I was having a chat with one of my mates today about economics. Somewhere in the conversation an idea hit me, and I may have come up with an idea to solve 2 problems that plague the economy of runescape. -inflation, due to a lack of an effective money sink. -supply of raw materials I was thinking of a mini game much like temple trekking, except with ships moving along trade routes. ship building would be much like construction, expensive to train and a way to get money out of the economy. Ships would come in different sizes and classes, the bigger the ship the more expensive. The crews could either be ncps you hire, or other players (with players you could use the exact same system used for you're house, allow anyone to board, only friends, or just you're self). I also like the idea of being able to have joint ventures and partnerships, and this would work great for clans to. So now you have you're ship and crew, what now? The point of the game would be to sail to a port and buy goods from the locals, raw materials mostly (preferably materials not commonly high alched after processing, such as cowhides and gold ores). These materials would be rather cheap, allowing ship owners to merchant these wares and make a nice profit. However, like temple trekking, you face a dangerous trip both ways. Pirates, ship wrecks, and storms will try to sink your ship, and it's load of valuable cargo. fun, adventure, pofit, and money sink all in one :thumbsup: any idea if this could work?