February 10, 200917 yr what makes betetr money? arma or sara, i am expirinced with sara, not rly on arma but done a few times, no good drops though XBL gamertag: SeismicTriangle
February 10, 200917 yr Armadyl is better money, since you can have 4 itens that costs 5m+ while sara just have SS and hilt. Armadyl is 4 chances of drops per kill while sara is just 2.
February 10, 200917 yr Armadyl is better money, since you can have 4 itens that costs 5m+ while sara just have SS and hilt. Armadyl is 4 chances of drops per kill while sara is just 2. I think that you should add some other factors, like: - time it takes to get killcount - average number of kills per trip I'm actually wondering the same since i'm getting 99 ranged next week, and will be around 93-95 def :P I have some experience with sara, when you still could box her. :? edit: wow! i didn't knew i had this account already since november '05. this is my first post :ohnoes: + Saxon is right :P
February 10, 200917 yr Thats right too, forgot about that. But prices for arma still better then sara, 4 man trip you can get like 30 kree'arra kills, while you do 45 for commander?
February 10, 200917 yr Thats right too, forgot about that. But prices for arma still better then sara, 4 man trip you can get like 30 kree'arra kills, while you do 45 for commander? Actually, you are wrong. With sara, when you get a rare item, the chances are bigger it will be a hilt, since there is only 2 choices. With armadyl, you have 3 other choices next to hilt. Of course, a hilt might actually have the same rarity at both, so arma would be better. A Guide to Chinning in Ape atoll: up to 325kxp/h!
February 10, 200917 yr Author I think ima go with sara, if i could get a good range team :wall: melee fails at sara, but thats all ppl do #-o XBL gamertag: SeismicTriangle
February 11, 200917 yr I think ima go with sara, if i could get a good range team :wall: melee fails at sara, but thats all ppl do #-o Sara is better money because the ONLY supply cost is unicorn scrolls(and like 10 emergency sweets for when your team starts to break up). Meleeing is faster, and cheaper. There is no reason not to melee unless you don't have a godsword or have significantly higher range.(I haven't personally tried veracs). One ranger with ruby+diamond bolts and 3-4 meleers is my personally preffered setup. For duo/solo range is definately better, not sure which you do. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20
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