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Your clan and honour?


lord_troyus

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I used to believe honour was something that people used to dictate terms in a fight. After some time with a few warring clans i realised it can be adapted to give each side a fair chance.

 

I have my personal opinions on it, but what i want to know is:

 

Do you believe in honour within clans?

 

Is your clan honourable?

 

Where do you and your clan draw the line between honour and no honour?

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You're right in saying that honor is for fair play. Why set rules if the other clan is to break them?

Do you believe in honour within clans?
Yes.
Is your clan honourable?
Yes.
Where do you and your clan draw the line between honour and no honour?
When PVP worlds come out, no PKing in hides for warriors unless you're hybriding, no one-iteming, no reporting, & and of course no rule-breaking.

*-P.K.M-* Website

Dbzruler72.jpeg

 

mostorganized2.jpg

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You're right in saying that honor is for fair play. Why set rules if the other clan is to break them?
Do you believe in honour within clans?
Yes.
Is your clan honourable?
Yes.
Where do you and your clan draw the line between honour and no honour?
When PVP worlds come out' date=' no PKing in hides for warriors unless you're hybriding, no one-iteming, no reporting, & and of course no rule-breaking.[/quote']

 

 

 

Don't forget we don't war crash intentionally.

j0xPu5R.png

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To me Honour has always been abiding by the terms of an agreement, and conducting yourself in a respectable manor (keeping swearing and flaming down to a minimum). These pre-conceived rules such as no eating, no praying, no teleporting, and a whole bunch of others have nothing to do with real Honour as far as I am concerned.

 

 

 

I always encouraged my people to fight to the best of their ability, within the rules and terms set out. In a Run-In the standard protocol was to evaluate our chances for victory, attack if we believed we had a good chance, or flee for our lives if we knew we would be slaughtered. This was of course in the old wilderness where we could take the loot of those we slayed.

 

 

 

We had a code of Honour we followed in the wild, any one without a skull who did not challenge us (and was not deemed a lure or Pker) (Party hat wears where considered lures, and we almost killed one once by attacking his ambush party) was safe around us. We only made exceptions if they where obviously PKers. We even went so far as to escort people who came to mine at the rune rocks.

 

 

 

Because of this code, we rarely made a profit from our hunts. Most of the time we broke even, some times we lost everything we had. It was not about the loot, it was about the bond that formed risking our best gear (that for many of us took over a week of playing to obtain) in the search of our prey- the hated Random Player Killers.

 

 

 

Now their is no longer such a wild, and any one who we can attack is a valid target (other than ourselves and allies/ order friends; and some other rare exceptions) as they are in a mini game for that purpose. When the PVP worlds come out, if we like them, every one will be fair game, as they come knowing they take that risk, and seek it for their own purposes ;most likely to slay other players and take their loot.

Clan Moderator from December 15th 2006- August 20th 2007

Founder of: Terran Gamers, formerly known as Militos Deci

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