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Suggestion: A way to get new toys + money

Featured Replies

Ok, before i Ctrl c and Ctrl v this from an old word document, lets get some things straight, this is an idea from two years ago, so of course it's not as greatly put together as it should be (hey, i was and still am a yung'n) so yeh, Don't knock the spelling, don't worry about item suggestions to much, I want to hear your opinions/suggestions about the basic foundation on which this idea is based.

 

 

 

 

 

 

 

Anyways, letting the copy and pasting proceed.

 

 

 

 

 

 

 

Rewards are tasks like mini quests given by any guild that give no quest points and come in randomised tasks, so there's no need for guides as there's no riddles...... mining guild's super hard task but short may be mine 5 rune ore.

 

 

 

 

 

 

 

things like that.

 

 

 

 

 

 

 

You must be in any guild to do it

 

 

 

 

 

 

 

5 dificulty levels

 

 

 

 

 

 

 

easy

 

 

 

medium

 

 

 

hard

 

 

 

super hard

 

 

 

overly stupidly mega insane hard

 

 

 

 

 

 

 

5 lengths

 

 

 

 

 

 

 

short

 

 

 

medium

 

 

 

long

 

 

 

very long

 

 

 

get a life long

 

 

 

 

 

 

 

The way these work is, that a harder task requires higher levels, so for legends it may be kill the kbd once for a short but super hard task.

 

 

 

 

 

 

 

Or maybe easy but long, like kill 200 men.

 

 

 

 

 

 

 

Things like this.

 

 

 

 

 

 

 

Once you complete a given task you receive a REWARD!!!

 

 

 

 

 

 

 

tasks can involve more guilds, this is an example of how it will go.

 

 

 

 

 

 

 

Some guy at legends : we have several tasks, how long do you want it to be?

 

 

 

Me : short

 

 

 

Legends guy : how hard?

 

 

 

Me : as hard as it gets

 

 

 

legends guy : do you wish for it to involve another guild

 

 

 

me : yes

 

 

 

legends : which ones

 

 

 

me : mining

 

 

 

legends : any others

 

 

 

me : crafting

 

 

 

legends : any others

 

 

 

me : no

 

 

 

so my task may be killing 2 kbds, mining 10 rune ore and making 2 dragon ammies.

 

 

 

I am going to post some of the rewards...

 

 

 

 

 

 

 

Weapons.

 

 

 

 

 

 

 

 

 

 

 

Demon sword (legends only)

 

 

 

 

 

 

 

+20 slash +16 stab ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ3 crush ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ4 range ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ6 mage

 

 

 

+20 strength

 

 

 

 

 

 

 

against demons it not only has the effect of stun, vulnerability and enfeeble, everything about it triples.

 

 

 

Lots of demons need to be killed to get this.

 

 

 

 

 

 

 

Dragon-proof plate (legends only)

 

 

 

 

 

 

 

Exactly the same as rune plate, but has effect of dragon shield.

 

 

 

Requires killing of large amounts of dragons being killed.

 

 

 

 

 

 

 

Undead sword (hero̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s and legends only)

 

 

 

 

 

 

 

Same as rune long but against zombies, skeles, ghosts and shady kinda things it does 1.5x the damage.

 

 

 

 

 

 

 

Enchanted pickaxe (mining guild only)

 

 

 

 

 

 

 

It gives + 20%xp but requires a lot of work to get, like maybe several tries at long hard reward challenges.

 

 

 

 

 

 

 

Coal pickaxe (mining guild only)

 

 

 

 

 

 

 

It makes it that if you mine 1 coal, you get 2 in your inventory

 

 

 

Stupidly hard challenge to get this one.

 

 

 

 

 

 

 

Glittering harpoon (fishing guild)

 

 

 

 

 

 

 

Gives double chance of swords over tuna

 

 

 

Gives 1.5x xp for sharks.

 

 

 

 

 

 

 

Shaking lobby pot (fishing guild)

 

 

 

 

 

 

 

Like coal pickaxe, for lobs.

 

 

 

 

 

 

 

Enchanting of guants (cooking guild)

 

 

 

 

 

 

 

Doubles effectiveness of cooking guants, practically impossible to get.

 

 

 

 

 

 

 

Enchanting guants (magic guild)

 

 

 

 

 

 

 

Same as above

 

 

 

 

 

 

 

Enchanting guants (crafting guild)

 

 

 

Same as above

 

 

 

 

 

 

 

Chaos staff (magic guild)

 

 

 

Requires lvl 55 magic to wield, same power as mystic staff, gives infinite chaos, nearly impossible to get

 

 

 

 

 

 

 

Death tally (magic guild)

 

 

 

 

 

 

 

Self explanatory, hard to get.

