jjjon123 Posted January 6, 2009 Share Posted January 6, 2009 why not make def/armor not only defend you but also lower the maxhit of your opponent? Example: your def + armor = 200 which gives you a 10% reduction, you get hit with a 20 but it only damages you 18. Of course the exact percentage would take time to calculate but, would this fix the problem (of course, magic damage isnt physical so it cant be reduced) 1,000 F2P Total Level Reached 10/8/10 ! [hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)4 BETTER alternatives to flesh crawlers[/hide] WOT WOT! ☉.☉☂ Link to comment Share on other sites More sharing options...
Phray Posted January 11, 2009 Share Posted January 11, 2009 That would successfully make mage overpowered compared to the other two. Link to comment Share on other sites More sharing options...
Blutters Posted January 13, 2009 Share Posted January 13, 2009 Fix underpowered Magic! Link to comment Share on other sites More sharing options...
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