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Offshoot of the "Invisibility Potion" post

Featured Replies

I'm sure enough people have read the "invisibility potion" post, and it got me wondering about something. I'm a non-PKer, and the only time I ever go to wildy is for quests, planks, etc. I wonder this-How many PKers would be upset if a player could choose to be "neutral" before entering the wilderness, at least up to a certain level? I'm really not saying this ought to be implemented, but consider these factors:

 

 

 

 

 

 

 

1) The "neutral" option must be turned on before entering the wild, and can only be turned off after leaving.

 

 

 

 

 

 

 

2) The "neutral" option does not make you invulnerable to NPC attacks.

 

 

 

 

 

 

 

3) You may chat while "neutral," but not trade.

 

 

 

 

 

 

 

The fourth consideration is what I find most interesting about the wild. Many PKers, at least some, do not care about getting your armor, weapons, runes, gp, etc. They just want to annoy you, i.e., kill you for plain kicks so you have to make another trip :) The way it is now, it's their right to do so; the wild is dangerous, I understand that. However, say that percentage of players was 10% or so. That means the other 90% wish to PK for items or for fun and would have no problem with those who are "neutral."

 

 

 

 

 

 

 

I will lastly state that I have run into many very nice players in the wild/Edgeville dungeon who have not attacked me when I said I wasn't interested in PKing. Not that you have to be proven "nice" to play RS, but I wonder how many players are of this sort, and I guess this is post my litmus test for finding out :)

 

 

 

 

 

 

 

lpinkus

i really like this idea, im not a pker, and i hate getting pked or coming close to being pked during a clue. i hope jagex puts this in, even though i know the probably wont :x

or you could just go invisible and whenever you perform an action other then movement or opening doors for instance etc you would appear

1496012354luu2.gif

invisible is maybe too extreme, (that and the fact that it sounds moronic in runescape) i just think it should be like begining of rs. u set ur style to pk or not when (can be set outside wildy so u dont forget) and u cant change inside wildy if ur attacked within 2m and such. id build off that idae but im tired

Runescape is fine, its just the idiots who run Jagex that ruin the game.

The orgininal system for pking was [developmentally delayed]ed for the simple fact that you could only change it 3 times. I don't know if this option should be added, but I understand where people are comming from and that if it where add the best way to do it would be as it is stated in this post. Maybe they should just add it for treasure trails that require you to go into the wilderness, but then again maybe you should just not take anything with you that way you aren't as appealing to people who wish to be annyoing because I find nothing more annoying then having to raise money to buy a new armour or weapons. I see what you are saying, but I don't see it being implemented.

the reason why the current system works is because EVERYONE who enters the wild is taking a risk, pker or not.

 

 

 

 

 

 

 

People who are doing clues or whatever are taking risks as are the PKers.

Neutral:

 

 

 

 

 

 

 

1- cant trade

 

 

 

2- cant attack anythhing (player or npc)

 

 

 

3- can be attacked by npc

 

 

 

4- new random event

 

 

 

4 explained- The random event will be 2 times your level.. always and it is a Forgotton Soul "Forgotton Soul (Level - 166)"

 

 

 

 

 

 

 

5- cant pick up or drop any items [planks r supposed ot rareish to f2p]

 

 

 

6- cant teleport (or use lever) (in or out) [quest problems...]

 

 

 

 

 

 

 

best i can do... im sure this would work better, though it cancels out your theroy of peace to collect planks, tiles, ect.

Long since retired.

I think the invisibility potion is a "whimpy" idea considering the reason the author gave. The wilderness isn't a place to be if you don't want to get in any conflicts. I don't think JaGeX made that part of runescape for people to take little walks or do treasure trails with ease.

 

 

 

 

 

 

 

 

 

 

 

Read my post on "Stealth Potion" and you guys tell me what you think.

 

 

 

 

 

 

 

CLICK HERE TO READ MY POST ON STEALTH POTION

Quite frankly ever since jagex put the wilderness in the worldmap people ahve changed their view on what the wildy is supposd to be.

  • Author
the reason why the current system works is because EVERYONE who enters the wild is taking a risk, pker or not.

 

 

 

 

 

 

 

People who are doing clues or whatever are taking risks as are the PKers.

 

 

 

 

 

 

 

I agree, but that neither supports nor contradicts anything in my topic :)

 

 

 

 

 

 

 

lpinkus

  • Author
I think the invisibility potion is a "whimpy" idea considering the reason the author gave. The wilderness isn't a place to be if you don't want to get in any conflicts. I don't think JaGeX made that part of runescape for people to take little walks or do treasure trails with ease.

 

 

 

 

 

 

 

Read my post on "Stealth Potion" and you guys tell me what you think.

 

 

 

 

 

 

 

CLICK HERE TO READ MY POST ON STEALTH POTION

 

 

 

 

 

 

 

I read your post about a Stealth Potion, and it makes the wildy more dangerous, not less :) I will reiterate that I find the whole PKing thing curious, not cruel. So, "wimpy" wasn't exactly appropriate. My post was not "I HATz THE WILDRNESS, PEEPLE CAN KIL ME, WAAAAAAH."

