dv_trainer Posted June 19, 2008 Share Posted June 19, 2008 Quest points alone shouldn't decide your trade limit. Therefore, I have this system. It has 4 steps 1) Have your total level. Times this by 100 2) Next, take your Quest Points and compare to the maximum quest points in the game - change this into a percentage. The percentage of Part 1 this forms is your trade limit according to Part 2 (100 total level with 15% of the total runescape quest points means so far, 1500gp is your trade limit) 3) Next, take your playing time. Note this is only whole days you have played, rounded (a person could have made an account 5 years ago and yet only have played 5 hours) and record this as 3A. Then have the amount of time your account has existed (in previous example, 5 years. Only this is expressed in days?) and record this as 3B. Divide 3A by 3B, turn this into a percentage, and then do the same as you did in part 2 4) Add other factors. You will always add 3k to your trade limit (so that even the person who hates quests can have a 3k trade limit). If you have a quest cape, you add an additional 15k. Then, if you are a member and are on a members world, you add 5k Maximums (11th June) Quest Points: 262 Total Level: 2376 Total Playing Time (if you could play during downtime)/Total Account Life: (since 4th January 2001) 2722 This means your maximum trade limit in this system is 239900k EACH 15 MINUTES* * = you're unlikely to have someone with this, due to downtime and the fact no-one can play runescape constantly for 2722 days Comments? (incase anyone is wondering, i'm not doing a supporters list) Boom! Dead Shot Link to comment Share on other sites More sharing options...
sibmaster Posted June 19, 2008 Share Posted June 19, 2008 Im sorry to say that a very similar idea was already made by me, and was made before on the old forums. viewtopic.php?f=37&t=746090 Smashing Pumpkins Fan? Check out my sticky! ~ CYB Worthy viewtopic.php?f=77&t=759663 Link to comment Share on other sites More sharing options...
dv_trainer Posted June 19, 2008 Author Share Posted June 19, 2008 you'll find that mine is a helluva lot different, actually. Instead of just using Total Level (your system) or Quest Points (current system/old system I made) it combines both AND adds playing time to the equation. Bear then in mind that many others have tried to improve the trade limit before both of us - though I easily thought of posting about it before you on the old boards anyway - therefore, I could post the same about your thread. Boom! Dead Shot Link to comment Share on other sites More sharing options...
sibmaster Posted June 19, 2008 Share Posted June 19, 2008 ah, i see now the difference. Sorry about that. I support your idea as well. :thumbsup: It proves a good and easy way to do the trade limit system, without resorting to the horrible method used now. Smashing Pumpkins Fan? Check out my sticky! ~ CYB Worthy viewtopic.php?f=77&t=759663 Link to comment Share on other sites More sharing options...
magicmagicy Posted June 19, 2008 Share Posted June 19, 2008 Hmm, intersting idea, i like the percentages part, but one thing i don't like is the percentage of playing time. Autoers can be left on for days, which means that category for them is always at least 90% if not very close to 100%. Link to comment Share on other sites More sharing options...
dv_trainer Posted June 19, 2008 Author Share Posted June 19, 2008 good point. however, though an autoer can stay on for long periods of time, can they do a large amount of quests? Because playtime is only part 3 of the equation so obviously they need good numbers for Parts 1 and 2 to do decent at it I admit that Part 4 is unfair - seeing as for only £3.20 under this system they can increase profits a vast amount - but this bit is only to keep P2P and people who have just started (this is really no quest point folk) happy. I would remove it personnally Boom! Dead Shot Link to comment Share on other sites More sharing options...
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