gg_kk90 Posted September 29, 2007 Share Posted September 29, 2007 Link to comment Share on other sites More sharing options...
Ant0n Posted September 29, 2007 Share Posted September 29, 2007 No, you get 1.33 hitpoints xp for every damage point you make, i think \ Link to comment Share on other sites More sharing options...
gg_kk90 Posted September 29, 2007 Author Share Posted September 29, 2007 ty now im gonna make a mager with 10 hp lol Link to comment Share on other sites More sharing options...
Xeones Posted September 29, 2007 Share Posted September 29, 2007 ty now im gonna make a mager with 10 hp lol I've seen many of these kinds of pures, but I never understood one thing: WHAT THE HELL IS THE POINT? Thanks. Link to comment Share on other sites More sharing options...
purewcnub Posted September 29, 2007 Share Posted September 29, 2007 ty now im gonna make a mager with 10 hp lol I've seen many of these kinds of pures, but I never understood one thing: WHAT THE HELL IS THE POINT? Thanks. they are called teleblockers, they stop you from telying at a low lv. Goals: 94 magic94 ranged55 slayerAddy gloves-done Link to comment Share on other sites More sharing options...
Xeones Posted September 29, 2007 Share Posted September 29, 2007 OK, so what's the point of a 10-hp teleblocker??? Link to comment Share on other sites More sharing options...
purewcnub Posted September 29, 2007 Share Posted September 29, 2007 They run in, keep the person from teleing, run out, and let their freinds kill the victim, this is used mostly in high level wilderness, and if so, they just hide behind theyr'e freinds. Goals: 94 magic94 ranged55 slayerAddy gloves-done Link to comment Share on other sites More sharing options...
Xeones Posted September 29, 2007 Share Posted September 29, 2007 Well, you might as well have HP for maybe 5 more combat levels and TB him then kill him yourself maybe? I see 10-hp mages as pure stupidity. Link to comment Share on other sites More sharing options...
purewcnub Posted September 29, 2007 Share Posted September 29, 2007 Yes, they are a waste of time and money, and killed easily, but are very helpful in pking. you're right, if they raised they're hp they could pk themselves, and be pretty successful Goals: 94 magic94 ranged55 slayerAddy gloves-done Link to comment Share on other sites More sharing options...
Xeones Posted September 29, 2007 Share Posted September 29, 2007 Yes, they are a waste of time and money, and killed easily, but are very helpful in pking. you're right, if they raised they're hp they could pk themselves, and be pretty successful Thanks for help. Link to comment Share on other sites More sharing options...
wioneo Posted September 29, 2007 Share Posted September 29, 2007 Why would you need to teleblock in high-level wilderness. I'm just going to assume that "high-level" means above 30. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
Marvel Titan Posted September 29, 2007 Share Posted September 29, 2007 Why would you need to teleblock in high-level wilderness. I'm just going to assume that "high-level" means above 30. Levers Ex-Wilderness GuardianEx-Solace Retired from F2P clans indefinitely Link to comment Share on other sites More sharing options...
mujtaba Posted September 29, 2007 Share Posted September 29, 2007 an easier method for this is curse spells till 55 and then high alching. Link to comment Share on other sites More sharing options...
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