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PvP Treasure Trails

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This is an idea I came up with to, firstly, make treasure trails a bit more interesting in return for some greater rewards, and secondly, provide a means for obtaining permanent (yet degradable) versions of the ancient armors.

 

 

 

How it works: While you're killing monsters on PvP worlds, instead of dropping normal clue scrolls, they drop tattered, bloodstained scrolls. These have exactly the same challenges involved as normal clue scrolls, and the same rewards, but they are given out more frequently! And of course, pvp scrolls are the only ones that give out the ancient armors and weapons.

 

 

 

The catch? You can't do them on non pvp worlds (obviously!). If you attempt to log into a non pvp world with a pvp clue scroll, it will disintegrate. You may bank them to do later, but if you attempt to withdraw one on a non pvp world, again, it will disintegrate. Also: If you are killed by another player while you have one of these, regardless of weather you're skulled or not... they will obtain the scroll from your corpse!

 

 

 

Now about the ancient armors/weapons. It goes without saying that they would have to have a very low droprate. Not quite as extreme as 3a, but low enough that it wouldn't be easily obtainable. I'm thinking that the level 78 gear should defiantly come from the level 3s, and you could possibly have corrupt dragon dropped from the level 2s, and maybe have brawling gloves come from level 1s (not fixable, they would be just like gloves dropped from players).

 

 

 

As to the rate of degradation; it should be similar to the rate of decay of the player-dropped gear, and the repair cost should be quite a bit higher than barrows.

 

 

 

Finally, this gear should only be usable on pvp worlds (just as the scrolls are "bound" to these worlds) and possibly bounty hunter (gear would be dropped similar to how barrows is).

Seems ok to me.

 

 

 

But I don't think there's enough risk involved. If you are solving a treasure trail, you are most likely wearing nothing or armor that you will keep in 3 items. That means you're worth is under 75k, and therefore are unlikely to be attacked by pkers wanting good loot. And how are they to know you are carrying the clue?

 

 

 

Perhaps a skull similar to BH if you are carrying one of these clues?

  • Author

 

Perhaps a skull similar to BH if you are carrying one of these clues?

 

 

 

Yeah, I had thought of that, but it seemed a bit... harsh to me. On one hand you have moderate risk (there were players in old wild that attacked tters, after all), but with that, you'd quite literally have a target painted on your back. It would make it a bit more interesting though.

yeah some kind of small target would be good cause then it would be like a kind of game of tag but with pking :lol:

Seems ok to me.

 

 

 

But I don't think there's enough risk involved. If you are solving a treasure trail, you are most likely wearing nothing or armor that you will keep in 3 items. That means you're worth is under 75k, and therefore are unlikely to be attacked by pkers wanting good loot. And how are they to know you are carrying the clue?

 

 

 

Perhaps a skull similar to BH if you are carrying one of these clues?

 

 

 

That's what it was like with the old wild right?

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Seems ok to me.

 

 

 

But I don't think there's enough risk involved. If you are solving a treasure trail, you are most likely wearing nothing or armor that you will keep in 3 items. That means you're worth is under 75k, and therefore are unlikely to be attacked by pkers wanting good loot. And how are they to know you are carrying the clue?

 

 

 

Perhaps a skull similar to BH if you are carrying one of these clues?

 

 

 

That's what it was like with the old wild right?

 

 

 

Yeah pkers normally did not attack Treasure hunters.

 

 

 

But the case here is different since hunters are essentially getter better rewards for actually less work (revs are harder than pkers in many ways).

Seems ok to me.

 

 

 

But I don't think there's enough risk involved. If you are solving a treasure trail, you are most likely wearing nothing or armor that you will keep in 3 items. That means you're worth is under 75k, and therefore are unlikely to be attacked by pkers wanting good loot. And how are they to know you are carrying the clue?

 

 

 

Perhaps a skull similar to BH if you are carrying one of these clues?

 

 

 

That's what it was like with the old wild right?

 

 

 

Yeah pkers normally did not attack Treasure hunters.

 

 

 

But the case here is different since hunters are essentially getter better rewards for actually less work (revs are harder than pkers in many ways).

 

 

 

I don't think you can get these rewards on regular worlds.

 

 

 

Edit:

 

There will be revs plus pkers too.

f203f1850c.png
Seems ok to me.

 

 

 

But I don't think there's enough risk involved. If you are solving a treasure trail, you are most likely wearing nothing or armor that you will keep in 3 items. That means you're worth is under 75k, and therefore are unlikely to be attacked by pkers wanting good loot. And how are they to know you are carrying the clue?

 

 

 

Perhaps a skull similar to BH if you are carrying one of these clues?

 

 

 

That's what it was like with the old wild right?

 

 

 

Yeah pkers normally did not attack Treasure hunters.

 

 

 

But the case here is different since hunters are essentially getter better rewards for actually less work (revs are harder than pkers in many ways).

 

 

 

I don't think you can get these rewards on regular worlds.

 

 

 

Edit:

 

There will be revs plus pkers too.

 

 

 

There aren't any revs on PvP worlds. That's what I've been told, and it seems logical, so that's what I go by.

 

 

 

That is exactly my point. Hunters would be rewarded for less work. Think about it.

 

 

 

Level 3 clue on regular world: Harder because of revs, same clue difficultly, regular rewards

 

PvP Clue on PvP World: Easier since Pkers won't know to attack you or not, Easier since Pkers will probably not attack someone with little worth because of the "impressiveness" rubric, better rewards than regular clues.

 

 

 

And I know the rewards are better because a) They actually do something good, unlike Gilded or something..., B) If they are tradeable they will outprice regular clue rewards by far.

it seems like a good idea though when you die you only drop the clue scroll for the other player?

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me likes what me heres!!!

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