crystalbonez Posted December 27, 2008 Share Posted December 27, 2008 okay so i know that when you have more that 75k (25k f2p) your chance of a good drop goes up. if you kill someone is all that % gone? and if you die is all that % gone? explain it to me please Link to comment Share on other sites More sharing options...
crystalbonez Posted December 27, 2008 Author Share Posted December 27, 2008 bump Link to comment Share on other sites More sharing options...
asianboy7o7 Posted December 27, 2008 Share Posted December 27, 2008 1) For each player, we store a 'drop potential'. Your drop potential gradually increases, the more time you spend risking items on a PvP world. 2) When you get a successful kill, a portion of the drop potential you have accumulated is used up to generate your drop. How much of your accumulated drop potential is used depends on the kill. Any unused drop potential is saved up and carried over to any future kills. 3) Finally, the portion of drop potential used determines which drop table is used to generate your drop. Generally, the higher your drop potential, the higher the AVERAGE value of the drop table your drop will be chosen from. http://news.runescape.com/newsitem.ws?id=1535 Link to comment Share on other sites More sharing options...
RayOxide Posted December 27, 2008 Share Posted December 27, 2008 If you kill someone your % increases, and the dead drops to 0. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
crystalbonez Posted December 27, 2008 Author Share Posted December 27, 2008 If you kill someone your % increases, and the dead drops to 0. does jagex, or a published article on a fansite state this?> Link to comment Share on other sites More sharing options...
RayOxide Posted December 27, 2008 Share Posted December 27, 2008 I think asianboy just linked you to this: http://news.runescape.com/newsitem.ws?id=1535 Im kinda sure what I said was near accurate enough for a line of info. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
crystalbonez Posted December 27, 2008 Author Share Posted December 27, 2008 it mentions nothing about the way to lose potential other than using it. but it does not say that... (did that make sence?) Link to comment Share on other sites More sharing options...
RayOxide Posted December 27, 2008 Share Posted December 27, 2008 O.o. Err If you build up for 30 mins with a friend And you both have 30 mins worth of drop % stuff, You kill him, he loses all of it and you gain some. I dont know how much % you gain though. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
wioneo Posted December 27, 2008 Share Posted December 27, 2008 If you kill someone your % increases, and the dead drops to 0. That's....wrong. If you kill somone, your potential decreases, like asian quoted. Also, if you die, your potential is supposed to go up to accomodate your loss. I remember them saying something about this back around the time of the initial release. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
crystalbonez Posted December 27, 2008 Author Share Posted December 27, 2008 If you kill someone your % increases, and the dead drops to 0. That's....wrong. If you kill somone, your potential decreases, like asian quoted. Also, if you die, your potential is supposed to go up to accomodate your loss. I remember them saying something about this back around the time of the initial release. thank you, i wish you had a source to validate this piece of evidence, but it will work for me Link to comment Share on other sites More sharing options...
RayOxide Posted December 27, 2008 Share Posted December 27, 2008 :wall: #-o :wall: #-o :wall: I've been doing it back to front :wall: #-o :wall: #-o :wall: I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
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