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Going Turkey Huntin'! (Armadyl GWD-solo-)

Poll

  1. 1. Poll

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Featured Replies

So, thinking about going to Armadyl. I ask is it worth it for me to solo or kill Kree as a team (and what size)? Are other bosses recommend for me?

 

 

 

What are the recommended gear/stats/tactics I should bring there?

 

 

 

Here are my current stats:

 

 

 

Crazykid1321.png

 

 

 

Pretend for now that my Summoning level is 88, as I will not even attempt the Armadyl boss until it is 88.

songokusigtif.png

I would try solo even with your summoning right now. Just a test run to see how you do. If you decide to team you could find a team in 2 seconds.

image.pl?URL=171577-4798

 

hatzyv.png

Pureprayer, you're awesome.

I'm under the impression that a beast of burden is much more helpful while soloing Armadyl than a unicorn is. With your stats, you should definitely try soloing. If you've never been, go with a team first.

dgs5.jpg
To put it bluntly, [bleep] off.

I've never soloed it, except that one time when I was killing aviansies and got bored, but I can tell you about the team effort setup so you'd have a clue.

 

There's a guide here in tip.it which first introduced me to God Wars: viewtopic.php?t=723497 - best read this first.

 

BoBs, as said, are indeed more useful than relying solely on healing familiars, although you should bring two fruit bat pouches and 300 scrolls to use after the first one has depleted.

 

It's hard to [wagon] the minimum stats recommended, but yours are more than enough. As for the gear, the tank setup is the best combination for long survival. Example setups would looks like this:

 

Recommended Equipment:

 

White indicated the 3 items you keep on death, yellow the one saved by the Protect Item prayer, which should be kept on at all times.

 

Equipment:

 

208f9kn.png2j67hp1.png

 

 

 

Inventory:

 

2ykjfo3.png

 

f0c3l3.png

^ Courtesy of KoA.

 

 

 

The strategy is mentioned in the guide I linked to, with a few exceptions, most importantly the attacks Kree uses. While his main, ranging-based attack can hit in the 60s, his second attack, that hits up to the 20s, isn't based on magic, but on either ranged or melee, and is blocked more often by melee armour than by magic defence. The third direct attack, is a lot less accurate, but I don't know how high it hits. Max I think I've seen was 26, and that was a lot into my GWD career, so getting pecked more than 0 seems to be uncommon.

zj7y4z.gif

DeeKay.png

[hide=]I've never soloed it, except that one time when I was killing aviansies and got bored, but I can tell you about the team effort setup so you'd have a clue.

 

There's a guide here in tip.it which first introduced me to God Wars: viewtopic.php?t=723497 - best read this first.

 

BoBs, as said, are indeed more useful than relying solely on healing familiars, although you should bring two fruit bat pouches and 300 scrolls to use after the first one has depleted.

 

It's hard to [wagon] the minimum stats recommended, but yours are more than enough. As for the gear, the tank setup is the best combination for long survival. Example setups would looks like this:

 

Recommended Equipment:

 

White indicated the 3 items you keep on death, yellow the one saved by the Protect Item prayer, which should be kept on at all times.

 

Equipment:

 

208f9kn.png2j67hp1.png

 

 

 

Inventory:

 

2ykjfo3.png

 

f0c3l3.png

^ Courtesy of KoA.

 

 

 

The strategy is mentioned in the guide I linked to, with a few exceptions, most importantly the attacks Kree uses. While his main, ranging-based attack can hit in the 60s, his second attack, that hits up to the 20s, isn't based on magic, but on either ranged or melee, and is blocked more often by melee armour than by magic defence. The third direct attack, is a lot less accurate, but I don't know how high it hits. Max I think I've seen was 26, and that was a lot into my GWD career, so getting pecked more than 0 seems to be uncommon.[/hide]

 

 

 

Hey!!!!!!!!!!!! :thumbup: ;)

 

 

 

EDIT: Oh, to "un-spam", I concur with what Deekay said.

chris_924.png

It actually has 3 attacks, it will melee if no one is attacking it. Or trying to attack it.

 

The 2nd attack when attacking it is DEFINITELY mage -- otherwise Spectral Spirit Shield wouldn't beat out DFS (my friend was 4 manning with unicorn and spectral and didn't have to brew for practically the whole trip O.O)

 

 

 

This is in response to DeeKay's post by the way.

Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x.

 

PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues

9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system

 

Brawler guide is being finished!

 

I would guess his survival relied a lot on the magic defence that shield provides, on top of the armour, against Skree, which hits as often as Kree'arra (if not more). The reason I believe it's not based on magic is because I used to do these trips with only ranging armour, and seemed to last a lot less than players with stats way lower than mine. I thought it wasn't enough as well, so I prayed Mystic Might through a whole a trip (mind the 150 magic defence points and 99 Magic on top). Closely looking at Skree and Kilisa, I noticed both of them barely hit, yet I kept getting damaged, so that's what I base my theory on.

 

Also, if the rest of the team was equipped as your friend, then it's not surprising. I've witnessed spawns at which I got hit less than 50 HP, which is in par with the unicorn's healing rate.

zj7y4z.gif

DeeKay.png

  • Author

Here's what I composed so far: (with my current Summoning Level)

 

NOTE: I plan on getting 88 Summoning because it is a goal of mine, I will definitely do this before I start Soloing Armadyl almost daily.

 

 

 

The raw Monkfish are actually Saradomin Brews in disguise, don't let them fool you!

 

 

 

[hide=Inventory/Equipment Possibility #1]invent1.png

 

equip1.png[/hide]

 

 

 

[hide=Inventory/Equipment Possibility #2]invent2.png

 

equip2.png[/hide]

 

 

 

Familiar:

 

 

 

familiar.png

 

 

 

Still thinking about: Bringing Ranger Boots, Armadyl Plate, Explorer's Ring (3), Skill Cape (t), Enhanced Excalibur (in place of a Brew), or Archers Ring in place of any of the previously shown equipment.

 

 

 

Thanks for all the informative responses so far!

songokusigtif.png

You'll be losing the ranger boots if you die, so it's not a good idea (both Karil's and Zamorak's top are already a 900k loss). If you bring Armadyl's top, then you won't be keeping it on death either, unless you use a cheaper amulet - a defence penalty with the glory amulet if you choose to.

 

As for the explorer ring, it has a tiny Prayer bonus, and people usually bring it out of courtesy to fill in the empty ring slot. Still, both rings have their points, so it's your decision. A trimmed skill cape is an option if you don't forget chasing after bolts. The Excalibur is actually a very good idea, seeing as there's no use for your special bar in there, so it's definitely worth bringing.

zj7y4z.gif

DeeKay.png

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