 

 

 

 

 

 

 

 

 

 

 

Double quivers (ranging + champs)

 

 

 

 

 

 

 

Holds iron and bronze arrows at same time, you choose which one you want to use, this just offers 1 more space

 

 

 

 

 

 

 

Quadruple quivers (ranging + crafting + legends)

 

 

 

 

 

 

 

Holds 4 different types of arrows and increases speed of shooting, not at all easy to get.

 

 

 

 

 

 

 

Super elemental staff (every guild)

 

 

 

 

 

 

 

There̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s only ever going to be 10 of these in the game, if you die with one, it always comes with you, even with skull, untradeable and undropable. Has infinite air, water, earth and fire. It is as strong as mystics.

 

 

 

 

 

 

 

Enchanting of staffs (mind) (magic + heros)

 

 

 

Gives any elemental staff (air to fire) infinite mind runes as well hard-ish to get, costs 100k

 

 

 

 

 

 

 

Enchanting of staffs (chaos) (magic + legends)

 

 

 

Same as above, but this time infinite chaos, costs 500k to enchant, hard to get

 

 

 

 

 

 

 

Enchanting of staffs (death) (magic + legends + prayer + crafting)

 

 

 

Same as above, but this time infinite DEATH RUNES costs 1mil to enchant, rare as to get!!!

 

 

 

 

 

 

 

Enchanting of staffs (bloods) (every guild)

 

 

 

This can only be enchanted on a super elemental staff, it costs only 100k to enchant, because you will have worked for it this means you can have infinite fire strike, but because limited to super elementals only 10 in game that are un-tradeable also when enchanted with blood power it gives +30 strength bonus but it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s like soooo hard to get this it would make your head spin.

 

 

 

 

 

 

 

God bows (ranging + magic)

 

 

 

 

 

 

 

Requires 80 range to wield, attacks double speed, 5 in existence, hard as!

 

 

 

 

 

 

 

Enchanted dragonhide armour (ranging + prayer + crafting)

 

 

 

 

 

 

 

Requires lvl 80 range to wear, all arrows fire when wearing this (you get full set) will always appear on ground, untradeable. Very very very hard to get.

 

 

 

 

 

 

 

Ranging gloves (ranging + crafting + magic)

 

 

 

90% return rate on arrows fired and anytime when you would hit below 5 is increased to always hit 7 damage, anything above 5 will hit normal, so the lowest you hit is 6 dmg. Tradeable, short quest, has to be hardest difficulty setting

 

 

 

 

 

 

 

Ammy of range (range + crafting)

 

 

 

 

 

 

 

An orange amulet that gives +30 range attack but ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ15 magic defense.

 

 

 

 

 

 

 

Sword of might (legends)

 

 

 

 

 

 

 

Exact same stats as dragon long, but with +15 strength. Rare

 

 

 

 

 

 

 

Sword of no zero̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s (legends + prayer + mage)

 

 

 

 

 

 

 

Never hits a zero, lvl 65 attack to use same stats as a dragon long but by saying it never hits a zero I am lying, it never hits anything below 6 damage. Very rare

 

 

 

 

 

 

 

Baxe of might (legends)

 

 

 

 

 

 

 

Same as sword

 

 

 

 

 

 

 

Baxe of no zero̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s (legends + prayer + mage)

 

 

 

 

 

 

 

Same as sword

 

 

 

 

 

 

 

Dragon chain mail (legends)

 

 

 

 

 

 

 

Dragonite chain mail

 

 

 

 

 

 

 

Dragon enchantment (legends + magic)

 

 

 

 

 

 

 

You can take 5 dragon bones ground blue dragon scale and any dragon armour or weapon piece to some guy he enchants it to give +20 every defense and +10 strength even if your sword gives defense or armour strength

 

 

 

 

 

 

 

Gauntlets of pain (legends)

 

 

 

 

 

 

 

Gauntlets that give +20 to every attack and + 5 to strength

 

 

 

 

 

 

 

 

 

 

 

You all may be underestimating the skill lvls needed, for things like the sword that never hits below zero you would be killing the kbd several times single handedly aswell as killing 1k+ black demons with melee.

