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4 Suggestions to make FoG a better minigame & 1 bug report

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I achieved 5K FoG score (F2P) yesterday with only 7 lost games in my entire FoG experience.

 

 

 

I really love this minigame in spite of getting flamed almost every game I play (I just switch my Chat to OFF in game but I check those whinning and swearing in Chat after every game for fun) and some lethal bugs that can really get you frustrated.

 

 

 

So the bug report comes first:

 

 

 

When your opponent (the hunted) jumps into a portal house, the normal situation is that the Target Pointing Arrow disappears from your mini-map immediately (even your opponest IS hiding in that house).

 

 

 

BUG: I met this more than once that when he jumps into a portal house, the Target Pointing Arrow "freezed" at the portal house entrance, and points at an empty spot! Even worse, I ran to the other end of the map wishing to "Reload" that area's mini-map, but no matter where I go, I can see a flashing Red Arrow pointing to that direction... #-o

 

 

 

I am sure that this is a bug because I finally got my eyes on my target next to another portal house, BUT, that yellow arrow was NOT above his head; it is still pointing at that empty spot. It got fixed after I started shooting my opponent again. Grrrrr (I lost that game, 2.3K to 2.9K charges).

 

 

 

Here are my suggestions to make FoG more interesting and fair to play:

 

 

 

1. Lower XP Gaining - including melee, range and mage. It should be as nerf'ed as Fighting Random Event NPCs (like tree spirits and river trolls). Since you get free "food", auto-retrieve arrows, and free runes for mage in FoG, and the game is NOT designed as a Dummy Hitting Arena for free experience whatsoever, in-game XP should be even lowered (or even to 0, I wouldn't reject that.)

 

 

 

2. Better Opponent Pairing - either according to Combat Level, or to FoG score, the pairing system is really dumb and sometimes rofl funny. I've been chasing level 10s many times as a CB 109 with 96 Range! I could even 1-hit KO them when I'm the hunted and stand in the center. Unfair to those I believe, and a bit boring to me. FoG waiting room system should be able to match players with nearest Combat Levels, or nearest FoG scores (which indicates that they have similar knowledge and level of tactics in this game.)

 

 

 

3. Bigger Selection and Stronger Stats of FoG Items (Especially for P2P) - While people argue about whether F2P FoG items are worth using in many cases, I asked some of my P2P friends whether they find anything useful in FoG, they said no. FoG should contain a much bigger selection of items that you can purchase with tokens, with awesome stats that everyone will be interested in picking and planning a great set of outfit. Some items could cost massive amount of tokens, and people will find it really worthy. This will be really encouraging.

 

 

 

4. Finally, Additional Supporting Items Given - I used my Explorer Ring for Energy Restore for the first time in FoG yesterday during a very good fight (I won in the end). I figured, hmm, maybe giving every FoG player a 1-time running energy boost before each game would be a nice and tactical idea.

 

 

 

Thanks for your time and all input is appreciated. Don't flame me please. :lol:

I am back.

I agree with all these suggestions to make it better apart from the first. You should still earn the XP that you hit on them in whatever way you do (range, melee or mage). After all they have earnt the levels to hit that high so why take the XP away from them that they deserve.

Smashing Pumpkins Fan? Check out my sticky! ~ CYB Worthy viewtopic.php?f=77&t=759663

lol123et5.jpg

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I achieved 5K FoG score (F2P) yesterday with only 7 lost games in my entire FoG experience.

 

 

 

I really love this minigame in spite of getting flamed almost every game I play (I just switch my Chat to OFF in game but I check those whinning and swearing in Chat after every game for fun) and some lethal bugs that can really get you frustrated.

 

 

 

So the bug report comes first:

 

 

 

When your opponent (the hunted) jumps into a portal house, the normal situation is that the Target Pointing Arrow disappears from your mini-map immediately (even your opponest IS hiding in that house).

 

 

 

BUG: I met this more than once that when he jumps into a portal house, the Target Pointing Arrow "freezed" at the portal house entrance, and points at an empty spot! Even worse, I ran to the other end of the map wishing to "Reload" that area's mini-map, but no matter where I go, I can see a flashing Red Arrow pointing to that direction... #-o

 

 

 

Dang, sounds annoying.

 

 

 

I am sure that this is a bug because I finally got my eyes on my target next to another portal house, BUT, that yellow arrow was NOT above his head; it is still pointing at that empty spot. It got fixed after I started shooting my opponent again. Grrrrr (I lost that game, 2.3K to 2.9K charges).

 

 

 

Here are my suggestions to make FoG more interesting and fair to play:

 

 

 

1. Lower XP Gaining - including melee, range and mage. It should be as nerf'ed as Fighting Random Event NPCs (like tree spirits and river trolls). Since you get free "food", auto-retrieve arrows, and free runes for mage in FoG, and the game is NOT designed as a Dummy Hitting Arena for free experience whatsoever, in-game XP should be even lowered (or even to 0, I wouldn't reject that.)

 

 

 

Yes. I hate those guys who want me to stand still just so they can horde xp.

 

 

 

2. Better Opponent Pairing - either according to Combat Level, or to FoG score, the pairing system is really dumb and sometimes rofl funny. I've been chasing level 10s many times as a CB 109 with 96 Range! I could even 1-hit KO them when I'm the hunted and stand in the center. Unfair to those I believe, and a bit boring to me. FoG waiting room system should be able to match players with nearest Combat Levels, or nearest FoG scores (which indicates that they have similar knowledge and level of tactics in this game.)

