka, Death Plateau & Trollheim
4.2 - Catherby & Seers Village
4.3 - Ardougne & Tree Gnome Stronghold
4.4 - Port Khazard, Castle Wars & Yanille =
[*:v9mg4oa2]5.0 - Morytania
5.1 - Canifis & Port Phasmatys
5.2 - Mort'ton & Barrows
[*:v9mg4oa2]6.0 - Kharidian Desert
6.1 - Al Kharid, Uzer, Pollnivneach & Bedabin Camp
6.2 - Sophanem
[*:v9mg4oa2]7.0 - Karamja
7.1 - Brimhaven
7.2 - Shilo Village
[*:v9mg4oa2]8.0 - Islands and smaller Areas
8.1 - Crandor
8.2 - Entrana
8.3 - Ape Toll
8.4 - Feldip Hills
8.5 - Isafdar
[*:v9mg4oa2]9.0 - Frequently Asked Questions (FaQ)
[*:v9mg4oa2]10.0 - Credits
======================
1.0 - Introduction
Welcome to the Ultimate Runescape Travelling Guide! Do you want to go somewhere but don't you know how you can get there, then you are just about to find out if you keep reading on. This guide is different from any other guides telling you how you can travel in Runescape. They tackle the topic from the perspective of travel methods, then telling you where you can go. I do it the other way around, in this guide you simply look up the area or city you want to go to, and read all the possible ways that you can use to get there. Why I find this method a lot more usefull? Well that's easy, if you normally would like to go to a certain city you look in the 'Getting around Guide', they explain every way of travelling very nice but do you care about all these methods? No you don't, you just want to know which methods you can use to reach your destination, without having to read about every travel method hoping to find a certain way with which you can reach your destination. Ill give a small diagram to show what I mean, you for example want to visit the Grand Tree.
Current guide works like this: You read through all of the methods, teleports, fairy rings, jewellery (all of them are useless in a way since they don't directly bring you to the Grand Tree), finally when you come across sprit trees and gliders you find out that you can use those to get to the Grand Tree, after you've read throug hall the teleport spells etc.
Now my idea works like this: You look at the table of contents, come across section 4.3 (Ardougne & Tree Gnome Stronghold), you find this section in the guide and voila, right on the bottom of the image you find methods which you can use, without having to read about teleports that bring you to Lumbridge, Falador or anything far away from the place you actually want to go.
(currently the guide is focused on use teleports, boats and jewellery, but in the future I will be adding other methods such as Fairy Rings).
The guides works easy and is accessible for everyone. The guide is devided into Regions and Cities. If you for example want to know how you can get to Ardougne you first look for the heading named 'Kandarin' (Ardougne is situated in the province of Kandarin) and when you have found it you simply scroll down until you find the image and explaining about how you can get there. I can't guarentee that all cities and towns are put in the right province, so you if you want to be sure to find your destination just search this guide for the name of the city your heading for.
Hint: This guide is very long, you may find it usefull to use the ctrl + f function to brows through this guide easier
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2.0 - Misthalin
Misthalin consists of the following main cities
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2.1 - Varrock & Edgeville
Varrock & Edgeville can be reached by
[*:v9mg4oa2] Varrock Teleport. This teleport brings you to Varrock square. Requirements: 25 Magic, 3 Air Runes, 1 Fire Rune, 1 Law Rune.
[*:v9mg4oa2] Glory Amulet. This teleport brings you to Edgeville, from here it takes only a minute to walk South East to Varrock. Requirements: Charged Glory Amulet.
[*:v9mg4oa2] Paddewa Teleport. This teleport brings you to Edgeville dungeon, go up the ladder and walk South East and you will be in Varrock within a minute. Requirements: 54 Magic, 1 Fire Rune, 1 Air Rune, 2 Law RunesAncient Magicks.
[*:v9mg4oa2] Gnome Spirit Tree. This brings you just outside Varrock in the northern forest. Walk a bit east and follow the path South and you will soon be in the core of Varrock. Requirements: Have finished Tree Gnome Village Quest.
[*:v9mg4oa2] Gnome Glider. The glider brings you to the area around the Digsite Exam Center, from here walk south through the gate, then north to head for Varrock. Requirements: Have finished the Grand Tree Quest.
[*:v9mg4oa2] Senntisten Teleport. This teleport teles you to the Digsite Exam Center. from here walk south through the gate, then north to head for Varrock. Requirements: 60 Magic, 2 Law Runes, 1 Soul Rune, Ancient Magicks.
