Huta Posted December 9, 2008 Share Posted December 9, 2008 It's been a while since I've played actively, so I overrated the magic def a bit, but this was my generic outfit for situations where I was getting hit with a lot of both magic and melee (such as by a good hybrider or when getting piled in the fight pits, for example). 111 magic def, 312 slash. Some people would argue against the seers ring, I've used both seers and zerker, it's just a matter of preference. And the defender is NOT better than the DFS, especially not in hybrid situations where your opponent is wearing lighter armor. This is my anti-mage outfit, the one I beat most mages in. It has the same defense against slash your outfit has, give or take 10 points, with 146 magic defense against your 74 accuracy. I use other outfits as well, depending on the situation (e.g I would trade out the boots for infinity when fighting a range/mage hybrid) but these were my basic two that I took to practically every pits and clan wars game. If I start playing again I would probably pick up one of the new shields to start with. Link to comment Share on other sites More sharing options...
compfreak847 Posted December 9, 2008 Share Posted December 9, 2008 It's been a while since I've played actively, so I overrated the magic def a bit, but this was my generic outfit for situations where I was getting hit with a lot of both magic and melee (such as by a good hybrider or when getting piled in the fight pits, for example). 111 magic def, 312 slash. Some people would argue against the seers ring, I've used both seers and zerker, it's just a matter of preference. And the defender is NOT better than the DFS, especially not in hybrid situations where your opponent is wearing lighter armor. This is my anti-mage outfit, the one I beat most mages in. It has the same defense against slash your outfit has, give or take 10 points, with 146 magic defense against your 74 accuracy. I use other outfits as well, depending on the situation (e.g I would trade out the boots for infinity when fighting a range/mage hybrid) but these were my basic two that I took to practically every pits and clan wars game. If I start playing again I would probably pick up one of the new shields to start with. Aside from the fact that I'm still beating you 2-1 (your attacking at half speed, I have higher defence), the defender IS better then DFS. I've spent roughly 700 hours at fight pits\clan wars, so I have a bit of experience there too. And the idea of taking a seers ring instead of zerker while meleeing is a joke. Drop the DFS and all of your defence bonuses go way, WAY down. I'm still curious about your +360 slash, +130 mage outfit. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
Huta Posted December 9, 2008 Share Posted December 9, 2008 +130 magic with over 300 slash, with the option of adding an extra 60 slash or so by switching to a verac top) Is what I wrote. Never said 360 def with 130 mage, I mentioned the option of changing out a piece of armor for a verac (bottom, typo) for more melee defense. I overrated the melee defense on the second outfit some, but I never said +360 slash. It's a choice between +35ish magic defense and +60ish slash. I will admit I haven't seen the miasmic spells in action, so things may have changed some, but even then, they encourage using magic as a sidearm for melee or range rather than addressing the issues magic still has. A mage may be able to kill melee now, but a ranger would do a better job after using mias and ice. Magic needs to stand on its own, and nice as the new spell is, it just expands hybrids. Magic gets an effective new toy, but magic isn't any more its own skill other than mages are no longer as squishy as they were. As for the seers ring, when your damage 100% relies on not getting hit, the extra defense weighs higher on the scale than +4 str. And you can keep wearing your defender, but my DFS is tried and true and I'm not about to change it off for a slight attack bonus. Link to comment Share on other sites More sharing options...
compfreak847 Posted December 9, 2008 Share Posted December 9, 2008 +130 magic with over 300 slash, with the option of adding an extra 60 slash or so by switching to a verac top) Is what I wrote. Never said 360 def with 130 mage, I mentioned the option of changing out a piece of armor for a verac (bottom, typo) for more melee defense. I overrated the melee defense on the second outfit some, but I never said +360 slash. It's a choice between +35ish magic defense and +60ish slash. I will admit I haven't seen the miasmic spells in action, so things may have changed some, but even then, they encourage using magic as a sidearm for melee or range rather than addressing the issues magic still has. A mage may be able to kill melee now, but a ranger would do a better job after using mias and ice. Magic needs to stand on its own, and nice as the new spell is, it just expands hybrids. Magic gets an effective new toy, but magic isn't any more its own skill other than mages are no longer as squishy as they were. As for the seers ring, when your damage 100% relies on not getting hit, the extra defense weighs higher on the scale than +4 str. And you can keep wearing your defender, but my DFS is tried and true and I'm not about to change it off for a slight attack bonus. Fine with me, but you'll be on the losing end with anyone of equal melee standing. And you still haven't explaiend how your going to overcome your lower defence bonus and halved attack speed with melee. And this is for 99 stats, not 74-74, which would be the same combat levels. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
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