 

 

 

 

 

 

 

And yes, treasure trails are supposed to be hard, but it doesn't mean a twelve-year old killing an armorless player is a nice thing to do :)

 

 

 

 

 

 

 

lpinkus

i like this idea alot, except one problem would be miners, where some pkers acually go after them. but i personally like this idea

Quite frankly ever since jagex put the wilderness in the worldmap people ahve changed their view on what the wildy is supposd to be.

 

 

 

 

 

 

 

So true...

idiot911.png

Proud member of 'the' clan for 5 years.

Join 'the' clan today

Quite frankly ever since jagex put the wilderness in the worldmap people ahve changed their view on what the wildy is supposd to be.

 

 

 

 

 

 

 

So true...

idiot911.png

Proud member of 'the' clan for 5 years.

Join 'the' clan today

Good Idea, I hate going to wildy and wandering around harmlessly, when some guy comes up and I'm like 'Your only gonna get get bones' and he is like 'Oh Ma GawD!!11!!!11!1 J00 ARe TeH NuBBy, WHy Dont j00 TelepoRT NOOb LOl!!!11!!!1!!!!PIE!!!11' then they kill you for no reason.

Yet another astoundingly great idea given by Lpinkus! *clapclap* I especially like it because of the "can't become 'un-neutral' until you leave" thing. This way, people can't just say..."la la la...I'm nuetral...I won't attack you..." AND WHAM. Two seconds later that "neutral" wilderness stroller just 3 hit you. XD

 

 

 

 

 

 

 

Anyways, for all of you who oppose his idea...think about it. If 10% of all people who go into the wilderness DON'T want to be killed, then you still have that other 90% to pick from. I think the reason most of you pkers who oppose this because you feel you "own" the wilderness or something. Well get this, one of these days you'll get pked too, and you might find yourself on the OTHER side of the hill; figuratively speaking.

archsupportei2.png

outsanitysig1jc0.png

|2,300+ Total|138 Combat|12 Lvl 99 Skills|99 Slayer|blogbutton.png

I'm sure enough people have read the "invisibility potion" post, and it got me wondering about something. I'm a non-PKer, and the only time I ever go to wildy is for quests, planks, etc. I wonder this-How many PKers would be upset if a player could choose to be "neutral" before entering the wilderness, at least up to a certain level? I'm really not saying this ought to be implemented, but consider these factors:

 

 

 

 

 

 

 

1) The "neutral" option must be turned on before entering the wild, and can only be turned off after leaving.

 

 

 

 

 

 

 

2) The "neutral" option does not make you invulnerable to NPC attacks.

 

 

 

 

 

 

 

3) You may chat while "neutral," but not trade.

 

 

 

 

 

 

 

The fourth consideration is what I find most interesting about the wild. Many PKers, at least some, do not care about getting your armor, weapons, runes, gp, etc. They just want to annoy you, i.e., kill you for plain kicks so you have to make another trip :) The way it is now, it's their right to do so; the wild is dangerous, I understand that. However, say that percentage of players was 10% or so. That means the other 90% wish to PK for items or for fun and would have no problem with those who are "neutral."

 

 

 

 

 

 

 

I will lastly state that I have run into many very nice players in the wild/Edgeville dungeon who have not attacked me when I said I wasn't interested in PKing. Not that you have to be proven "nice" to play RS, but I wonder how many players are of this sort, and I guess this is post my litmus test for finding out :)

 

 

 

 

 

 

 

lpinkus

 

 

 

 

 

 

 

Despite the fact that this is an amazing idea, it yet has some rather large 'cons'.

 

 

 

 

 

 

 

1) You can mine rune in the wilderness without the fear of being killed.

 

 

 

2) Members can easily go in to a nonwilderness cave such as kbd lair or the poison spider area or the members lava maze dungeon then turn on hostility again.

 

 

 

3) You could have your cannon kill monsters while you are walking around not getting attacked.

  • Author

Heh. "An astoundingly great idea!" "An amazing idea!" Wow, I'm flattered :) But, I have to admit I was really just curious about how people would feel about it. I don't think I'd actually suggest this to JAGeX, but thanks for the opinions.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Despite the fact that this is an amazing idea, it yet has some rather large 'cons'.

 

 

 

 

 

 

 

1) You can mine rune in the wilderness without the fear of being killed.

 

 

 

2) Members can easily go in to a nonwilderness cave such as kbd lair or the poison spider area or the members lava maze dungeon then turn on hostility again.

 

 

 

3) You could have your cannon kill monsters while you are walking around not getting attacked.

 

 

 

 

 

 

 

All true, so...

 

 

 

 

 

 

 

a) no mining, or at least not beyond a certain level

 

 

 

B) no turning off the "netural" unless you're actually back in the southern non-wild

 

 

 

c) no cannons :)

 

 

 

 

 

 

 

lpinkus

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