 

 

 

Jagex claims FoG already pairs opponents by Ranking first, and combat second. Although yes, I could use some work.

 

 

 

3. Bigger Selection and Stronger Stats of FoG Items (Especially for P2P) - While people argue about whether F2P FoG items are worth using in many cases, I asked some of my P2P friends whether they find anything useful in FoG, they said no. FoG should contain a much bigger selection of items that you can purchase with tokens, with awesome stats that everyone will be interested in picking and planning a great set of outfit. Some items could cost massive amount of tokens, and people will find it really worthy. This will be really encouraging.

 

 

 

Make then degrade slower too...Also note that the Gauntlets DO NOT DEGRADE yet everything else DOES. Why is that?

 

 

 

Dragon Slayer Gloves are pretty useful though, I use them every dragon task I get.

 

 

 

4. Finally, Additional Supporting Items Given - I used my Explorer Ring for Energy Restore for the first time in FoG yesterday during a very good fight (I won in the end). I figured, hmm, maybe giving every FoG player a 1-time running energy boost before each game would be a nice and tactical idea.

 

 

 

I do not support this. It would be useful, yes. But you restore energy super fast in the center anyway. It's like +3 energy per second. I've NEVER ran out of energy in a single game before, excluding my very first.

 

 

 

Thanks for your time and all input is appreciated. Don't flame me please. :lol:

Tokens could be able to trade for exp? I'd like that.

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I agree with all these points.

 

 

 

FoG has just become the new place to train Mage.

Massbleeding.png

 

^dds'er in progress =D

 

 

 

4. Finally, Additional Supporting Items Given - I used my Explorer Ring for Energy Restore for the first time in FoG yesterday during a very good fight (I won in the end). I figured, hmm, maybe giving every FoG player a 1-time running energy boost before each game would be a nice and tactical idea.

 

 

 

Thanks for your time and all input is appreciated. Don't flame me please. :lol:

 

 

 

You do know that when you stand near the center, you will gain run energy much faster. I think its 1-3% a second if i remember correctly(haven't played in a long time) so that there is a bit of strategy involved and you don't just keep running around.

magicmagics.png

Magicmagics.png

Magicmagics.png

Here are my suggestions to make FoG more interesting and fair to play:

 

 

 

1. Lower XP Gaining - including melee, range and mage. It should be as nerf'ed as Fighting Random Event NPCs (like tree spirits and river trolls). Since you get free "food", auto-retrieve arrows, and free runes for mage in FoG, and the game is NOT designed as a Dummy Hitting Arena for free experience whatsoever, in-game XP should be even lowered (or even to 0, I wouldn't reject that.)

 

 

 

No that would be stupid. If you did this all other PvPs would have to lower it.

 

 

 

2. Better Opponent Pairing - either according to Combat Level, or to FoG score, the pairing system is really dumb and sometimes rofl funny. I've been chasing level 10s many times as a CB 109 with 96 Range! I could even 1-hit KO them when I'm the hunted and stand in the center. Unfair to those I believe, and a bit boring to me. FoG waiting room system should be able to match players with nearest Combat Levels, or nearest FoG scores (which indicates that they have similar knowledge and level of tactics in this game.)

 

 

 

No I like facing higher and lower levels it makes it fun.

 

 

 

3. Bigger Selection and Stronger Stats of FoG Items (Especially for P2P) - While people argue about whether F2P FoG items are worth using in many cases, I asked some of my P2P friends whether they find anything useful in FoG, they said no. FoG should contain a much bigger selection of items that you can purchase with tokens, with awesome stats that everyone will be interested in picking and planning a great set of outfit. Some items could cost massive amount of tokens, and people will find it really worthy. This will be really encouraging.

 

 

 

Yes new items would be good. And also the ability to sell your items back like in castle wars.

 

 

 

4. Finally, Additional Supporting Items Given - I used my Explorer Ring for Energy Restore for the first time in FoG yesterday during a very good fight (I won in the end). I figured, hmm, maybe giving every FoG player a 1-time running energy boost before each game would be a nice and tactical idea.

 

 

 

Sure.

 

 

 

Thanks for your time and all input is appreciated. Don't flame me please. :lol:

I Support TET!| If you want bunny PM Me.|Click For My DevArt

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^ Cowboy is the Best ^

IT'S A TRAP SHINY JUST WANTS TO STALK YOU.

Hell yeah I do. Whats your msn?

That's how it all starts.

 

Next he's going to ask you what flavor of candy you enjoy and whats your favorite color van.

I agree with Pat. The first two ideas are too controversial, but the last two seem perfectly fine.

 

 

 

1.) The Xp just adds as a little bonus. There are far more better ways of getting Combat Xp anyways, so the people who do come only to train aren't that bright. I get very little Xp from FoG as it is.

 

 

 

2.) It would be boring if you were only paired against the same levels too though, in other players' opinions. I like the mystery of not knowing who I'll be up against. And also, you work for your rewards - you train for a higher combat, and you will be rewarded with a higher advantage over other players.

I remeber b4 FoG you had to train mage the old school way and had 2 buy the runes now you can go 2 FoG and get lvs for free -.-

vcz3sx.png

PSN: Skaterguy1224 Tactical Nukes - 22

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