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2.1 - Lumbridge & Draynor
[hide=Map of Lumbridge & Draynor (Left Click to open)]
[/hide]
Lumbridge and Draynor Village can be reached by
[*:v9mg4oa2] Lumbridge Teleport. This teleport teleports you to Lumbridge Castle, walk west through the forest to reach Draynor Village. Requirements: 31 Magic, 3 Air Runes, 1 Law Rune, 1 Earth Rune.
[*:v9mg4oa2] Home Teleport. This free teleport teleports you to the same spot as the normal Lumbridge Teleport does, walk west through the forest to reach Draynor Village. Requirements: No Runes, No magic level, it needs to recharge for 30 minutes before you can use it again though, it also won't work while in combat.
[*:v9mg4oa2] Glory Amulet. Teleporting using the Glory Amulet can bring you to Draynor Village and Al Kharid. If you tele to Draynor you arrive at Draynor bank, if you use the Al Kharid teleport you will be brought in Al Kharid, walk north then west through the gate to reach Lumbridge. Requirements: Charged Glory Amulet.
[*:v9mg4oa2] Falador Teleport. It's not listed at the map but you may find it useful. This teleport brings you to Falador Square, walk through the south gate then follow the road East to end up in Draynor Village.
[*:v9mg4oa2] Gnome Glider. The Gnome Glider will fly to near the gate at Al Kharid, pass through and you will arrive in Lumbridge. Requirements: Have finished the Grand Tree Quest.
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3.0 - Asgarnia
Asgarnia consists of the following main cities
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3.1 - Falador
Falador can be reached by
[*:v9mg4oa2] Falador Teleport. Using this teleport will bring you to the centre of Falador. Requirements: 37 Magic, 3 Air Runes, 1 Water Rune, 1 Law Rune.
[*:v9mg4oa2] Lassar Teleport. This teleport brings you to Ice Mountain, from here walk south to end up in Falador. Requirements: 72 Magic, 4 Water Runes, 2 Law Runes, Ancient Magicks.
[*:v9mg4oa2] Paddewa Teleport. This one will bring you do Edgeville Dungeon, go up the ladder, walk south to Barbarian Village, then west and slightly south to find Falador. Requirements: 54 Magic, 2 Law Runes, 1 Air Rune, 1 Fire Rune, Ancient Magicks.
[*:v9mg4oa2] Glory Amulet. When charged you can use this amulet to be teleport to Edgeville, walk south to Barbarian Village, then west and slightly south to find Falador. You can also teleport to Draynor Village, then walk North West to end at the south entrance of Falador. Requiremenets: Charged Glory Amulet.
[*:v9mg4oa2] Games Necklace. When charged you can use this necklace to teleport to the games room in Burthorpe, walk up the stairs and go all they way south to the gate at Taverley, from this gate follow the road entirely south to get to Falador.
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3.2 - Rimmington & Port Sarim
Rimmington & Port Sarim can be reached by
[*:v9mg4oa2] Falador Teleport. This will teleport you to Falador Square, walk to the south gate, then south east for Port Sarim or south west for Rimmington. Requirements: 37 Magic, 1 Law Rune, 3 Air Runes, 1 Water Rune.
[*:v9mg4oa2] Glory Amulet. Charged this amulet can teleport you to Draynor Village, walk west to first reach Port Sarim, walk a bit more west to end up in Rimmington.
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4.0 - Kandarin
Kandarin consists of the following main cities
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4.1 - Rellekka, Death Plateau & Trollheim
Relekka, Death Plateau & Trollheim can be reached by
[*:v9mg4oa2] Camelot Teleport. This will bring you to Camelot castle, just east of Seers Village Bank. From here walk up north, the curvy road, finally you will end up in Rellekka, from Rellekka you can also take the boat to Waterbirth Island and Miscellania. Requirements: 45 Magic, 5 Air Runes, 1 Law Rune.
[*:v9mg4oa2] Trollheim Teleport. This one teleports you to the middle of Trollheim, on the top of the mountain with the curvy road around it. South from you is Death Plateau, up north you can find Ice Plateau and slighly west is the Troll Stronghold. Requirements: 61 Magic, 2 Law Runes, 2 Fire Runes, finished Eadgar's Ruse Quest.
