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11 mil


aspokaspofkjsopfkapo

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get 70 prayer, it'll cost you around 3-5M

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Hello

 

 

 

If you have 11 million I think you should either save it or use some for skilling. I am not as high level as you are, but plz don't disregard what I will say.

 

 

 

 

 

With your 11 million, you should skill something like crafting or smithing, as you can actually make a profit with it. Also you can high alch stuff so maybe buy some natures.

 

 

 

Personally I suggest you save your 11 million and try to make more. Get a nice godsword :)

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I briefly checked over your stats (they are quite nice by the way), and have few ideas for your 11M. Generally you could use this on your non-combat skills, or whichever skills you enjoy training. Getting all of your stats to 70 would cost over 11M likely, but you could get a select few to 70, and benefit from them. Now, seeing as most of your stats under 70 can not be bought I will list the following that I believe would be beneficial buyable skills.

 

 

 

Herblore- It is definitely nice to have a decent herblore level. 72 is especially nice for range potions. If you can make your own potions it should benefit you in your monster killing, which it seems you like to do.

 

 

 

Prayer- Having a high prayer level is a nice perk. It can help you in that time of need, or just generally make slayer tasks and boss kills much simpler. If you like to stake or bounty hunt, prayer can be a godsend. In boss fights such as the godwars bosses, and barrows runs, prayer is a must.

 

 

 

Runecraft- Runecrafting is more of an investment skill as far as buyables go. You can invest some cash in the skill and make 2.5-3x the amount invested at lower levels. This can be beneficial if you are capable of withstanding levelling the stat itself.

 

 

 

Smithing- Generally not very useful at the moment, but it can be beneficial for making range ammunition.

 

 

 

Magic- A multi-tool of skills. There are 3 separate books in which you can cast a variety of spells. Having a higher magic level obviously allows you to cast a wider array of spells, and reap the benefits.

 

 

 

Range- I have recently become addicted to ranging. The ability to induce high damage for relatively low costs is great for killing high-level monsters and bosses. Your range is already 80, so it has hit the point where it begins to become a useful skill (in my opinion).

 

 

 

 

 

That was more-so just a list of ideas. You could not use it on a skill even, and either save it, use it for current combat needs, or maybe throw it in your MTK coffers. The choice is yours. Personally, I have a nice wad of cash saved away for summoning just in case it catches my eye. ::'

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