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Rate & Comment on House Design (lots of detail and analysis)

Featured Replies

A. BACKGROUND:

 

 

 

I'm going (initially) for 66 construction (to make full house with tea and stew, may level up later for fancier stuff but for now that's the goal).

 

 

 

Everyone knows nothing is perfect, something suitable for one thing may be poor for another. A full-utility house will not be as fun for dungeon parties as a house with 16 rooms being dungeons, while the latter is not good if you want to level skills and store items in rooms. So you have to prioritize, to think what you foremost need your house for.

 

 

 

B. OBJECTIVES:

 

 

 

When I designed my house, my priorities were as follows:

 

 

 

Most important: Utility. This includes the following (all equally important):

 

 

 

1. Train skills (construction, prayer, and any other skills that training in a house is better than without).

 

2. Craft items I may need for one reason or another in workshop/study/etc; or get useful spawns like food from kitchen

 

3. Storage, where I can lighten my bank load by putting costumes in costume rooms.

 

4. Travel, house is hub to as much places as possible.

 

 

 

As such, rooms used for utility purposes must be easiest to access (to get to them and to get from them) and in maximally useful state to work in or use them.

 

 

 

Medium importance: Community fun, such as games room, combat room, etc. It is important to keep these kinds of rooms together and definitely on the same floor, so I can have friends having various fun but still close to each other, instead of scattering on different floors where I don't see them.

 

 

 

Lower importance: Dungeon/treasure fun. I wanted a basic functional dungeon but not waste any more room space than the minimum required for it to even work (entrance, oubliette, and treasure room).

 

 

 

C: DESIGN

 

 

 

After several long hours of designing, I came up with the following plan (courtesy to RuneHQ for house planner):

 

 

 

houseax0.png

 

 

 

Floor 1 is top left, floor 2 is top right, dungeon is bottom. The cyan outline shows the relative position of first and second floors, and the red outline shows the relative position of first floor and dungeon.

 

 

 

This planned design achieves the following objectives:

 

 

 

1. Separation of utility and luxury.

 

 

 

a. All top part of first floor are utility (with exception of quest hall, but it has to be there to act as a ladder space).

 

 

 

b. Bottom part (formal garden and throne room) is more luxurious (that's why I put entrance in regular garden -- it's more practical than formal garden). The formal garden, on the other hand, is a better fit to the adjacent Throne Room.

 

 

 

c. Second floor is oriented towards fun and parties rather than work, and thus is logically separate.

 

 

 

2. Quick access.

 

 

 

Most useful points are easiest to access:

 

 

 

1 step away:

 

 

 

- Chapel (for barrows and prayer training), quest hall (ladder to all upstairs rooms)

 

- Formal garden (by virtue of being a 4-way hub, also dungeon access is there), meaning dungeon is effectively also 1 step away.

 

- Quest hall, by virtue of being a ladder to all upstairs rooms. Furthermore, that means 1 step to amulet of glory teleports.

 

- Study, for crafting tablets

 

 

 

2 steps away:

 

 

 

- Kitchen, for getting food supplies

 

- Workshop, for crafting anything I might need to craft there

 

- Costume room, for storing and getting costumes I collect and don't want to waste bank space on

 

- Two portal chambers, opening 6 out of 7 possible portals (house location would make 7th unneeded)

 

- Throne room (with link to oubliette)

 

 

 

In short, every single place on the first floor is no more than 2 steps away from entrance.

 

 

 

3 steps away:

 

 

 

- Games room and combat room on 2nd floor. Players who go there probably will stay for a while, they don't have to come and leave hundreds of times like skill training requires

 

 

 

4 steps away:

 

 

 

- Dining room, not really high priority, might use for occasional clan meetings or in-game discussions. Also have the bell-pull to call the butler to the 2nd floor

 

 

 

5 & 6 steps away:

 

 

 

- Bedrooms. Darn useless, but have to waste two rooms on them because stupid butler refuses to sleep in the dumpster. I think I'll purposefully have the lower bedroom (his) have the most crappy furniture possible, while mine having the nicest.

 

 

 

Not included:

 

 

 

- Parlour, because it's a useless waste of a room space with no unique purpose. The only possible useful things in it, bookcases, can also be put in study.

 

 

 

Notes: Sometimes I had to sacrifice best positions because of doorspaces. I'd much rather have costume room 1 step away instead of say, workshop, but costume room has just 1 door entrance, and putting it adjacent to a garden would block too much of the rest of the house.