[*:v9mg4oa2] Games Necklace. When charged you can use this necklace to get to the Burthorpe Games Room. Walk up the stairs and then follow the road north west, you will eventually find Death Plateau. Requirements: Charged Games Necklace
[*:v9mg4oa2] Falador Teleport. This one is not mapped, but you know where this brings you :P. From Falador walk north to the gate at Taverley, from here go up north to Burthorpe, now follow the road north west, and again you will eventually arrive at Death Plateau. Requirements: 37 Magic, 1 Law Rune, 3 Air Runes, 1 Water Rune.
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4.2 - Catherby & Seers Village
Seers Village & Catherby can be reached by
[*:v9mg4oa2] Camelot Teleport. Teleporting with this spell brings you to Camelot Castle. Walk a few steps west to arrive in Seers Village or walk south and you will soon be in Catherby. Requirements: 45 Magic, 5 Air Runes, 1 Law Rune.
[*:v9mg4oa2] Catherby Teleport. Teleports you directly to Catherby, walk north west from here to reach Seers Village. Requirements: 87 Magic, 14 Water Runes, 3 Law Runes, 3 Astral Runes, Lunar Magics.
[*:v9mg4oa2] Fishing Guild Teleport. Teleports you to the entrance of the Fishing Guild, Walk north east to head for Seers Village or walk east through the forest to reach Catherby. Requirements: 85 Magic, 10 Water Runes, 3 Law Runes, 3 Astral Runes, Lunar Magics.
[*:v9mg4oa2] Games Necklace. This brings you to the Games Room in Burthorpe, go up the stairs and walk south until you reach Taverley. Walk around White Wolf Mountain in the West, you will finally arrive in Catherby, walk north west to end up in Seers Village. Requirements: Charged Game Necklace.
[*:v9mg4oa2] Gnome Glider. Use this glider to fly to the middle of White Wolf Mountain, walk south and you end up in Catherby, from here Seers Village lies in the north west. Requirements: Finished Grand Tree Quest.
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4.3 - Ardougne & Tree Gnome Stronghold
[hide=Map of Kandarin (Left Click to open)]
[/hide]
Ardougne & Tree Gnome Stronghold can be reached by
[*:v9mg4oa2] Ardougne Teleport. This teleport brings you all the way to the market in East Ardougne, both south and north of here are banks. Quite along way north west of Ardougne lies the tree gnome stronghold. Just on a small note, in the west of East Ardougne, near the gate to West Ardougne is a small house with a lever inside it, using this level will get you into level 52 Wildy! Requirements: 51 Magic, 2 Water Runes, 2 Law Runes, finished Plague City Quest.
[*:v9mg4oa2] Camelot Teleport. If you haven't finished Plague City quest yet this teleport works fine, it takes alot longer though. You will be teleported to Camelot Castle, from here follow the road west and then south west to finally end up in Ardougne.
[*:v9mg4oa2] Fishing Guild Teleport. Teleports you to the entrance of the Fishing Guild, from here Ardougne lies in the South and the Tree Gnome Stronghold is west from you. Requirements: 85 Magic, 10 Water Runes, 3 Law Runes, 3 Astral Runes, Lunar Magics.
[*:v9mg4oa2] Gnome Glider. Take the glider to arrive on the top of the Grand Tree, in the Tree Gnome Stronghold. Requiremenets: finished Grand Tree Quest.
[*:v9mg4oa2] Gnome Spirit Tree. Using the spirit tree will bring you to the core of the Tree Gnome Stronghold. Requirements: finished Tree Gnome Village Quest.
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4.4 - Port Khazard, Castle Wars & Yanille
Port Khazard, Castle Wars & Yanille can be reached by
[*:v9mg4oa2] Ardougne Teleport. This teleport brings you to Ardougne, from here you can walk/run south to after a long walk (see map) reach Port Khazard on the east coast, Yanille abit to the south of that or even Castle Wars in the most south western corner. Requirements: 51 Magic, 2 Water Runes, 2 Law Runes, finished Plague City Quest.
[*:v9mg4oa2] Gnome Spirit Trees. You have two trees that you can chose from. There's one slightly north of the Khazard Battle Field and another in the middle of the Gnome Mage, Tree Gnome Village. I would prefer the one in the Village, ask the gnome to lead you out, from here you can go in all directions to reach your destination. Requirements: finished Tree Gnome Village Quest.
[*:v9mg4oa2] Duel Ring. Rub this ring and chose 'Castle Wars' to be teleported to the Castle Wars HQ, in the most south western corner of Kandarin. East of you lies Yanille, and alot more north east is Port Khazard. Requirements: Charged Duel Ring.
