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dargonhuman

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Everything posted by dargonhuman

  1. Whenever Jagex has made major changes to the geography of an area (the Burthorpe/Taverly rework or Lumbridge Crater, for example) they tend to teleport anyone in those areas away, usually to their chosen respawn point, ot avoid issues like logging in over a lake that wasn't there when they logged out or getting stuck in a ladder or whatevs. If, for some odd reason, someone still logs in and finds themselves stuck, they can either Home Tele* away or, if there are enough problems with the area, PMods will make themselves available to tele the players to a safe zone outside of the glitched area. *Interestingly, the Home Teleport spell originally only went to Lumbridge, and was put into the game to help new players get back to a familiar place if they ever got lost in their explorations, or got stuck in a buggy area.
  2. Probably because TH is randomized, and having extra Keys doesn't guarantee you'll get something good, it just increases the chances that you might. Think of it like a casino slot machine; putting a trillion dollars into one of those won't guarantee that you get a jackpot, it just makes it more likely that you will. On the other hand, cheating via real-world trading is paying x sum of money for a predictable, tangible in-game item that you can use to gain an unfair advantage over other players, and a trillion dollars would enable you to buy all of the advantages in terms of raw materials, tradeable weapons/armor, etc. On top of that, it's been suggested that the money paid in real-world trading is often used to fund various criminal and terrorist elements, whereas paying money for extra Keys (or Bonds or whatever) goes directly to Jagex to help develop future game content. Or, to look at the issue a different way, Jagex figures that people with money will use that money to gain an advantage in their game no matter what; by giving those players a safe, legal way to spend their real money for in-game material, Jagex is not only reaping the monetary benefit (which is then shared with the Community via better updates), they're also helping to shut down criminal enterprises across the planet while still helping wealthy players scratch that spending itch.
  3. That's largely why I stopped paying attention to holiday events last few years (that, and the shift from mini-quests with fun rewards that take less than an hour to massive, multi-day community events); Jagex have put a lot of time and effort into crafting a unique world with its own brand of interesting immersion, then they do something "fun" and silly like this that utterly destroys that immersion by reminding us of the Real World that a lot of us are trying to get away from for a little bit.
  4. Okie doke, thanks for the quick answers.
  5. I just got this Super Rare Item from Treasure Hunter on June 31, but I have no clue what it does. Is it a magic combat weapon (it's wieldable and increases Accuracy...) or does it do something else? I've looked around and the only information I can find about it is when it was put into the game and it was some kind of promo item that shouldn't even be available anymore, as the promo supposedly ended in May. So what's the deal? Does it actually do anything or is it just a Dwarven-styled Wand/Staff for combat magic?
  6. The only reason I even train it is for prerequisites (quests requirements, unlocking equipment, etc.) Otherwise, yea, there's not much point.
  7. The higher level metals are more difficult to work with, which is why similar items of a metal tier are higher up the scale. Making a bronze dagger would be a much different process than making a rune dagger because of the different properties of the metals. As for working with cold metal, why do we assume the metal is cold? When does our avatar put the bar into water to cool it? Molten glass doesn't cool into lumps of glass in our banks, and by the same token, lit light sources don't burn out in our banks either. Pets don't starve, containers of water don't evaporate, etc. My point is, nitpicking the unrealistic mechanics of one aspect of the game is kinda pointless when there are far worse offenders around. Besides, it's a game, it's not supposed to match up perfectly with reality; yes, the function of coal is overly simplified from its real world inspiration, but that's not a bad thing since including more realism in that aspect would harm the gameplay more than aid it. Combat -and by extension healing - is also overly simplified from its real world inspiration but if people are suggesting adding crippling wounds, gangrene and realistic healing times and methods to make it more like real life, then they obviously don't get how games work.
  8. "which offer Agility XP to the nimble naturalist." Just wanted to point out that the word they wanted to use there was "naturist" since a "naturalist" is also known as a "nudist". Unless there's hordes of players out there farming in the buff...
  9. You go type that in the Notes in-game. Okay, I did just for sheer, morbid curiosity and it auto-changes the note to "wanna bet?" Nice, gave me a laugh.
  10. So, the conclusion I draw from this is, stop doing whatever it is you're doing that they think is gold farming?
  11. Got a Daily challenge to plant an herb seed; didn't feel like messing with the main herb patches since they all had stuff growing already so I 'ported to Trollweiss to use My Arm's patch. I arrived at the exact same time as another person who was apparently heading the same direction, but we both decided to take different routes. I followed the windy path down where he took the Agility shortcuts; I expected him to get to the ladder leading into the mountain way before me since he was using the shortcuts. He didn't. In fact, despite my wearing much heavier equipment than him, I actually got to the ladder first. Once inside, he easily outpaced me, but when he took the "shortcuts", I was able to run right past him while he was still stuck halfway through the climbing animations. So I guess the lesson here is, use the shortcuts if you want the EXP, but if you're looking to save time, just go the "long" way since it's apparently faster.* *Okay, the real lesson here is Jagex needs to scale back many of the animations or time them faster. Between that and the "lean" and "stand" animations in Tears of Guthix minigame still being too long (not to mention the many other time-intensive animations that could be made faster, shorter, etc), we're wasting a lot of game time waiting for animations that shouldn't be wasted.
