amid Posted May 27, 2005 Author Share Posted May 27, 2005 According to my calculations, he could be 113-114 smithing lvl - is it not amazing ? your calculations are flawed and you are an idiot. You wrong my young friend, I'm not an idiot ;) If you would move your pink (you know what) and look at experience list at skill calculator (right here at http://www.tip.it/runescape ), you could notice (with apropriate mind skill) that experience increasing according geometrical progression. Its not hard to obtain coefficient: 1.104. This means that with each level its requires 1.104 times more experience to advance next level. Taking it into consideration, we can obtain next formula, which gives XP: Where N - level B - basic experience (to get second level); B=83 K - coeffisient of geometrical progression; K=1.104061 I wrote simple program which calculates XP for each level and prints it. Here is continuation for levels after 99: 97 10,692,825 98 11,805,614 99 13,034,201 100 14,390,636 101 15,888,224 102 17,541,651 103 19,367,136 104 21,382,583 105 23,607,759 106 26,064,489 107 28,776,869 108 31,771,502 109 35,077,759 110 38,728,069 111 42,758,234 112 47,207,782 113 52,120,354 114 57,544,133 115 63,532,317 116 70,143,637 117 77,442,937 118 85,501,810 119 94,399,297 120 104,222,666 Formula gives about 1% error, which I classify to non-integer value of B (at Runescape server) Link to comment Share on other sites More sharing options...
dargonhuman Posted May 28, 2005 Share Posted May 28, 2005 This would be good for the poorer people, but it would really hurt the merchants. So? Screw 'em. If they're not smart enough to adapt to changing conditions, that's their problem. The minority should not dictate what the majority can or cannot do, so if a new update "hurts" them, then they just need to figure out how to deal with it. Runescape is not updated for the merchants, but for the REAL players who actually want to increase their skills, not their bank roll - that should come with the skills. --Darg-- Part of the Star Traks network. (^^Clicky!) Irony: An amnesiac rediscovering they have an eidetic memory. Link to comment Share on other sites More sharing options...
rukano Posted May 28, 2005 Share Posted May 28, 2005 ok amid you have a point :) i spent a long time trying to figure out how the growth of xp is calculated and never got anywhere. I always thought it was a polynomial growth thats why i thought you were an idiot, i apologise. Link to comment Share on other sites More sharing options...
amid Posted May 29, 2005 Author Share Posted May 29, 2005 Apologies accepted :) Link to comment Share on other sites More sharing options...
demonwill89 Posted May 30, 2005 Share Posted May 30, 2005 It would be great if you could continue on past level 99. But what if you just cant. What if the game engine simply won't allow you to... Link to comment Share on other sites More sharing options...
thunderg_cid Posted May 30, 2005 Share Posted May 30, 2005 Okay, heres the thing. The maximum value of a space is 9. like the highest 3 digit number is 999. To have a space, you have to have code. To minimize code, they make the max 99 and not 100, as you could then reach lvl 999. This is the same as when you enter infinite health on final fantasy and have health around 9,999. To add another space would make the highest value 99,999. So you see, its really a coding and memory issue to make the highest value at 9. No, I'm not a proggrammer. I read this somewhere in an EGM. Anyways, thats why the max is 99, and even if they raised it to 999 (adding another space) someone would eventually reach that. If they're still using the same type of servers on runescape, so there really isn't a point to raising the max. Live and Learn. Link to comment Share on other sites More sharing options...
amid Posted May 30, 2005 Author Share Posted May 30, 2005 I'm a programmer, so I can reply ... I dont see any problem with memory to store level. Most of up to date compiler support 32-bit integer variables, even if not, they definetly support so former 16-bit integers (maximal value 32k if signed, 65k if unsigned). Well at least if Jagex used shorter intergers in Runescape, minimal possible amount then is 255 (1 byte), which means endless possibilies to train :) Link to comment Share on other sites More sharing options...
cp223 Posted May 30, 2005 Share Posted May 30, 2005 I am also a programmer and i have some experience in java. In java there is no unsigned integers, i.e. all integers are signed, and this applies to float, double...etc. The "smallest" numerical data type in java is the Byte class. The maximum value of a Byte is 127. The following link will give you additional information on the Byte class in java. http://java.sun.com/j2se/1.4.2/docs/api/java/lang/Byte.html#MAX_VALUE Link to comment Share on other sites More sharing options...
Duke_Freedom Posted May 30, 2005 Share Posted May 30, 2005 Changing the integer types isn't a problem at all... Graphical changes might be some work (to make room for 3 digits), but not really something to worry about. If all integers are signed you better not get more then 2.1Bil pure gp... Might be risky :P. The value of my bank at its height. Estimated value at the peak of the rares market: 250 billion+.Most likely the largest trade in RuneScape ever. Estimated value at the peak of the rares market: 70 billion+. Link to comment Share on other sites More sharing options...
Smoothguy Posted June 9, 2005 Share Posted June 9, 2005 when i started ppl where thinking we would never get past lvl 60 in skills.. let alone to 99, eventualy id think jagax will have to up skills past 100, or at some point they will start loosing old players. what happens when there are a few thosand ppl running round at lvl 120 comabt in the wild. pking will be boring, rpgs are about advacing a character threw experance, rs wouldnt be so much of a rpg if its got a point where you can only go so far, and as for gaining exp being slow anyway, as jagax bring out more quests, they are gonna be giving out more 'free' exp, which is gonna make ppl lvl alot quicker. adding a 3rd didget to lvls will casuse some very mimor problems, forinstance space, on screen and on server, but nothing thats gonna casuse any real problems Link to comment Share on other sites More sharing options...
Domovoi Posted June 9, 2005 Share Posted June 9, 2005 It's a difficult decision, because if you do allow people to go even higher than lvl99 they would become ridiculously powerful. Domovoi123-Level 80 f2pNoxious 0ne-Level 46 f2p Link to comment Share on other sites More sharing options...
kenedy5 Posted June 9, 2005 Share Posted June 9, 2005 I disagree. There have to be limit. An ultimate goal. How is 114 better than 99? It will only discourage lover lever players. 100mil exp to get there? Crazy. And when someone gets there, then what? Raise it again to 150? 99 is fine. Link to comment Share on other sites More sharing options...
knightjc Posted June 11, 2005 Share Posted June 11, 2005 If no one ever realized, 99 is a limit put basically on most games that have levels to raise, that's the highest.... People always say that, but some people don't need to be rewarded after 99. This might sound mean, but it's their problem that they keep having more exps. Generally, wouldn't the person having 99 just gain more exps because they used it as a money making skill? As you were talking 'bout mining and smithing, they'd just make the cash and it's just a great asset that he/she's getting more exps. Link to comment Share on other sites More sharing options...
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