November 5, 200817 yr Overview: This is a SAFE minigame that features five rounds of combat against randomly generated NPCs, often with three or four monsters attacking you at once. By winning, you receive points which you can redeem for some fantastic new equipment, as well as three new level 99 spells. Getting started: The Battle Arena is located underneath the GE, accessible through a ladder. There are several wandering bankers in the area, in addition to the usher. Speak to the usher to begin a tournament. To cash in your points, you right-click the usher and select Spend Points. The gauntlet: In rounds one through four, you may face off against just about any monster in the game, often with several foes at once. The monsters you have to fight are randomly chosen from the list below. The first four rounds are consecutive, meaning that you do not have a chance to bank to replenish your supplies. However, after completion of the fourth round, you DO get a chance to restock in preparation for the final round. The fifth round features a fight against one of the well-known bosses of RS: kalphite queen, any of the DKs, the KBD, or any of the GWD bosses. To complicate things, each round you will be penalized by having a certain ability removed for the remainder of the gauntlet. It IS possible for the wheel to choose not to penalize you. Note that if you die, you are awarded points for the rounds you completed, but not the current one in which you died. The penalty system acts as a multiplier for points, thus the harsher the penalty, the greater amount of points you will win. Breakdown of each round: Rounds one and two: 1x Ice Giant, 3x Ice Warriors 1x Troll, 2x Thrower Trolls 3x Paladins 4x Bloodvelds 2x Green Dragons 1x Greater Demon, 2x Lesser demons 1x Kalphite Guardian, 2x Kalphite Soldiers 2x Dagannoth (level 92), 3x Dagannoth (level 74) 1x Ork, 3x Hobgoblins 1x Scabaras Mage (level 98), 2x Scabaras Lancers Round three: 2x Waterfiends 1x Ice Queen, 4x Ice Warriors 2x Saradomin Wizards 3x Dagannoth (level 90), 2x Dagganoth (level 88) 1x TzHaar-Ket, 1x Yt-Mejkot 1x Tok-Xil, 2x TzHaar-Hur 1x Black Demon, 3x Greater Demons 1x Aviansie (level 131), 1x Spiritual Mage (Armadyl) Round four: 1x Karil the Tainted, 1x Guthan the Infested 1x Torag the Corrupted, 1x Ahrim the Blighted 1x Dharok the Wretched, 1x Verac the Defiled 1x Jungle Demon, 2x Black Demons 1x Mithril Dragon 2x Skeletal Wyverns 1x Ket-Zek, 1x TzHaar-Ket 1x Dark Beast, 2x Abyssal Demons Round five: 1x Dagannoth Rex, 3x Spinolyps 1x Dagganoth Prime, 3x Spinolyps 1x Dagganoth Supreme, 3x Spinolyps 1x Kalphite Queen, 3x Kalphite Soldiers 1x King Black Dragon, 4x Baby Black Dragons 1x General Graardor 1x Commander Zilyana 1x K'ril Tsutsaroth 1x Kree Arra The Penalty Wheel: Here is a list of the penalties that you may be inflicted with and their multipliers: -Minor poison (4 dmg) +1.5x -Moderate poison (6 dmg) +2x -Lethal poison (12 dmg) +4x -Disease +1.5x -minus 50% melee damage +4x -minus 50% magic damage +2.5x -minus 50% ranged damage +3x -Frozen (cannot move) +5x -No special attacks +4x -Prayer reduc (prayers are half effective) +4x -No eating +10x -No prayers +10x -No melee attacks +8x -No magic attacks +5x -No ranged attacks +6x -No potions +6x -No penalty +1x Point System: Round one completed: 50 points Round two completed: 125 points X multiplier Round three completed: 250 points X multiplier Round four completed: 500 points X multiplier Round five completed: 2000 points X multiplier An example of how the point system works: You complete round five with minor poison, no potions, disease, and no special attacks: The multiplier is 13x, so you get 26000 points. Rewards: Magic Barrier spell: 150,000 points Arcane Infusion spell: 200,000 points Maelstrom spell: 150,000 points Bow of Glaciers: 150,000 points Plague Bearer (sword): 150,000 points Pendant of Destruction: 250,000 points Cloak of Shadows: 200,000 points Experience Tome S (100x level=exp): 25,000 points Experience Tome M (250x level=exp): 50,000 points [Must be level 30] Experience Tome L (1000x level=exp): 125,000 points [Must be level 60] Experience Tome XL (2000x level=exp): 175,000 points [Must be level 75] The New Spells: Magic Barrier (level 99) [lunar]: For the next ten seconds, the target is immune to melee damage. There is a 20 second immunity to the effects of the spell after it wears off. May splash. Costs 4 astrals and 4 law runes. Maelstrom (level 99) [normal]: Prevents the target from teleporting for 60 seconds (w/ a ten-second immunity afterwards). Never splashes; may also either bind the target for 15 seconds or inflict super-poison. Costs 2 laws, 4 natures, 8 earths, and 8 water runes. Arcane Infusion (level 99) [ancient]: Increases the maximum damage by all blitz and barrage spells by 10 for the next four minutes. Costs 2 bloods, 4 deaths, and 6 chaos runes. The New Equipment: Cloak of Shadows: (cape) Attack: -25 -25 -25 -10 -15 Defense: 10 10 10 10 10 10 Strength: -15 Prayer: 6 Info: While this cape is equipped, all damage incurred is reduced by 15%. Examine: An enchanted cloak capable of blurring the line between living and dead. Pendant of Destruction: Attack: 20 20 20 20 20 Defense: -3 -3 -3 -3 -3 -5 Strength: 12 Prayer: -4 Examine: The insignia of destruction. Arctic Bow: (level 80 ranged required) Attack: 0 0 0 -7 108 Defense: 0 0 0 0 0 0 Strength: 0 Prayer: 0 Speed: 3 (4 on rapid) Info: Fires up to dragon arrows. Damage with d arrows is .4 of ranged level. This bow is magically enchanted, with a chance to bind the opponent in place for 5 seconds upon striking. Special attack: Straffe: Magically splits an arrow, striking up to 9 targets in a 3x3 area for 15% less damage. Consumes 33% energy. Examine: A bow that freezes its targets. Plague Bearer: (longsword) (level 80 attack required) Attack: 72 90 0 -10 -2 Defense: 0 3 0 0 0 0 Strength: 74 Prayer: 0 Speed: 5 Info: This sword is magically envenomed, capable of inflicting up to 8 poison damage. Special attack: Poison mist: Expels a toxic miasma from the earth. Poisons up to 9 targets in a 3x3 area; poison damage hits up to 15. Consumes 100% energy. Examine: Unbated and envenomed.
November 5, 200817 yr Could be a fun game, perhaps a team oriented version with more difficult monsters could be included? [spoiler=Stats:]Updated December 22, 2011: Total level - 1442 - 170M+ XP , Combat level - 115Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85
November 6, 200817 yr Wow, this is a really good idea. NJE03 has a good idea. I support :thumbsup: It's great you know what you're talking about rustiod. Everything you've said is 100% accurate a true. That being said...your a [bleep]ing [bleep] douchebag, and none of your advice will ever (or should ever) be taken seriously because of it.disregard good advice because the giver is a douche THAT MAKES YOU A BETTER PERSON
Create an account or sign in to comment