  12. I put my name on the petition, even though I have no interest in it. By no interest, I mean I don't care if it goes forward or not since it will have exactly zero impact on me. I do know that there are a core group of players who are quite passionate about this, so I said yes for their sakes.
  13. In response to M.I...AFK? I play Runescape, somewhat ironically, to get away from people and the annoyances of interacting with them. I'm a very introverted person and am one of those people who play with all my chat filters set to Off. It also helps to keep me from getting distracted whether I'm doing a quest, finishing up a Daily Challenge or just training a skill that I feel I need to work on. If I want social interaction, I'll pick up my phone and text or call someone I know in real life as opposed to chatting to an avatar of someone I've never met and could be lying about who they are.
  14. I need someone (or several someones) to confirm this, but I think I may have found a way to prevent accidentally triggering traps in the pyramid run portion toward the end of Desert Treasure. The first few times I tried it, I was fully kitted with armor from the boss fights and because I didn't know what kinds of dangers to expect inside the pyramid, but I kept triggering traps, sometimes on the top floor. I'm not sure why I thought to do it, but I banked everything I was carrying except for some Energy Pots and Super Antipoisons, put on my Enchanted Water Tiara and Boots of Lightness and tried the run again. This time, I didn't trigger a single trap and the only things that stopped me were the occasional Scarab or Mummy randomly coming out of a crypt. I'm thinking the traps that drop you outside may be triggered by the total weight you're carrying, but since I've only tried the low-weight method once, it would be helpful if others could try to replicate my results by running the pyramid with heavy and low weights, preferably people who are doing the quest. If weight has nothing to do with it and my experience was a fluke, then so be it, but if it's replicable, people doing this quest would benefit from that info.
  15. OH yea, hey, there's the November BTS announcing it. Okay, this can be closed now. Thanks.
  16. Ugh, I HATE how the streams randomly change without warning! Last time I did the game, I spent a third of the time just chasing streams because they kept changing literally every second. Worse still, by the time my character got to the stream and put the bowl under it, it had already switched to green, so not only was I wasting time chasing the blue streams, I was losing tears in my bowl. It doesn't help that the animations are so freaking slow, either... In order to make it less irritating, what they could do is this: - Speed up the character animations. Seriously, it doesn't need to take that long. - Make the streams change less often. Put a minimum time they have to stay in a certain position before changing again, say three to five seconds; not long enough to be abused, but long enough that it feels like the player accomplished something. - Give us a warning that the stream is running out. Make the streams flash or fade or something to let us know that it's probably a good idea to find another stream to collect from soon. The warning wouldn't need to be more than a second long, whatever form it would take. If nothing else, a warning would help offset the time it takes for the standing animation to run. The minigame is supposed to be a reward for doing the quest, but as it stands, it feels less like a reward and more like voluntary torture. It would feel more rewarding if it were less frustrating to do.
  17. Calebchiam's article seems to assume people quit RS once their goals have been achieved, as though that somehow ends the game and credits roll. I can't speak for everyone, but what's the point of that? I thought the point of setting and achieving goals in a game like RS was to revel in the achievement, not shrug and say, "Guess that's that," and move on. When I accomplish something that I've been working towards, be it a certain skill level, a nice set of armor or something less visible, I revel in it for a while. Even if I'm not working toward a particular goal, RS is still a nice time-killer; it's unique in that it's essentially a single-player MMO meaning it has all the expansive, open-ended interactivity of other MMOs but doesn't rely as heavily on peer-to-peer interaction like those other MMOs. RS can be picked up and put down quickly and easily, which makes it ideal for killing a handful of minutes while you wait for something else to happen, but it also has enough depth and breadth of content to keep you occupied for hours should you find yourself with a few hours to devote to the game. If you find yourself with nothing to do and bored, then you either need to set a new goal or collect your Completionist cape.
  18. In the Urns section of the Smithing guide, it states there are 5 Smelting Urns, even though there are only 4 Urns available to make. [Crew edit: Thanks for your correction! I have indeed corrected it to mention there are only 4 Smithing urns. I've credited you or this in the guide. :thumbup: - Speedyshel]
  19. Feh? The first 30 lvls are the easiest in nearly every skill. The only "hard" ones are combat skills (Att, Str, Def, Range, Mage, Constitution) but they still go up quickly in the first 30 lvls. It only takes 13,363 xp to get to 30 in any skill, even an inexperienced newb can do that in a few hours. Being a hopeless optimist I don't use this term lightly, but I think Jagex finally, truly jumped the shark on this one.
