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is Zamorak Sword good for waterfiends?

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Smart people use SGS with certain slayer tasks because it either seriously decreases costs, or seriously decreases time spend on task.

 

you sue it on every task because of the spec, you dont use as main wep :roll:

 

 

 

Sure I use the SGS as a main weapon at certain tasks.

 

 

 

You seem to be forgetting it also has a hefty +8 prayer bonus. For some tasks that is a godsend.

 

 

 

And I am currently training strength.

spuriousmonk.png

spuriousmonk.png

From personal experience spear/ss >> sgs at fiends. I enjoy my sgs but its really quite poor in comparison from what i experienced in this situation. also i hit like 1/3 of the time on fiends with slayer helm and piety when i spec, far less then almost any other monster.

 

 

 

Id personnaly take a ss if your training str, or a spear if you want att/def exp they are overall about the same

ilovecardj.png

ilovecardj.png

Dragon Drops: 80+ boots, 7 med, 3 skirt, 2 left half, 2 Spear, 2 2h

Slayer: 30+ whips, 4 Bows, 1 Mask, 3 Granite Legs, 1 Visage (Wyverns)

Notable GWD Splits: Bandos Tassets: 12, Bandos Chest: 11, Bandos Hilt: 2

Proud Slayer of 99 Att/Str/Def/HP/Range/Summoning

Yeah sorry for posting so quick, didn't know you were gonna edit.

 

 

 

Ok so basically you are saying that since you have higher levels, you will get xp faster. But how much does that REALLY impact the xp per hour? The main thing is this: although you put much more effort into each level as you progress, you only get the same out of it.

 

 

 

What I mean is this: every 7-8 levels you must double your current xp. At low levels, that's only a few thousand. At higher levels, it's a few hundred thousand. But from 70-80 strength, you only hit 3 or something higher. From 80-90 strength, you'll also only it 3 or something higher. But the xp you need to get 80-90 strength is exponentially more than 70-80. True?

 

 

 

So it's proven that Whip beats SS overall. Here's my personal data when I was training. (Note this is pre-summoning.) Whip on average got me 2k more xp per hour than SS did, even greater a gap if I used D scim.

 

 

 

So what's that mean? 70-80 strength is roughly 1.2m xp. 80-90 is roughly 3.3m xp. Assume each set of 10 provides 1k extra xp per hour. Then assume that if you did each set with attack also you'd get 1.5k extra per hour. Then assume defense helps in absolutely no way.

 

 

 

So from 70-80 attack/str/def you would need 3.6m total xp. I'd say a good average xp rate at that level would be 80k per hour (no idea about all this new stuff with Zombie Monkeys, but 80k per hour sounds right at 70/70/70).

 

 

 

Let's take your method first. After 80 attack (15 hours), you'd then get a 1.5k per hour boost. After 80 strength (14.7239 hours-let's say 14.75), you'd get another 1k per hour boost. Then 80 defense would take 14.5455 hours-let's say 14.5. In total that's 44.25 hours.

 

 

 

Now on controlled. Here you'll get a constant 82k per hour rate. That's only 43.9023 hours-let's say 43.9. So you'd save yourself......something like 20 minutes. Not a whole lot, but remember this is magnified at higher levels. 80-90 is 275% more xp to gain than 70-80. 275% of .35 is .96, so you'd save almost an hour. 90-99 is about 7.7m xp, get the picture?

 

 

 

But really...the time you save is only a handful of hours...so getting back to the topic of the thread, if what you say is true, or what I said is true, it doesn't matter. The difference is so small for the few hours he will be at waterfiends, so ZS and SS are equal in the long run. Perhaps ZS would make more sense, since it is cheaper?

 

 

 

That's a very convincing argument if the rates are correct. The thing is that you gave me the difference between 80 attack/strength and 90 attack/strength as 2.5k per hour. That's 625 damage, which is about 6 dusties. I also noticed your later reduction of the increase in xp gain to 1k/hour(2.5 dusties) which is one of the biggest reasons that I'm wary of your numbers. I unfortunately did not record my experience gain rates at each level leading up to my current ones, so i have no solid data to go off of, but I seriously doubt that the difference between 20 levels of offense is 6 dust devils each hour. I've done almost all of my combat training through slayer since around 50 even melee stats when I got membership, and I distinctly a MUCH greater increase in speed than 6 kills per hour. What exactly are those values based on? Anyone can prove a point if they have the ability to generate statistics that fit their argument.

 

 

 

Now If we were to get one person with 80/80 att/str and a person with 90/90 in the relevant stats, would have much more faith in the numbers that were returned.

 

 

 

I will believe your max hit values though as tip.its calculator gives me a difference of 4 using *basic* slayer equipment(glory, d boots, slayer helm, defender, whip, etc...) and a difference of 3 when using the *higher leveled* items such as bandos top/bottom and a fury. Sadly I personally don't know of a way to account for attack level accuracy at all...

 

 

 

But here's the problem, it's unpredictable, even strength. Everything is. It's not like it adds 1 damage to every hit you do, it simply gives you the CHANCE to hit 1 higher. Same with attack. It doesn't make this and that 0 you hit into a number, but instead only improves the CHANCES.

 

 

 

Then now we've enter the realm of guesswork. I don't think anyone can clearly and accurately define the exact benefits 1 attack level or 1 strength level gives. You can give approximates; you can give estimates; but I think only Jagex knows the real answer from here on out.

 

 

 

Of course, every level helps. But the monsters most people train on are generally weak (unless you train by slayer, which I also believe in, but that's another debate) so the levels make less. I mean is hitting more often really going to make you kill Zombie Monkeys THAT much faster? They have weak defense as it is. But on a Steel Dragon, the difference shows. (This is also the central idea in the Zerker Necklace method. Since you would train on weak monsters, the attack reduction and a high attack level make up for it, resulting in faster xp.)

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