 

 

 

4. Keep friends together

 

 

 

Other than the dungeon (which for obvious reasons has to be underground), and the throne room (which has be directly above oubliette), all rooms for friends to have fun in (as opposed to train or work) are on the second floor and close to each other, close enough for everyone to be within earshot of others. Which means that some people may be playing the games room, others in the combat room, and I can talk to everyone at once from the skill hall. Being able to manage events at your house and keeping guests together is key to having good parties. Bedrooms are exception, as I said before they are useless so I put them where they don't obstruct anything else.

 

 

 

5. Universality

 

 

 

The house has a little bit of everything. It's best used for work, but you can still host parties, and even have a basic dungeon. A dungeon is kinda an all-or-nothing investment. There's no point of having a 8-room dungeon because a dedicated house with a 16-room dungeon will still be better for that, so I opted to have the minimum requirements and not go beyond that. As mentioned, I plan to have 66 construction initially to start building it (currently at 60), but even if I train it all the way to 99 (unlikely but possible) I will always have tings to build in my house.

 

 

 

6. Travel Hub

 

 

 

Amulet of glory is 1 step away from garden, and two portal chambers are 2 steps away. Which means that teleporting to house is quick way to get to 10 different places at once, with the cost of just 1 law rune.

 

 

 

D. PROBLEMS.

 

 

 

As mentioned before, no house is pefrect. I did a fair analysis of the drawbacks of my design, but only in the context of the requirements (for example, I don't consider the lack of a big dungeon a problem, because that wasn't something I was trying to achieve).

 

 

 

- Dining room on 2nd floor while training rooms are on first, meaning its a pain to call a butler that has wandered away when I'm working on a skill. The defense to that is that during construction training (has to be in building mode), the butler is always on-talk or on a bank trip, meaning that unless I screw up he won't have time to wander away). In other skills (such as tele-tablets), I may also manage to keep butler close at all times.

 

 

 

One advantage to having a dining room upstairs is that you can actually summon the butler upstairs if he's down, which I don't see how to do without the bell (sending an upstairs butler down is easy - tell him to go greet guests).

 

 

 

- Jack-of-all-trades, master of none. A universal house has to sacrifice specialty. Even considering my house design is firstly focused on utility, if I chose to specialize JUST in tele-tableting or JUST in travel, it'd be a little better than it is, but the advantage is that there's so much more things you can do in a house design like mine than in a very specialized design, and I don't want to spend 10 mil rebuilding every time I need it for something else.

 

 

 

- Friends rooms upstairs, which is more of a hassle than having it down, and it is separated from the Throne room (another fun-oriented place). But I gave in to keep first floor for utility instead.

 

 

 

E. SUMMARY:

 

 

 

An all-purpose house, with utility and travel access in mind but with plenty of opportunity for fun and events as well. Wide scope of functionality provides good resistance against costly changes if new goals come along.

 

 

 

F. FEEDBACK:

 

 

 

I'd really appreciate all feedback. I have 10 million or more on the line here (to actually build it all), so I'd listen very carefully before taking such an investment.

 

 

 

The biggest question is: Will the design actually work? Am I missing something? Did I put two rooms together that cannot be connected? Can you properly go up and down floors? Is dungeon and oubliette properly accessible?

 

 

 

The second biggest question is: Does the layout make sense to you? If you had to build a house with same requirements as mine, would you like the design or you do have another one in mind?

 

 

 

All other feedback also appreciated. It'll take me a week or two to get to 66 construction and stock up on the materials, so in the meantime go ahead and comment!

Live free or die. First option is exhausted, so guess what remains?

  • Author

Umm, still looking for feedback.

Live free or die. First option is exhausted, so guess what remains?

Oh my god... This is soo cool! \'

 

 

 

How much did you spend on this? You like laid out blueprints and everything.

 

 

 

I believe this goes in "Rate This!". Correct me if I'm wrong. You even asked us for a rating.

 

 

 

9.5/10 Nothings perfect, but this is damn near it. 8-)

Samus-Part-3-1.jpg

 

Need help or advise? Have a question? Just PM me through Runescape or Tip.it. :)

Only 56 Construction here, but I only use my house for utility needs. I am recently going to revamp my house because every time I go to teleport at in my house the room is upstairs on the other side of the house.

 

 

 

I'm going to put a glory, 2 tele rooms, and a workshop next to the entrance.

