Vindetta Posted July 13, 2007 Share Posted July 13, 2007 I'm becoming rather angered at the amount of macros appearing, i can't fish, cut wood, mine, buy and many other things because of these ridiculous robots. This is the rant of EVERY person that legally plays runescape; Which us to where I ask you a question: Do you have ideas for FASTER and BETTER macro tracking and bot stopping? I personally will be adding as many as possible, these will by listed below along with suggestions from other people. =-=-=-= Suggestion for slowing the creation of macro accounts To first understand this suggestion you must understand what exactly a macro is. A macro is nothing more then a set of comands. A macro can't think, it does exactly what it has been commanded; so if a macro command is to cut wood, then bank it the macro will right click on a tree and select "cut" then when it recieves the "your inventory is to full to hold logs" it walks to the bank. Now, it will carry out the commands regardless if there's a tree or bank around, it will right click on nothing and click where the "cut" option would be. So it has to do each step without skipping any. Now the suggestion, tutorial island should not been the same every time, and what i mean by this is you should be required to do the tasks in different order. This would require slight modification to tutorial island BUT would hugely reduce macro account creation because no one person wants to go through tutorial island 100 times to create macro accounts. The random to end all randoms Ok, another idea I had was a random event that freezes your account until you answer a question. The question has to be a similar to the mystery box that says "what shape has a '3' in it." The reason for suggesting this is because in most if not all instances a macro has his chat turned off so that when a random talks its the ONLY yellow text seen. When the macro sees the yellow text it simply clicks it, gets a reward and drops what it was given. If a random where the player cant do anything but answer the question, and the question is something that the macro can't do without human assistance, then you can stop a ton of macro's dead in their tracks. ~I got a few more but I got to run~ Link to comment Share on other sites More sharing options...
Vindetta Posted July 13, 2007 Author Share Posted July 13, 2007 Reserved for supporting members, solidified suggestions, and accreditation purposes. Thanks for suggestions on how to stop macros and suggestions on how ideas can be improved! Link to comment Share on other sites More sharing options...
rareghoul1 Posted July 13, 2007 Share Posted July 13, 2007 well, you have macroers wrong. they can react to changes in their surroundings depending on who programmed them. they basically read the game screen as binary, if certain sections of the screen change then they react accordingly. this is not how they work but an example. and the random would not work either, as the mysterious box always changes its question every time but autoers can be programmed to solve it. after a few weeks with that random out they will be programmed to solve that too. so sorry, no support. Link to comment Share on other sites More sharing options...
nomar04 Posted July 13, 2007 Share Posted July 13, 2007 You have marcos COMPLETELY wrong. They are no longer the auto-clickers in RSC. The good ones now can detect the colors of their environment, and can see if something is wrong, and solve the problem. They also don't need to get updates, they just run off of an old version that has randoms that are already programmed to be solved. This means that they don't even ever get new randoms. As for your random, it wouldn't work, because question randoms are the easiest ones to solve. All the macro has to do is look at which item has the set amount of pixels as a number 3, and then click on the corresponding shape name. They are also sent the packet information of which button to choose, so they are given the answer, and don't have to know the answer. Link to comment Share on other sites More sharing options...
Vindetta Posted July 14, 2007 Author Share Posted July 14, 2007 I agree, i didn't explain it clearly. Programs such as scar identify colors and binary, which i did state in my explanation, but they also follow a task log. When you break it down to its simplest form it still follows a chain of commands, it mines rock, checks to see if there's a full inventory, checks for randoms, clicks another rock, when the inventory is full it selects the color of the ladder in the mini map, climbs the ladder, finds the color of the bank symbol, selects the bank symbol, runs to the bank and deposits, then it starts the whole thing over. I "reacts" but it can't do anything beyond what the writer of a script tells it, if the writer is smart enough to put something in that detects shapes then yes that doesn't work. The key that Jagex must search for is something that a master script writer cant even compensate for. You both were very correct (and rather redundant if i might add). Anyway, i believe that atleast the first one would work, or atleast stop the rookie macroers. For Jagex to "catch up" on this problem they need to start at the supply line aka tut island. Link to comment Share on other sites More sharing options...
Kingtygy Posted July 17, 2007 Share Posted July 17, 2007 I'm sure the good ones will be able to find ways around your ideas, but maybe you should tell jagex any ideas that you get. Maybe they could find ways to improve your ideas and make them work. Then you'll forever be known as DESTROYER OF MACROS. That would be cool. Good Luck! Penguin Power!^The last great war of the Wilderness....Yeah, I don't have a cool signature, so the MSSW3 sig will have to do.... Link to comment Share on other sites More sharing options...
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