Aresgodowar Posted June 19, 2008 Share Posted June 19, 2008 Where is the best place to kill these? Americans love to fight. All real Americans love the sting of battle. George S. Patton Link to comment Share on other sites More sharing options...
brunokiller Posted June 19, 2008 Share Posted June 19, 2008 The two mages in the upstairs maze under Sophanem. Just use mage pray, their drops pay for it. My blog Link to comment Share on other sites More sharing options...
Inuashakent Posted June 19, 2008 Share Posted June 19, 2008 Y. Scabarites This section was orignally written by 1 B L 0 O D. Thanks! Amount assigned: Duradel, 40-60 (supposed to be 130-200; hopefully it will be fixed ); Sumona, 30-60 Hitpoints: Location: East of Sophanem, Sophanem Dungeon Approximate charm drop percentages- Gold: 8% Green: 3% Crimson: 27% Blue: 2% The best way to kill these is to cannon and melee them under Sophanem. Another option is to cannon and melee them in the swamp with the reeds, near the large statue, but that is about the same speed, and gives no charm drops. Contrary to popular belief, Scabarites are absolutely worth doing and are one of the best tasks you can be assigned, in my opinion. They are fast slayer xp (30k+ per hour) and drop tons of crimson charms. When you get a task of these, use a Pharaoh's sceptre to teleport to Pyramid Plunder and bank at the bank in Sophanem. I suggest wearing Proselyte and praying Protect from Melee, since they hit hard enough and frequently enough to require a LOT of healing, even in addition to the cooked bass that is dropped! I do not suggest using Piety on these since your cannon does much of the work, and the Locust Riders can only walk up to you at a limited speed. Use the typical melee equipment with a Proselyte plate and legs. Suggested inventory- A teleport Dragon dagger(p++) Holy wrench Tinderbox Bullseye lantern (lit) 1 energy potion Cannon 2 super attacks or Zamorak brews 2 super strength 1 range pot 4-7 prayer pots Food in extra space (Familiar: Combat familiar) Zarfot 09-Feb-2008 20:52:04 Last edited on 13-Jun-2008 12:37:30 by Zarfot Once ready, go down the ladder from the bank. Run west, avoiding/disabling the [bleep]e traps, and go down the ladder. Turn on Protect from Magic, then run south a few steps, then run northwest until you reach another ladder, and go up it. Go south avoiding wall traps, pitfalls, and pushers, and go down the ladder. If you fall in a pit, then you will appear in the room you need to be in. If that happens, just run south. Now set up your cannon one square west and five squares north of the ladder and stand one square west of cannon base. Notice that only melee locusts will attack you because you are south of the "roaming" range of the mage. Therefore, your cannon will kill rangers and mages far out in the room, but they will not attack you. Although these seem hard to get too, it actually can take under two minutes to get from Sophanem bank to the correct location. Once I knew the correct path, I was able to get from the bank screen in Sophanem to the correct location, with my cannon set up, in 105 seconds. These are a great dropper of crimson charms. In fact, during my tasks I average over 100 crimson charms per hour (tasks don't last an hour, of course ) making this possibly the third fastest way to get crimson charms, behind rock lobsters and waterfiends. Only go north into the range of the Scarab Mages if you see good drops like crimson charms, since they can hit hard and also extinguish your lantern (that's what the tinderbox is for ). With maxed stats, about 350 kills (31.5k slayer xp) can be gotten per hour. [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
wioneo Posted June 19, 2008 Share Posted June 19, 2008 You could use the 2 lancers northeast of the swamp. No prayer is required. On a full world, one will respawn while you're killing the other. There are also two archers in the area, and if they attack you flip on range prayer and run west a bit, the rangers seem to have a very limited area that they can see. The rangers WILL own you without prayer, and I guess that you actually could kill all four of the scabarites there, but you would need to leave range prayer on. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
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