[*:v9mg4oa2] WatchTower Teleport. This one teleports you to the WatchTower, which is just outside Yanille, near the northern city wall. If you teleport here you first have to walk down 2 ladders, then follow the wall east until you reach an agility shortcut in the grass, if your agility level is high enough crough under the wall, if not walk a bit more east to reach the other entrance to Yanille. West is Castle Wars, up north you will find Port Khazard. Requirements: 58 Magic, 3 Earth Runes, 2 Law runes, finished WatchTower Quest.
[*:v9mg4oa2] Khazard Teleport. This lunar teleport spell brings you all the way to Port Khazard, Yanille is to the south, Castle Wars south west. Requirements: 78 Magic, 4 Water Runes, 2 Law Runes, 2 Astral Runes.
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5.0 - Morytania
Morytania consists of the following main cities
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5.1 - Canifis & Port Phasmatys
[hide=Map of Canifis & Port Phasmatys (Left Click to open)]
[/hide]
Canifis & Port Phasmatys can be reached by
[*:v9mg4oa2] Kharyll Teleport. This tele brings you to Canifis Bar. Walk out of Canifis on the north east side, go east and then south to end up in Port Phasmatys. Requirements: 66 Magic, 2 Law Runes, 1 Blood Rune, Ancient Magicks.
[*:v9mg4oa2] Ectophial. Empty it to be teleported to the Ectofunctus. South of you is the entrance to Port Phasmatys, on the end of the road west of you lies Canifis. Requirements: finished Ghost Ahoy Quest.
[*:v9mg4oa2] Gnome Glider. Use it to fly to the East of the Digsite, walk north, then east to the temple. Go under it (or take the agility shortcut) and you arrive in Canifis. Requirements: finished Grand Tree and Priest in Peril Quest.
[*:v9mg4oa2] Varrock Teleport. The most used way to get to canifis if you are not on Ancient Magicks or don't have an ectophial. Teleport to Varrock, leave by the east Entrance. Go north east to find another path, follow this path until you end up at a temple, go under the temple or take the agility shortcut to end up in Canifis.
[*:v9mg4oa2] Senntisten Teleport. This teleport teleports you to the Digsite Exam Centre, from here walk up north, past the glider, in the end go east to the temple, and well, you know the routine ;).
[*:v9mg4oa2] From Canifis you can enter the Swamp to your south to reach Mort'ton. You can either enter the swamp through a gate to the sout heast of Canifis, or you enter the trapdoor behind Canifis bar.
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5.2 - Mort'ton & Barrows
Mort'ton & Barrows can be reached by
[*:v9mg4oa2] Gate. You went through the gate south west of Canifis and walked a long way south through the swamp. You eventually end up at a curvy road, follow the path and you end up in Mort'ton, east of you is the Barrows cemetry.
[*:v9mg4oa2] Boat. You went through the trapdoor behind Canifis bar, in the dungeon you open the secret wall, go even more south and enter the swamp by a big door. Now make a few steps south, climb the tree, across the small bridge over the water and climb down on the other side. Now go south until you see a boat, board it. You see a small cutscene when you arrive to the east of Mort'ton, east of you is the Barrows cemetry.
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6.0 - Kharidian Desert
The Kharidian Desert consists of the following main cities
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6.1 - Al-Kharid & Pollnivneach
Al-Kharid & Pollnivneach can be reached by
[*:v9mg4oa2] Lumbridge Teleport. Brings you to Lumbridge castle, go east, across the bridge and go through the gate (might cost you 10gp if you didn't finish Prince Ali Rescue Quest), walk south and you will be in Al-Kharid. South of Al-Kharid is the shantay pass, buy a ticket and go through the entrance to the desert. From here you should take a magic carpet (costs 200gp) to go to either Uzer, Pollnivneach or Bedabin Camp. Requirements: 31 Magic, 3 Air Runes, 1 Earth Rune, 1 Law Rune.
[*:v9mg4oa2] Home Teleport. This free teleport brings you to Lumbridge castle too, go east, across the bridge and go through the gate (might cost you 10gp if you didn't finish Prince Ali Rescue Quest), walk south and you will be in Al-Kharid. South of Al-Kharid is the shantay pass, buy a ticket and go through the entrance to the desert. From here you should take a magic carpet (costs 200gp) to go to either Uzer, Pollnivneach or Bedabin Camp. Requirements: None
[*:v9mg4oa2] Duel Ring. Rub this ring and chose 'Duel Arena', you will be brought to the entrance of the Duel Arena, just a bit to the south is Al-Kharid. South of Al-Kharid is the shantay pass, buy a ticket and go through the entrance to the desert. From here you should take a magic carpet (costs 200gp) to go to either Uzer, Pollnivneach or Bedabin Camp.