Samus-Part-3-1.jpg

 

Need help or advise? Have a question? Just PM me through Runescape or Tip.it. :)

Moved on request from topic author.

 

 

 

Laikrob,

 

Tip.It Moderator

You're accusing me of bigotry, how ironic. It's a nice attempt at argument, but your responses are facile and asinine, if not diatribe. Who's arrogant now?

i find youre house layourt fantastic.youve done rule number 1 in construction and thats planing youre layout first.it saves you millions of gp.

 

heres my perfect house layout which i feel works for me.note:it would ponly work if i got 99 construction because i have no bedrooms or kitchen for larders with my butler

 

pohhouselayoutkg9.png

 

it heavily works aroud the garden and throne room.one thing i left out was the dungeon which would just be an oublitte,a junction for people to have duels and a treasure room.I find that utility has to be blended in with fun when designing youre house which is something i might have left out having loads of gardens.

 

 

 

ill give youre layout 9/10.as you said nothings perfect but the thought youve ut into the layout is fantastic

tifsdac6mc.gif

Awesome house, I'm jealous :P

chelseakb8.jpg

Thanks Lil_Atza for the sig!

  • Author
i find youre house layourt fantastic.youve done rule number 1 in construction and thats planing youre layout first.it saves you millions of gp.

 

heres my perfect house layout which i feel works for me.note:it would ponly work if i got 99 construction because i have no bedrooms or kitchen for larders with my butler

 

pohhouselayoutkg9.png

 

it heavily works aroud the garden and throne room.one thing i left out was the dungeon which would just be an oublitte,a junction for people to have duels and a treasure room.I find that utility has to be blended in with fun when designing youre house which is something i might have left out having loads of gardens.

 

 

 

ill give youre layout 9/10.as you said nothings perfect but the thought youve ut into the layout is fantastic

 

 

 

Even at 99 construction I wouldn't kick out the butler.

 

 

 

Once you have gilded altar, simply the best and fastest way to train prayer is to take a bunch of noted big or dragon bones (depending on how rich you are) and ask butler to unnote them for you one batch at a time, sacrifice them at altar, and repeater the process. Much much quicker than going for them yourself (if you walk all the way to the bank yourself, it'd be just as fast to just use the ecto altar in Mortanya).

Live free or die. First option is exhausted, so guess what remains?

Ah, I wish I had known about that house planner beforehand.

 

 

 

I had designed an entire house, filled it up, then decided I didn't like the design. So I deleted the entire house then made a new design, which I'm very happy with.

 

 

 

Great house for work, it seems like it would be exceptional for house parties. I say it's exceptional due to the lack of a dungeon, but the reason for that was explained.

 

 

 

I can't really rate the house, due to you and I having different tastes. But it seems like it's perfect for what you're looking for.

boeing2os2.png
i find youre house layourt fantastic.youve done rule number 1 in construction and thats planing youre layout first.it saves you millions of gp.

 

heres my perfect house layout which i feel works for me.note:it would ponly work if i got 99 construction because i have no bedrooms or kitchen for larders with my butler

 

pohhouselayoutkg9.png

 

it heavily works aroud the garden and throne room.one thing i left out was the dungeon which would just be an oublitte,a junction for people to have duels and a treasure room.I find that utility has to be blended in with fun when designing youre house which is something i might have left out having loads of gardens.

 

 

 

ill give youre layout 9/10.as you said nothings perfect but the thought youve ut into the layout is fantastic

 

 

 

Even at 99 construction I wouldn't kick out the butler.

 

 

 

Once you have gilded altar, simply the best and fastest way to train prayer is to take a bunch of noted big or dragon bones (depending on how rich you are) and ask butler to unnote them for you one batch at a time, sacrifice them at altar, and repeater the process. Much much quicker than going for them yourself (if you walk all the way to the bank yourself, it'd be just as fast to just use the ecto altar in Mortanya).

 

thats where yourewrong.demon butler doesnt take bones from youre bank.he just says something like,i cannot transporrt such holy devices or what do you need these for? which is why i dont need him

 

 

 

edit:btw the quickest method is mounting a glory in quest hall near chapel or using dueling rings and teleing to the bank then break a house teletab and tele to house.reliht burners burn bones rinse and repeat

tifsdac6mc.gif

The fastest way is to bring all of your bones noted, then sell them to the Rimmington General store. After you have sold as many as your inventory can hold, you buy them back. You do the same with the marrentil.

 

 

 

Very fasy, and costs next to nothing.

boeing2os2.png

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