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players complaints on combat traingle unequality

Featured Replies

Magic does not need anything better

 

 

 

Has anyone every considered that Ice spells has more "range" then ranged? You can just freeze, walk back, and Burst/Blitz/Barrage away. This works with any spells. Although the majority of people use Ice, Shadow and Blood are EXTREMELY helpful. Reducing your opponents attack to 0 is deadly against warriors, and stealing health in Multi-Combat is amazing.

 

 

 

If you don'tknow what you're talking about, try not to post. It makes you look like an idiot.

 

1)Crystal bows have the same "range" as Mage spells.

 

2)Shadow spells reduce attack by 15%. You cannot stack the effects of 1 shadow spell after another. The only way to get the melee 0 attack is if they has 1 attack to start with. Which, tbh, is as good as 0.

 

3)You are absolutely right; blood spells are useful in multi-combat. YOu might get lucky and heal a 63, right before 9 meleers DDS/AGS/D claw you. Yes blood spells OWN! Healing 1/4 of what you hit in 1v1 in real pvp is a just as amazing. If someone's lucky, they might heal a 7. 3's usually. On average, they'd splash.

 

 

 

Magic is useless in REAL Pvp. That means 1 v 1, where you risk your items. They can't farcast like they're supposed to, because they're "not in combat". LOL.

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~Fire cape achieved at combat lvl 80~

BLOG~blog~BLOG~blog~BLOG~blog~BLOG~blog~BLOG~blog~

rangers = little money fast but low hits which means unbalanced lose to godsword anyday

 

Mages = HUGE risk and loss of money mosttly for runes

 

Warrios = HIgh def highest hits in game, most poerful equipment (ex. dragon claws godsword) = low risk high return

 

 

 

= TRINAGLE PUCKED UP

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