9thlegion Posted April 23, 2007 Share Posted April 23, 2007 :shock: I ahte to rain on everonye who suggested these ideas parade, with enw randoms etc, but they just wont work. As highlighted in another post, Most decent macroers work from manipulating server responses with a custom client. so for example. CLIENT- click yew tree number X at location Y SERVER- check if yew tree X exists at location Y SERVER- accepted Yew tree request. Start cutting. CLIENT- Cuts trees. etc etc.. you get the idea. Its not done from clicks. its direct manipulation on ACK adn NACK commands sent to and from the server. heres where randoms fall down. They work all well and good with visual colour botters (macros that work by clicking set colours on the screen) as they cant cope with randoms. however a scripted macroer works like this CLIENT- *cutting yews* SERVER- ZOMG RANDOM!!!!! SERVER- Sandwich lady- Listen fro response from client. If client chooses square sandwich, grant permission. Else, fail. CLIENT- hmmm... square sandwich eh? lols tupid server gave me the answer! CLIENT- Square sandwich CLIENT- cut yews. as i have said in a previous post, the only real way to combat these macroers, is to REAL TIME edit server-client packets and/or versions, (which could be done via an algorithm) and instant ban the clients that dont keep up (since they are going to be custom made, botter ones :wink: :wink: ) If anyone has any questions about teh technical implementation of a system such as this, feel free to ask. Link to comment Share on other sites More sharing options...
hohto Posted April 23, 2007 Share Posted April 23, 2007 We already got post like this and even you had replied to it... No point starting another thread when we got one going on. http://forum.tip.it/viewtopic.php?t=646741 I'd rather die for what I believe in than live for anything else.Name Removed by Administrator ~Turtlefemm Link to comment Share on other sites More sharing options...
9thlegion Posted April 23, 2007 Author Share Posted April 23, 2007 indeed we do, however, i wanted to clarify further, and i guess sum them all up in one post. Link to comment Share on other sites More sharing options...
NJE03 Posted April 24, 2007 Share Posted April 24, 2007 To be honest I don't really understand. :oops: REAL TIME edit server-client packets and/or versionsWhat did you mean by this? What is it? [spoiler=Stats:]Updated December 22, 2011: Total level - 1442 - 170M+ XP , Combat level - 115Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85 Link to comment Share on other sites More sharing options...
9thlegion Posted April 24, 2007 Author Share Posted April 24, 2007 ITs where you cahnge some of ther server code, so that when a client responds differently, you can catch out the autoers. Link to comment Share on other sites More sharing options...
deyan2 Posted April 25, 2007 Share Posted April 25, 2007 Just report them, with some luck they actually do sometimes get banned, btw this part of the tip.it forum is used for new idea's and bugs :wink: :) These macroers in this pic don't get cought becouse of their high combat ( :( allright... really, really, really some times) Btw check this: http://www.youtube.com/watch?v=RQbjoYHt_nQ :D Maybe it's a nice trick to make a wapon where you can attack with everywhere, also out of wildy and this wapon will never hit higher as 0, nice idea? If a normal player get's hitted he will simply ignore it and if a macroers get hitted he will run around becouse it is scared. If those macroers stop getting scared than soon or later a random might kill them :P deyan2 Link to comment Share on other sites More sharing options...
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