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Huta

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About Huta

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    Scorpion Pit

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    Not-so-sunny Cali.
  1. Magic needs PVM ability and to be slightly better against ranged (a la tank ranged vs. melee). Ranged needs better arrows for the traditional bows and a general overhaul of thrown weaponry. Melee needs jack [cabbage]. Ranged is NOT underpowered - it is exactly where it belongs against melee, as any decent tank ranger can demonstrate, and is pretty damn useful on most boss monsters.
  2. The "Vanity Fair" article was both completely unoriginal and unintentionally hilarious. Especially when a comparison was drawn between "useless items" and "useful items" - in other words, "items that are only used to pointlessly show off" versus "items that are only used to raise levels which then are used to pointlessly show off." Are people really trying to bring a sense of real value into a game that in essence is nothing more than a giant pixelized [bleep]-measuring contest?
  3. Actually, they have a limit because of the alcohol. Though it does look like serving alcohol was a somewhat clever way of excluding younger scapers without being completely obvious.
  4. You can't really blame them, the last thing Jagex wants at its first IRL meet is to have its old reputation as a kid's game, the reputation that they're fighting so hard to lose, come back and scare off all older players from returning for "Runefest 2011".
  5. oh lordy. I can't come, I have to do my hair.
  6. The only complaint I have with dungeoneering is that they released it half finished. I mean literally. They put all this work into designing prestige so the xp rate neatly increases along with your dungeoneering level, but leave the skill incomplete, ending at level 69 with absolutely NO benefit in any remote way for training above that, other than earning tokens. For the first skill that can be trained to 120, that's a major disappointment. Sure, they're almost certainly going to add new levels to Daemonheim or maybe a new dungeon somewhere, but that's [cabbage]ty practice, especially considering how players are already in the 70s. The xp rate doesn't increase in the slightest in the levels between 69 and 120.
  7. in the real world, I'm introverted but assertive. in MMOs, I'm quiet but active.
  8. actually, there's no proof that it has anything to do with genetics. My guess is it's one of those extremely hard to change early life traits that people are born with, that develops almost automatically, but still includes some element of decision, along with every other part of our personalities. Born with a tendency towards a certain trait, but not pidgeonholed into it. Because once you state homosexuality is 100% genetic, you disregard any chance for someone "born a certain way" to take advantage of their human adaptiveness. A serial killer? Born that way. Pedo? in his genes. Slurps his coffee? Just a born slob. After all, serial killers start showing sociopathic tendencies early in life towards animals and in social relations, but boiled down, a serial killer is nothing more than an extreme version of a number of normal human traits - and while he may have had some genetic push that lead him that way, he still made some of the decisions on his own; there's a reason most serial killers share a lot of background similarities like a disfunctional relationship with their mother. Not saying there's anything wrong with gays, I don't even see things in right or wrong terms, but saying they have no choice in the matter is just a copout.
  9. If your definition of right or wrong does not have any bearing on what "matters", how is it a definition of right or wrong?
  10. I've heard that explanation, but it leaves out too many details. First, the only part about the radioactivity that was added later was the radioactivity found at the site, and that was learned through the Soviet government's own files. Second, radioactive clothing was referenced at the very early on, as it was first reported. The trauma does't point to an avalanche, either. An avalanche is not a bunch of soft fluffy snow; it's ice shards, rocks, trees, dirt, and a whole bunch of nasty sharp stuff. There's no way they would have been caught in an avalanche without doing at least minor damage to their skin, but there was NOTHING. And none of this explains what scared them out of the tent in the middle of the night, scared them so badly they didn't bother to grab a coat. Definitely wasn't an avalanche, because the campsite was intact. I'm not saying an avalanche is the absolute answer, but I have a hard time believing that aliens attacked them (then left with no trace) just for S&G's. I don't think it was aliens either, as you can see by the last paragraph I wrote. (I don't even believe in aliens). I really don't have an explanation.
  11. I've heard that explanation, but it leaves out too many details. First, the only part about the radioactivity that was added later was the radioactivity found at the site, and that was learned through the Soviet government's own files. Second, radioactive clothing was referenced as it was first reported, before the rumor mill even had a chance to get started. The trauma does't point to an avalanche, either. An avalanche is not a bunch of soft fluffy snow; it's ice shards, rocks, trees, dirt, and a whole bunch of nasty sharp stuff. There's no way they would have been caught in an avalanche without doing at least minor damage to their skin, but there was NOTHING. And none of this explains what scared them out of the tent in the middle of the night, scared them so badly they didn't bother to grab a coat. Definitely wasn't an avalanche, because the campsite was intact. Edit: Oh, and it's wrong. The first 5 bodies were found almost immediately. The last 4 weren't found for almost 3 months, but because of the temperature they were almost completely preserved.
  12. go back to the zombie thread.
  13. if he can hit as hard as a car without making a single footprint, as well as scare away 7 healthy guys singlehandedly, I'd sure hate to meet him.
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