 

 

 

 

 

 

 

I apreciate how powerfull and to some, stupidly powerfull these weapons seem.

 

 

 

 

 

 

 

But a very very rare weapon like the all elements + infinite blood staff would require 90+ in every skill that has a guild, i really must impress apon you that if it's that powerful, you must have skills to match, we don't want 10 lvl 5 noobs walking around with infinite firewave.

 

 

 

 

 

 

 

 

 

 

 

Another point.

 

 

 

 

 

 

 

These are specialty weapons, assuming you mine like 100 iron for a task you're not gonna get one of these super weapons.

 

 

 

 

 

 

 

These are like getting a berret or getting trimmed armour, nothing too common.

 

 

 

 

 

 

 

Also i would like to point out you may get bad rewards for example... steel pickaxe but you might get alot of mining exp or crafting exp.

 

 

 

 

 

 

 

I'm sorry if I using mining guild as example alot, first one that comes to mind.

 

 

 

 

 

 

 

I would also like to make several adjustments but i can't fit.

 

 

 

 

 

 

 

SO here it is.

 

 

 

 

 

 

 

Sword of no zero's - only 1000 in game

 

 

 

 

 

 

 

Mind staff - 10,000 in game

 

 

 

 

 

 

 

chaos staff - 2,000 in game

 

 

 

 

 

 

 

death staff - 500 in game

 

 

 

 

 

 

 

blood/super elemental staff - 10 in game

 

 

 

 

 

 

 

One more thing i forgot to mention enough times it seems.

 

 

 

 

 

 

 

If you do these tasks rewards can be.

 

 

 

 

 

 

 

- amazingly cool items as listed above and whatever other things jagex wanna put in.

 

 

 

 

 

 

 

- experience, yes, now there's a easier way to get exp, maybe....

 

 

 

 

 

 

 

- coins, sometimes you may just get 1k coins, if you do lots of stuff, you may get 1mil.

 

 

 

 

 

 

 

- normal items, you can just get a mith longsword if you don't do much.

 

 

 

 

 

 

 

 

 

 

 

That's my old post, any tidying up of it necassery will be added as i notice mistakes.

It's basically like a slayer task, have different masters who give you different monsters, get different amounts of exp and so on.

 

 

 

I think the idea would be really good but I'm not totally sure if Jagex would approve. But as for the concept, I guess it's been tried and tested with slayer.

yeah, thats too much like slayer, but some of those ideas are good and some bad, its really too long for me to pick through em though...

Small Children Scared Count:3

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  • Author

The reason i would like this over slayer is because you can get non-combats involved...

 

 

 

plus, they wouldn't have to make it into a bloody skill this time :roll:

its basically the system most skill based (well organised) clans implement.

 

 

 

like, you bring us say 1k iron and we'll give u full steel or something. ive seen it before and its the kind of thing i want to implement into my clans system. although i dont think it would work if jagex brought it into the actual game. i like the way that a whole community has built up around the game with its own rules and tasks.

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The overpowered weapons and aromor that thier are only a certain # in game could never happen. The people who had these would be overpowered in pking.

I don;t think Jagex will limit the ammount of these items that come into the game....... Other than that, great idea :-)

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Yes I am a girl. No, I won't be your girlfriend. :oops:

good idea.

 

 

 

Limits should go though.

 

 

 

And a few items are a bit to powerful like the super staff and no zeros.

 

 

 

and its nothing like slayer cause the places arent all extremely out of the way, you actually get a reward, and its not all combat.

And a few items are a bit to powerful like the super staff and no zeros.

 

 

 

and its nothing like slayer cause the places arent all extremely out of the way, you actually get a reward, and its not all combat.

 

 

 

 

 

 

 

You mis-interperated. I didn't mean to say it was a copy of the slayer skill but the process. You do something, get something, asked to do something else.

 

 

 

Slayer - Kill X of Y

 

 

 

Get EXP

 

 

 

Get asked to kill X of Z

 

 

 

 

 

 

 

This - Kill/smith/chop etc X

 

 

 

Get item

 

 

 

Get asked to kill/smith/chop etc Z

 

 

 

 

 

 

 

See?

I completly understood what you were saying and you need to understand it is not similar to slayer.

 

 

 

 

 

 

 

It is however much more like Gnome cuisine tasks wouldnt you agree?

 

 

 

Think things through Bubsa before you come on here and try to pretend that I dont unberstand the topic.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I also feel as if you have made it one of your goals to insult me as mcuh as you can, good luck.

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