[*:v9mg4oa2] Glory Amulet. Rub it and teleport to Al-Kharid directly. South of Al-Kharid is the shantay pass, buy a ticket and go through the entrance to the desert. From here you should take a magic carpet (costs 200gp) to go to either Uzer, Pollnivneach or Bedabin Camp.
[*:v9mg4oa2] Gnome Glider. Take a glider and fly to Al-Kharid, you arrive slightly north of Al-Kharid, just a few steps away. South of Al-Kharid is the shantay pass, buy a ticket and go through the entrance to the desert. From here you should take a magic carpet (costs 200gp) to go to either Uzer, Pollnivneach or Bedabin Camp.
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6.2 - Sophanem
Sophanem can be reached by
[*:v9mg4oa2] Magic Carpet. You have taken the Magic Carpet from Shantay pass to Pollnivneach. When you arrive at Pollnivneach walk south, through the city, you will soon see another magic carpet man on the south side of Pollnivneach. Pay him a few gp and to take a magic carpet to Sophanem. You can btw also walk south west from Pollnivneach to reach the Pyramid where you can change to/from Ancient Magicks.
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7.0 - Karamja
Karamja consists of the following main cities
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7.1 - Brimhaven
[hide=Map of Brimhaven (Left Click to open)]
[/hide]
Brimhaven can be reached by
[*:v9mg4oa2] Boat. You can either take the boat from Ardougne and arrive at Brimhaven right away, or if you take the boat from Port Sarim you have to walk west after arrival, over the vulcano and through the gate, welcome to Brimhaven :).
[*:v9mg4oa2] Glory Amulet.Use a charged Glory to tele to the banana Plantage at Karamja, from here go west, over the vulcano and through the gate to end up in Brimhaven. Requirements: Charged Glory Amulet
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7.2 - Shilo Village & Tai Bwo Wannai
Shilo Village & Tai Bwo Wannai can be reached by (small note: to enter Shilo Village you need to have finished Shilo Village Quest
[*:v9mg4oa2] Cart. There is a cart driver at Brimhaven, if you pay him he will bring you to Shilo Village within seconds.
[*:v9mg4oa2] Gnome Glider. Take a glider and you will arrive just south of the Shipyard on Karamja. Walk north along the river, cross the log and walk west to arrive at Tai Bwo Wannai, or walk south west to end up in Shilo Village. Requirements: finished Grand Tree Quest
[*:v9mg4oa2] Walk/Run. Simply walk from Brimhaven all the way south to Tai Bwo Wannai or Shilo Village (watch out for poisoned spiders).
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8.0 - Islands and Other Areas
The islands and areas I'll be discussing are
======================
8.1 - Crandor
Crandor can be reached by
[*:v9mg4oa2] Boat (only possible when you have NOT finished Dragon Slayer quest yet).. Take the boat named 'Lady Lumbridge' from Port Sarim (after making it seaworthy), you will smash against the cliffs but you will survive and arrive at Crandor.
[*:v9mg4oa2] Dungeon. Enter the vulcanon at Karamja. Walk north wests (by the skeletons) and enter the secret wall up north. Run along the Lesser demons and Elvar's Cage, when ur at the most northern end of the dungeon you will see a rope, climb it to end up on Crandor Island
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8.2 - Entrana
Entrana can be reached by
[*:v9mg4oa2] Boat. Take the boat where the monks are at in Port Sarim. You are not allowed to take any armour or weapons, only runes, jewellery and unfinished bows. You can also not take the items in your inventory. When you DO agree to go on the boat even with items on that are not allowed you automatically drop them at the floor and right away you sail away, so don't do it or there's a big chance you lose your items. Just bank them.
