December 7, 200718 yr Well im back to this topic, ive had lots of speculation on the hourly xp rates on this compared to the rates of ZMI from level 75. So, i was just curious how far would 23 odd mill get me from level 75. I really want a good answer as to what the hourly xp rates are on this, i know that ZMI is something around 35-37k xp, i heard that this was 45k xp per hour, if that's the case then i will happily spend the 23m on Combo runecraft craft some more nats and keep combo runecrafting but on the other hand i also heard the xp was only around 39k which is 2k more, 2k more for what 300k cash per hour less. So is combo runecrafting worth it in the end, i really am not worrid about the cash even if in the time span im not gonna make up for the cash from the extra hours i will get doing double nats with 91 RC. I just really want the level lol. So yeah, what are the hourly rates on this oo and also how hard is it to buy the supplies like binding necklaces etc. Thanks ~Muj~
December 7, 200718 yr [hide=mujammil]Well im back to this topic, ive had lots of speculation on the hourly xp rates on this compared to the rates of ZMI from level 75. So, i was just curious how far would 23 odd mill get me from level 75. I really want a good answer as to what the hourly xp rates are on this, i know that ZMI is something around 35-37k xp, i heard that this was 45k xp per hour, if that's the case then i will happily spend the 23m on Combo runecraft craft some more nats and keep combo runecrafting but on the other hand i also heard the xp was only around 39k which is 2k more, 2k more for what 300k cash per hour less. So is combo runecrafting worth it in the end, i really am not worrid about the cash even if in the time span im not gonna make up for the cash from the extra hours i will get doing double nats with 91 RC. I just really want the level lol. So yeah, what are the hourly rates on this oo and also how hard is it to buy the supplies like binding necklaces etc. Thanks ~Muj~[/hide] In my unverified opinion, combo runecrafting isn't the most efficient way to train and here are a few reasons: 1. Combo runes are 1-to-1 use of your pure essence. 2. Even with the Binding Necklace, you'll still need to bring the appropriate talisman with you. 3. You're carrying less essence per run; 1 space for a basic rune, 1 to 3 spaces for talismans, max of 4 spaces for essence pouches. If I have my numbers right, you'll carry a maximum of 47 pure essence per run. As I said, this is my unverified opinion which means I have *not* personally gone out and combo runecrafted for an hour to compare the exp rate to another rune such as Natures or Laws. I hope some of my input will help you consider whether or not to use combo runecrafting to train. Good luck, Cele Knowledge is Power; a Tip.it guide answers many commonly asked questions.~Celestrana: Making of a Hero ~ (Visit my blog, today!)
December 7, 200718 yr Author Hmmm, i'm really xp over cash right now but lots of people are saying no so guess il stick with ZMI lol should get much better after 75, thanks for the insight. ~Muj~
December 7, 200718 yr [hide=mujammil]Well im back to this topic, ive had lots of speculation on the hourly xp rates on this compared to the rates of ZMI from level 75. So, i was just curious how far would 23 odd mill get me from level 75. I really want a good answer as to what the hourly xp rates are on this, i know that ZMI is something around 35-37k xp, i heard that this was 45k xp per hour, if that's the case then i will happily spend the 23m on Combo runecraft craft some more nats and keep combo runecrafting but on the other hand i also heard the xp was only around 39k which is 2k more, 2k more for what 300k cash per hour less. So is combo runecrafting worth it in the end, i really am not worrid about the cash even if in the time span im not gonna make up for the cash from the extra hours i will get doing double nats with 91 RC. I just really want the level lol. So yeah, what are the hourly rates on this oo and also how hard is it to buy the supplies like binding necklaces etc. Thanks ~Muj~[/hide] In my unverified opinion, combo runecrafting isn't the most efficient way to train and here are a few reasons: 1. Combo runes are 1-to-1 use of your pure essence. 2. Even with the Binding Necklace, you'll still need to bring the appropriate talisman with you. 3. You're carrying less essence per run; 1 space for a basic rune, 1 to 3 spaces for talismans, max of 4 spaces for essence pouches. If I have my numbers right, you'll carry a maximum of 47 pure essence per run. As I said, this is my unverified opinion which means I have *not* personally gone out and combo runecrafted for an hour to compare the exp rate to another rune such as Natures or Laws. I hope some of my input will help you consider whether or not to use combo runecrafting to train. Good luck, Cele After reviewing the Lunar magics guide, I believe I'll need to reconsider my above statement. Here's a suitable strategy to Combo runecraft Steam runes: Equipment and skill level requirements: - lvl-82 Magic and access to Lunar magic spellbook for the "Magic Imbue" spell - maximum amount of essence pouches you can carry; for this discussion we'll assume 4 (4 inv slots used) - a large cache of Rings of Dueling to teleport to Castle Wars and Duel Arena - a Fire tiara to enter the Fire altar - a large cache of Astral runes (1 inv slot used) - a large cache of Water runes (1 inv slot used) - a small initial amount of Steam runes for "Magic Imbue" spell (1 inv slot used) - four pouches gives us max. essence per run: 30 (from pouches) + 28 (inv slots) - 7 (inv slots) = 51 pure essence per run, assuming the use of 4 pouches Method/route: 1. Starting at Castle Wars, load up on the maximum amount of essence, assuming 51. 2. Teleport to Duel Arena. 3. Run to Fire altar and enter it. 4. Cast "Magic Imbue". 5. Click on Water runes and click on Fire dolmen (altar) to create Steam runes. (21 Steams) 6. Empty your pouches, click on Water and click on dolmen to create 21 Steam runes 7. Empty pouches yet again to make last 9 Steam runes. Hopefully "Magic Imbue" lasts long enough for you to do this. 8. Teleport to Castle Wars and continue. Since you'll be making Steam runes with this method, you'll be getting 10xp per Steam rune. The reason why I suggested making Steam runes instead of Lava runes is that the Steam runes that you make will power your "Magic Imbue" spell. After this discussion, Combo runecrafting *is* a viable training method albeit a little cumbersome to do quickly. Knowledge is Power; a Tip.it guide answers many commonly asked questions.~Celestrana: Making of a Hero ~ (Visit my blog, today!)
December 8, 200718 yr Author Sorry couldn't get on for a long time, that's pretty good do you know the costs of making steams from 75-91?
December 8, 200718 yr I read somewhere a while ago that it would cost 60M from 54 to 91. This was focusing on lava runes, however. When a true genius appears in the world, you may know him by this sign, that the dunces are all in confederacy against him. ~Jonathan SwiftWebsite Updates/Corrections here. WE APPRECIATE YOUR INPUT! Crewbie's Missions!Contributor of the Day!Thanks to artists: Destro3979, Guthix121, Shivers21, and Unoalexi.
December 8, 200718 yr Author Hmm, now im trying to find a steam/lava rune guide, anyone know of any? ~Muj~
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