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Stop INVITING RWTs and drop traders


Bimmer745i

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By removing unnecessary 2nd and third floors of buildings, and removing buildings that serve no real purpose other than to give drop traders a place to commit their crimes. E.g.Some buildings in Eastern Falador should be removed immediately, the space can be used to increase the size of the hideously undersized Falador East Bank.

 

 

 

Most buildings in Varrock (general store, clothes store, sword shop, general store etc.) have a second floor with no use, remove please!

 

 

 

Give the wildy back, but remove two squares from each level of the wildy. Features (e.g. Ruins) will remain the same size but slightly re-located. Wildy minigames remain as is but are slightly re-located to cover more levels of the wildy due to the shrunk wildy.

 

 

 

Ideas/comments?

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Seriously, those floors are there, to at the very least make it look like a town or city. But alot of places with 2nd/3rd floors are used now for treasure-trails and some quests. How boring would rs be with like 8 buildings in varrock and like 3 in every other?

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Seriously, those floors are there, to at the very least make it look like a town or city. But alot of places with 2nd/3rd floors are used now for treasure-trails and some quests. How boring would rs be with like 8 buildings in varrock and like 3 in every other?

 

 

 

Exactly. Not only would it be unrealistic, the floors also have a purpose, as explained above. Besides, it wouldn't solve the problem. There are plenty of secluded places which aren't upper floors, such as penguin island, various parts of the Feldip Hills, and even the Stronghold of Security (Ironic I know).

~ W ~

 

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In addition to the above, drop trading is just about extinct.

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In addition to the above, drop trading is just about extinct.

 

 

 

+1. Why restrict what isn't happening? It's a bit like the pure ess problem here. Pure Ess almost destroyed autoers in this field, but now it's restricting what isn't happening.

~ W ~

 

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