Game_Freak67 Posted September 10, 2008 Share Posted September 10, 2008 While it does seem that the Giant Scarab (level-191) is weak to magical attacks, multi-way spells (like Ice Burst from Ancient Magicks spellbook) didn't seem to hit multiple enemies (the Scarab Mage was standing beside Giant Scarab). Also, I would advise killing the Scarab Mage when it appears then focusing back on the Giant Scarab, because he hits hard with magic if you're not protecting from it. Cowman EDIT: Under Tips, Tricks & Notes, the Genie lamps can give you xp in Summoning. Link to comment Share on other sites More sharing options...
SportsGuy Posted November 20, 2008 Share Posted November 20, 2008 If you use the safe spot, there's no need to fight either henchman. [hide=My Stats]Attack:86/Hitpoints:88/Mining:74Strength:86/Agility:76/Smithing:75Defence:86/Herblore:74/Fishing:78Ranged:86/Thieving:73/Cooking:92Prayer:78/Crafting:82/Firemaking:86Magic:85/Fletching:77/Woodcutting:88Runecraft:71/Slayer:80/Farming:88Construction:70/Hunter:70/Summoning:69Dungeoneering:18Total level: 1936295/303 Quest PointsCombat Level: 117[/hide][hide=Interesting Links]My BlogSportsGuy's Short Guide to Ghostly WarriorsFamiliarisation Reward Research[/hide] Link to comment Share on other sites More sharing options...
pokemama Posted November 22, 2008 Share Posted November 22, 2008 I vote with Sports Guy. However, I'm pretty sure that I simply used melee to beat the stuffing out of the big guy right up front, and ignored the henchmen. This is the kind of thing that is hard to adjust a long time after the quest is released. Usually what goes into the guide is based upon the experiences of dozens of users who post when the quest first comes out. it's a lot easier to get over yourself when you look at intelligence the same way you look at beauty, or height, or eye color: being smart is easy, but being good is hard ... being smart is handed to you, being good is handed to *nobody*. Link to comment Share on other sites More sharing options...
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