  20. Your definition of efficiency is wrong. You arent saving money for less exp/hr. The time you saved getting the higher exp/hr could have been used to make more money than you saved. And as noted before if you're going through that much food you are using inefficient healing methods or slaying techniques (such as prayer flashing). Just because you feel better about your particular way of training does not make it efficient. It makes it enjoyable for you. Efficient is not some abstract concept that can be applied to anything anyone does based on whether or not they feel good about what they are doing. No it's not; Webster's New World Dictionary defines efficient as "producing the desired result with a minimum of effort, expense or waste." If something gets to be too much of an effort, too expensive or too wasteful, it no longer can be called "efficient". For me, using a lot of food is too expensive and wasteful, and therefore not efficient. Fastest is not always most efficient, no matter what you may want to think, especially if fast means wasting more than saving the slower way. For example, I work at a hotel atm and my boss wants to get as much money as he can every night. There's nothing inherently wrong with that, as it is a business and he should be making money from it. The problem is, he often overlooks slower long-term profits in favor of faster short term profits, often to the detriment of customer service; he'll often screw our customers over for short-term gains and lose the long-term business from those people. As an example, I made a decision one night that lost us $300 for that night, but earned us over $1000 the following nights because a work crew was running late on a job and I didn't charge them for the no-show (which would have cancelled their reservations outright). In the long-term, that's far more efficient than just grabbing short-term gains. To put it in game terms, our $/night wasn't as high as it could have been, but our $/week was higher as a result. I approach rs the same way; if a sacrifice of short-term gains means better long-term gains down the road, hell yea I'll do that. The food I would have wasted doing Slayer will serve me better during the difficult quest I'm trying to unlock or while gathering Charms for summoning, which to me is more efficient than using it to train a skill that I'm not even going to touch again until the next quest that requires it. Being efficient isn't about pigeonholing your personal definition and expecting everyone to conform to it, it's about finding the best way to do something for themselves. As I said in a previous post, I tried the fast way, it didn't match with what I consider to be efficient, therefore I found another way that is efficient for me. You may disagree, and that's your right to do so, but that doesn't make me wrong for doing things differently.
  21. From what my gf says, I already do. I think she may be exaggerating somewhat, but hell, as long as she thinks so, I won't try to convince her otherwise. ... Anyway! Every once in a while, when the news is slow, I'll see something about a person falling for these scams and losing tons of money. I just laugh to myself at their noobishness and keep deleting the emails as they filter into my Spam folder where they belong. Some of them can be damn funny, though, what with the horrendous spelling/grammar and outrageous claims. I can't help but think, though, that modern purporters of these scams wouldn't hurt themselves by updating their rhetoric to include some of the mid-eastern countries that are or have recently experienced civil unrest like Libya or Egypt. It would sound a lot more convincing if their banks and rulers were trying to use these tricks to keep their money as they fled the unrest than some oddball bank in Nigeria.
  22. As a Christian, I agree that the Wesboro church is completely wrong in the way they're handling their concerns; Christians are supposed to be more loving and compassionate than that. On the other hand, two wrongs don't make a right and counter-attacking them by taking down their websites isn't the answer either. Were I inclined (and had the skills) to do so, I'd hack their website and change the text to the Bible verses they seem to have forgotten, such as "...love thy neighbor as thyself..." from Leviticus and Matthew, "...be ye therefore wise as serpents, and harmless as doves," also from Matthew, "Judge not, that ye be not judged," again from Matthew and a whole bunch others that I can't think of at the moment. Also, throwing a brick through someone's window =/= nonviolent protest. Any kind of destruction of property, public or private, is by nature a violent act. Sit-ins were non-violent as no one got hurt by the protestors and nothing was destroyed, just like picket protests and such. Still, that being said, yes, peaceful protests for the right causes are perfectly acceptable. Protests for the wrong reasons, peaceful or not, aren't.
  23. Oh wow, I remember playing the first Tip It game in this thread at my great-grandmother's house when I was a kid. That was a hella fun game!
  24. Who is to say that these released documents are the actual documents the FBI purports them to be? What I mean is, an agency as adept at secrecy and misdirection could easily produce any number of "fake" documents for sharing with the public as a smoke-screen for the real deal in a massive case of "plausible deniability". In other words, if some "conspiracy nut" comes forward with incriminating evidence against the FBI, the agency can point to Vault and say, "Nuh-uh, we declassified that right here," and there'd be no way for the average person to tell the difference without examining the real original documents in the FBI archives themselves. Still, there's no reason to immediately say that the Vault is all fake, but at the same time, it's hard to trust any group who has shrouded themselves in so much secrecy for so long. If a family member lied to you your whole life then suddenly started to tell the truth, based on past experience, you'd wouldn't immediately start to trust them, would you?
  25. Someone get me a reallllllllllly big can of Raid. I'm going hunting! 199,985 passed when all that literary progress started going downhill with the advent of Net-speak...
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