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ship building, not such a bad idea?


cetchathach

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I was having a chat with one of my mates today about economics. Somewhere in the conversation an idea hit me, and I may have come up with an idea to solve 2 problems that plague the economy of runescape.

 

 

 

-inflation, due to a lack of an effective money sink.

 

-supply of raw materials

 

 

 

I was thinking of a mini game much like temple trekking, except with ships moving along trade routes. ship building would be much like construction, expensive to train and a way to get money out of the economy. Ships would come in different sizes and classes, the bigger the ship the more expensive. The crews could either be ncps you hire, or other players (with players you could use the exact same system used for you're house, allow anyone to board, only friends, or just you're self). I also like the idea of being able to have joint ventures and partnerships, and this would work great for clans to.

 

 

 

So now you have you're ship and crew, what now? The point of the game would be to sail to a port and buy goods from the locals, raw materials mostly (preferably materials not commonly high alched after processing, such as cowhides and gold ores). These materials would be rather cheap, allowing ship owners to merchant these wares and make a nice profit. However, like temple trekking, you face a dangerous trip both ways. Pirates, ship wrecks, and storms will try to sink your ship, and it's load of valuable cargo.

 

 

 

fun, adventure, pofit, and money sink all in one :thumbsup:

 

 

 

any idea if this could work?

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As a minigame yes it could, but what would be the purpose of the skill? I can't see a reason, maybe to travel to different docks, but there are all ready stuff for that.

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What about the possiblity to travel to newly unearthed places? These places can only be accesed via a ship, and these locations may have unique things, such as a new hunting location, or a new type of tree, etc. This would give the skill a purpose, along with a great minigame!

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i mean wth no1 cares about that weak noob that was scared of the great almighty lord ZAROS!
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yes, with proper implementation this could become a very good way of rejuvinating rs. also would be rewarding, fun, open up new routes, allow for a new type of combat (ship fights, with cannons, plundering the opposing team's ship, & subsequentially capturing/burning their ship (could give a person on your crew leadership of that vessel, making where you get a percentage of spoils from what they get determined by you). there is a good deal of potential here!

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