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8.3 - Ape Toll
Ape Toll can be reached by
[*:v9mg4oa2] Glider/Boat. Visit the Grand Tree and go to the 1st floor. Somewhere east near the bar is Daero, talk to him and tell him you want to take the glider, he will blindfold you and you arrive at a underground chamber. Talk to the gnome pilot and he will take to you a small island close to Ape Atoll, but not close enough. There's a gnome, talk to him and he will take you to Ape Atoll, when you are there you should know the routine. Walk north west to the big doors, you either get caught and put in jail when you don't have greegree (yet), when you do have one and are turned in a monkey you can just pass the big giant doors. Requirements: have started Monkey Madness Quest
[*:v9mg4oa2] Ape Atoll Teleport. Use this teleport to be teleported to Ape Atoll, as easy as that. It teleports you to the 2nd level of the Temple with the monkey guards. Requirements: 64 Magic, 1 Banana, 2 Fire Runes, 2 Law Runes, 2 Water Runes, have finished Awowogei part of the Recipe For Disaster Quest.
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8.4 - Feldip Hills
Feldip Hills can be reached by
[*:v9mg4oa2] Duel Ring. Rub the ring and chose 'Castle Wars', you will be brought to Castle Wars, walk outside, then south across the bridge. Now head all the way east and when you are past the Ogre City go south, you will soon be in the Feldip Hills from here. Requirements: Charged Duel Ring
[*:v9mg4oa2] WatchTower Teleport. Teleports you to the WatchTower, outside Yanille. Teleport here and go down 2 ladders, enter Yanille by either the agility shortcut or the other entrance a bit more east. Walk through Yanille and leave by the western exit. Walk south along the Ogre City to end up in the Feldip Hills. Requirements: 58 Magic, 3 Earth Runes, 2 Law runes, finished WatchTower Quest.
[*:v9mg4oa2] Walk/Run. This method takes along time. You first go to Ardougne (look at section 4.3) and from there you walk all the way south to the Feldip Hills. Requirements: listed in section 4.3
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8.5 - Isafdar
[hide=Map of Isafdar (Left Click to open)]
[/hide]
Isafdar can be reached by
[*:v9mg4oa2] Teleport Crystal. When charged you can use this teleport to be teleported to Lletya, in the south east corner of Isafdar. Check out
[*:v9mg4oa2] Secret Gate. After finishing Regicide Quest you no longer have to go through the Underground Pass to enter Isafdar. This 'secret' gate is north west of Isafdar and can be accessed by leaving Ardougne from the north and then following the city wall to the west when you eventually see the gate. Check out a Map of Isafdar to find your way in Isafdar once there. Requirements: finished Regicide Quest
[*:v9mg4oa2] Underground Pass. Welcome to the worlds most boring dungeon in rs, if you haven't finished the quests to enter Isafdar either by North Ardougne or by Crystal teleport this is your only possibility to enter Isafdar, check out a Map of the Underground Pass to find your way through this terrible dungeon. Check out a Map of Isafdar to find your way in Isafdar once there. Requirements: started Underground Pass Quest.9.0 - Frequently asked Questions (FaQ)
Q - Did you make all the maps yourself?
A - Yes I did, I made screenshots of the tip.it world map, then edited them all in MS Paint.
Q - How long did you spent on this guide?
A - A few days, lots of hours a day, I would say around 30 hours minimum.
Q - Are you going to add other transporation methods?
A - Yes I'm, but not for a while. I'm thinking of adding Fairy Rings, this however means that I need to fully edit every singly image I got now, upload these again and then write more text. I will eventually add them, but at least not now. I first want to look what people say of this guide and if it is worth improving it (I honoustly hope it is).
Q - Do you like making guides?
A - I always find it hard to think of an original subject that hasn't been used for a guide yet, it is also important that you have a wide public, thinking of a nice subject for a guide usually is the major problem. I have also made a Fight Caves guide for both pures and higher levels, but this one is in Dutch (made it in Dutch on purpose cause there's already plenty of English around) and I therefore cannot post it here.
Q - What will your next guide be about?
A - I have no idea actually, if you have any suggestions pm me, please :D
10.0 - Credits
Nathaninch - for providing information on Ape Atoll teleport
Necromancer_Magic - for providing information about coding and layout
This was my guide so far, I hoped you like reading it and that you found it helpful. Please make comments on what I should change and which things I should defenately keep.
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This really 0WNS man!!!
You should get an agreement with some sort of records company which can then tweak the songs just a very small bit (your voice is perfect but sometimes a bit unclear lol :P). Then make another agreement that they can sell a new album in their special shop they got :)
~Ultimate Runescape Travelling Guide~
in General Guides
Posted
I just posted the Images for Asgarnia and Kandarin, as you can see one map of Kandarin is very big, and even if I shorten it out on the left it still won't fit on the page so even though I will be cropping some others I can't make this alot smaller.