Devilhunter Posted July 5, 2005 Share Posted July 5, 2005 face it... eventually some noob will get a phat and decide to take it to the wildy and die, or, someone buys it and accidentally high alchs it, raising the price. all the rares will eventually disspear this way. this is when the economy crashes... the rich ppl will have nothing to invest in and will buy raw materials. this means the price goes up considerably making it impossible to train at low lvls, therefore making them quit. this means there will be very little population of new players, with only older players left, who would eventually get bored and quit too(meaning jagex will have little income from thier main source of money, which will drive them out of buisness, completely shutting down rs). think about if every adult in the world could not reproduce. the human race would eventually die out. this is what is slowly happening to the runescape world. the root of the decay is the rares which will eventually diminish to nothng, then there will be nothing to invest in exept raw materials, as i said before. simply put, money will kill runescape if kept in circulation long enough, so it must be drained. most of you are probably thinking there is no way to balance it. but there IS a way to put your money to use without sending the economy into a crash and causing the "rs appocalypse". i propose a shop where you buy EXP. this will drain the money keeping the economy balanced and perhaps decrease the prices, allowing poorer ppl to afford better items, and possibly even stop the scamming/hacking problem because everyone will be able to afford the stuff they need. this is how it should work: LOCATION: anywhere easily accessible (maybe a new booth in a bank) COST PER EXP POINT: 10 each point it would work the same as a genie lamp menu only with a "BUY X EXP" option the exp is priced at 10 each because it is only meant for investment in large amounts. it would be pointless for low lvls with small amonts of money to buy exp because it would still be faster training the skill regularly unless you spend a few mill on it which still wouldnt give more than 2 lvls anyway, which means it will cost about the price of a phat to get a good lvling. (the only ppl that can still crash it is ppl like zezima who maxed everything but thx to the farming skill coming soon it aint gonna happen for awhile :P and for you ppl who will say it will make too many hi lvls, thats a good thing. if everyone was a high lvl it pormotes equality and gives ppl a fairer chance to win fights which will make runscape a more challenging and fun game (and for ppl who like killing low lvls in cwars (i do :twisted:) this will not decrease the population of low lvls it will only affect the medium/medium high lvls creating even more noob pwnage :D ) Link to comment Share on other sites More sharing options...
BlackKnightVeng3nce Posted July 5, 2005 Share Posted July 5, 2005 When you say "buy exp" what do you clearly mean, i've played old rpg's that required you to goto a shop and add on to your stats pending on the xp you've gained for example.... this game called blades of exiled 3: ruined world http://www.spiderwebsoftware.com the way you get levels on that game is what is making me think your talking about. ATT:10 STR: 5 DEF = 4 [ ^ ] << there would be an up arrows showing that you can increase that stat only by how much exp you've got to spend or buy, the higher your stat is the more xp required to raise it and when you raise it takes more away from your xp to spend in shop. I'm not sure if this is what you mean, but that was my interpetation of what you wrote. Link to comment Share on other sites More sharing options...
buzz Posted July 5, 2005 Share Posted July 5, 2005 I only read the black part, as thats the main part that I think is wrong. Yes, rares DO take up a fair amount of the money in the ecomomy, but you have to take into account that once they into silly prices, no-one will be able to afford them, effectively taking a HUGE chunk of money out of the economy due to them becoming untradable except for other rares. Alot of the "rich" players are only rich due to owning rares, not due to having a shed load of cash, therefore, if the prices go up, rares will effectively become useless as money. And...No, the prices of raw materials WILL NOT go up if rich people by alot, due to the fact there is a constant supply of them, and the fact the materials get used up. Link to comment Share on other sites More sharing options...
Devilhunter Posted July 5, 2005 Author Share Posted July 5, 2005 When you say "buy exp" what do you clearly mean, i've played old rpg's that required you to goto a shop and add on to your stats pending on the xp you've gained for example.... this game called blades of exiled 3: ruined world http://www.spiderwebsoftware.com the way you get levels on that game is what is making me think your talking about. ATT:10 STR: 5 DEF = 4 [ ^ ] << there would be an up arrows showing that you can increase that stat only by how much exp you've got to spend or buy, the higher your stat is the more xp required to raise it and when you raise it takes more away from your xp to spend in shop. I'm not sure if this is what you mean, but that was my interpetation of what you wrote. what i mean is you buy each point of exp for 10 gp ea (say u need 10k exp for the next lvl and have alot of money to spend, you can buy that 10k exp for 100k instead of training on monsters to get the exp) Link to comment Share on other sites More sharing options...
