kingcomet32 Posted March 3, 2005 Share Posted March 3, 2005 ok hey u no how me n desp r workin together for a colab pixel shop, we just have a few questions wer just wondering how much u think we should charge per sig and how u think it looks thanks to Etexbleu for the sig Link to comment Share on other sites More sharing options...
Godslayer Posted March 3, 2005 Share Posted March 3, 2005 50k? Dosn't look like much work to me.. Link to comment Share on other sites More sharing options...
kingcomet32 Posted March 3, 2005 Author Share Posted March 3, 2005 k idk how long it took to shade but took maybe an hr or so on the linework we will take the average of everybody's prices prob as our price for the shop thanks to Etexbleu for the sig Link to comment Share on other sites More sharing options...
princessa9 Posted March 3, 2005 Share Posted March 3, 2005 Yeah looks a bit flat to me. Only an hour? Try going to 4+ hours and see how it looks :lol: Stairs should have shading. Door needs a rim and possibly windows. Grass should have more texture to it. Wood doesn't look like wood? Iono. Lol don't hide the guy's hands, make him hold or do something. Pose is booooring. Make him pet a gerbil! I think it needs more details. :D [sig inserted here....in few days] Link to comment Share on other sites More sharing options...
01whitec2 Posted March 3, 2005 Share Posted March 3, 2005 Yeah looks a bit flat to me. Only an hour? Try going to 4+ hours and see how it looks :lol: Stairs should have shading. Door needs a rim and possibly windows. Grass should have more texture to it. Wood doesn't look like wood? Iono. Lol don't hide the guy's hands, make him hold or do something. Pose is booooring. Make him pet a gerbil! I think it needs more details. :D i agree... the stairs look like there like carpet just rolled down the hill... does glass look like that? 100+ Combat :: 100+ Members :: 107 Combat Average-{Click sig to join Heroes of the Future}- Link to comment Share on other sites More sharing options...
Dyronamics Posted March 3, 2005 Share Posted March 3, 2005 Way too much empty space in there.... By empty I mean there are large areas of plain colour with no texture, just putting dark lines across it does not hide the fact its still a big block of colour. Give it more detail or do a closer shot of the character and give him more detail. Text is moderately unreadable. Use two colours, one light and one dark one for the outside and one for the inside of each individual letter so it stands out. Character is probably the best part of it, try doing the rest of it in the same way. By that I mean don't use so many straight lines, make the planks of the building uneven and give them darkened edges and shading to emphasise the fact. Glass is transparent not light blue. Show the interior of the building through the glass and have patches of white or semi-transparent whiteness following the angle of the glass to look like light glare. I'm probably going into too much detail but I hope it helps. Don't like pricing much but I'd say it would probably go for up to 20k as prices go around here. Superknight/Blademaster: Level 150; Hps: 132Theoretical damage per round: 234Highest recorded damage in one round: 104 Link to comment Share on other sites More sharing options...
kingcomet32 Posted March 3, 2005 Author Share Posted March 3, 2005 ty all it is helping alot, this is me n despax first colab and we're trying ill try and fix stuff that applies to me and try and have desp improve on stuff that applies to him i mite try something i just started with the grass becuz imo it looks cool? but im not sure id have to get an ok wit desp first and 4hrs for linework alone? that seems a bit long we will put up an updated version once we finish it pls when u give c/c pls tell us a price range, we need it! thanks to Etexbleu for the sig Link to comment Share on other sites More sharing options...
Ran_Shadow2 Posted March 3, 2005 Share Posted March 3, 2005 why is the bank octagonal? Link to comment Share on other sites More sharing options...
axeraider70 Posted March 3, 2005 Share Posted March 3, 2005 the stairs dont look like they are going up, but more like into the grass. try to shade the grass in a way that makes it look like there are two levels. also black text does not work with brown or green, you need something like red or white. flowers and stuffs should be added to that blank space over there, i dunno just a suggestion, because you can balance lack of shading with detail. axeraider70.deviantART.com Link to comment Share on other sites More sharing options...
01whitec2 Posted March 4, 2005 Share Posted March 4, 2005 hmm i didnt post a pice range.... hmm i think it should be around 30-55k 100+ Combat :: 100+ Members :: 107 Combat Average-{Click sig to join Heroes of the Future}- Link to comment Share on other sites More sharing options...
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