Thegame1441 Posted December 7, 2007 Share Posted December 7, 2007 What is it? I am doing laws at abyss as they sell better than nats now. I am debating ZMI because it is faster but you dont make as much scratch. Want a few opinions. Thanks Link to comment Share on other sites More sharing options...
Lenticular_J Posted December 7, 2007 Share Posted December 7, 2007 Keep with laws/natures for now. Z.M.I is passable at 65, but at 75+ the experience rate really shines. Plus you make quite a bit more profit. catch it now so you can like it before it went so mainstream Link to comment Share on other sites More sharing options...
robbyfighter Posted December 7, 2007 Share Posted December 7, 2007 I agree with Lenticular :) Link to comment Share on other sites More sharing options...
mujammil Posted December 7, 2007 Share Posted December 7, 2007 To tell you the truth, i would go with ZMI it's less dangerous and porvides more xp just without the cash, at level 65 wich is also my current level you breaking even or gaining a SLIGHT profit. Feel free to stick with nats as they provide more cash, it's really your choice, xp over money is what im going for atm because think of all the cash at 91 RC if that's what your going for, if not then yh stich with nats. ~Muj~ Link to comment Share on other sites More sharing options...
curmudgeony Posted December 7, 2007 Share Posted December 7, 2007 Another factor to consider is speed vs cost plus the over drop in pess prices. The ZMI alter (if you use lunar magics) is fast, almost as fast as law world 66. The increased speed seems to be the real selling point here. Link to comment Share on other sites More sharing options...
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