Devilhunter Posted July 5, 2005 Author Share Posted July 5, 2005 I only read the black part, as thats the main part that I think is wrong. Yes, rares DO take up a fair amount of the money in the ecomomy, but you have to take into account that once they into silly prices, no-one will be able to afford them, effectively taking a HUGE chunk of money out of the economy due to them becoming untradable except for other rares. Alot of the "rich" players are only rich due to owning rares, not due to having a shed load of cash, therefore, if the prices go up, rares will effectively become useless as money. And...No, the prices of raw materials WILL NOT go up if rich people by alot, due to the fact there is a constant supply of them, and the fact the materials get used up. i see your point but ppl are already sellin thier rares coz they know they are about to crash so they will have alot of gp and the prices of raw materials ARE RISING ALREADY. its slow but will eventually become a problem Link to comment Share on other sites More sharing options...
idiot911 Posted July 5, 2005 Share Posted July 5, 2005 Most skills cost more than 10gp per 1 xp to raise as fast as possible (in the buying case it would be instant) Much worse is that 200 mil could easily result in 20 mil xp, 99 prayer would no longer be rare. Jagex does have something like this in Miscellania and I think thats the closest it will ever get. Proud member of 'the' clan for 5 years.Join 'the' clan today Link to comment Share on other sites More sharing options...
archimage_a Posted July 5, 2005 Share Posted July 5, 2005 this would never happen: there is a constent supply of raw items like logs,ore if they lose their hats its there own falut and it not going to crash runscape(to do this u would add interest) if u bought exp then the high levs would become masters at everything and then would own the mines, meaning only bare tools would be affordable. and virtual bring rs to a stand still. this has not already happened because most ppl train up then quit. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
blue107 Posted July 5, 2005 Share Posted July 5, 2005 this would work better as a 'school' like 100k for 10k in experience but someone with 1bil= 100mil xp in any skill they want 485th person to ever play RuneScapeBlue107- perm banned 10/12/2007. $300 USD reward if you can get me in contact with someone who will take 5 seconds to look at evidence and get my original character unbanned. Link to comment Share on other sites More sharing options...
ShadowSam19 Posted July 5, 2005 Share Posted July 5, 2005 this idea wouldnt work. It would shift the focus from gaining skill lvls to making money, since only money would be needed to raise lvls, as oppose to time, money, planning, patience, etc. Someone with alot of money, thro, say, merchanting, could easily raise all skill lvls without even lifting a sword, or burying a bone. This would be even worse than the said apocolypse. Which will be avoided at all costs by jagex. Tehy are adding money drains every update, and will surely introduce more rare, high priced items in the future. Link to comment Share on other sites More sharing options...
ShadowSam19 Posted July 5, 2005 Share Posted July 5, 2005 double post, my bad Link to comment Share on other sites More sharing options...
lpinkus Posted July 6, 2005 Share Posted July 6, 2005 I understand that you think the disappearance of rares will hurt the rs economy, but buying xp is not a good idea. JAGeX is already opposed to people buying herblore and fletching xp. Then again, they are and always have beem opposed to rare merchanting :) Anyways...I really wouldn't worry about any of this in this first place. JAGeX will take care of it, I'm sure. this would work better as a 'school' like 100k for 10k in experience but someone with 1bil= 100mil xp in any skill they want That idea, however, is sort of clever. Sort of like a tutorial in the real RS world. lpinkus Link to comment Share on other sites More sharing options...
Crim_nimora Posted July 6, 2005 Share Posted July 6, 2005 your concept of the rares for one HAS NOTHING TO DO WITH YOUR IDEA Also its wrong lets take coal for example, right now on the street its usually 150 each, ok so lets say all the tycoons start buying and then demand rises so people start selling at 200 ok fair enough but then these generally lower class workers who mine coal get a raise and the whole game will begin to average out, see. Although your actual idea is fine and would allow these lower class miners to get faster exp by mining selling and spending the money on exp. Link to comment Share on other sites More sharing options...
elk Posted July 6, 2005 Share Posted July 6, 2005 When you say "buy exp" what do you clearly mean, i've played old rpg's that required you to goto a shop and add on to your stats pending on the xp you've gained for example.... this game called blades of exiled 3: ruined world http://www.spiderwebsoftware.com the way you get levels on that game is what is making me think your talking about. ATT:10 STR: 5 DEF = 4 [ ^ ] << there would be an up arrows showing that you can increase that stat only by how much exp you've got to spend or buy, the higher your stat is the more xp required to raise it and when you raise it takes more away from your xp to spend in shop. I'm not sure if this is what you mean, but that was my interpetation of what you wrote. what i mean is you buy each point of exp for 10 gp ea (say u need 10k exp for the next lvl and have alot of money to spend, you can buy that 10k exp for 100k instead of training on monsters to get the exp) 100k is a VERY small price to pay for 10k exp.. With the higher level materials you pay less to just buy exp.. :roll: Yes I am a girl. No, I won't be your girlfriend. :oops: Link to comment Share on other sites More sharing options...
Jonas19 Posted July 6, 2005 Share Posted July 6, 2005 It will take astronomical amounts of time for the rares to disappear. Jagex has also added many new rare items such as dragon chain and aby whip, which are both unlimited. There will always be plenty of items to invest in, and if you want to invest in levels just buy the materials and start training. A bad idea in my opinion and raising the price of xp won't make it any better. Link to comment Share on other sites More sharing options...
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