Demoli Posted March 28, 2009 Share Posted March 28, 2009 I personally think the adze should be divided in 3 different minigames: 1st one: Beacon Network - already in game. Skill in cause: Firemaking Reward: Basic Adze --> Gives 5% more effectiveness in both rune axe and pickaxe, allowing logs to be burnt 33% of the time up to willow, and ores to be smelt into bars 33% of he time up to steel (if you have all the required ores, iron restrictions apply) 2nd one: Lumber Tag. --> Do a lap between various marked trees in isafdar and collectone branch from each. these may also require other skills like construction to build bridges and firemaking to burn bushes down. Skill in cause: Woodcutting Reward: Burning blade (adze add-on) --> gives 15% added effectiveness while cutting all logs (totalising 20% more then rune axe, 5% more then d axe), 66% chance of burning the log (up to mahogany). Other rewards include the lumber's charm, wich is an ungrade to rabit's foot neck, also giving 2% more exp per log; and the timber boots, wich give 2% more exp per log (totalising 5% when combining charm and gloves) and also gives a slightly higher chance of getting a tree seed from a nest rather then a ring or egg. Mischellanious rewards are exp, time limited woodcutting areas (like cyclops in warriors guild) and the log bank teleport similar to evil tree. Claim reward by delivering the required logs in the set time. 3rd one: Underground Treasure seek --> Pass through various dungeon levels wich require you to mine rocks and clear way/collapse other kinds of entries, enemies or even molten lava! Skills like construction, firemaking and smithing will be requirements, as well as agility adn maybe thieving. Located in Tz-Haar. Skill in cause: Mining Reward: Blazing Tip (adze add-on) --> Gives 15% added effectiveness while mining any kind of ore (totalizing 20% more then rune pick, 5% more then d pick). 66% chance of smelting your ores into bars if you have all the required ones in your inventory (up to mithril bars). Other rewards include the miner's pendant, wich gives higher chanc eof receiving a gem while mining (higher then charged glory) and 2% more exp per log; Propector's gloves: These gloves allow you to mine dragonstone gems from gem rocks to rune rocks, gold rocks not included, onyx gems from rune rocks and allow you to mine up to 10 res from mineral veins, also giving 2% more exp per ore (5% if used with miner's pendant). Mischellanious rewards included temporary ore banking similar to evil tree reward, new mining areas (limited time acess like cyclops in warriors guild), as well as exp from the minigame and a new kind of ore from the dephs of the tzhaar volcano. Claim rewards by retrieving the artifacts (fist time completely complete can't claim anyother thing apart from pendant, gloves and tip) This is just my opinion though (i'll post it in rsof please dont copy it without my permission). Link to comment Share on other sites More sharing options...
Hedgehog Posted April 11, 2009 Share Posted April 11, 2009 First of all, try to eliminate spelling and grammar errors, and also the rewards for the mining section don't work too well, in my opinion. Link to comment Share on other sites More sharing options...
warrior5024 Posted April 11, 2009 Share Posted April 11, 2009 Why does a Firemaking tool help out mining so much? So, Lone Star, now you see that evil will always triumph because good is dumb. Link to comment Share on other sites More sharing options...
Blackey Posted April 20, 2009 Share Posted April 20, 2009 Seems like an o.k idea. Will the addons be both added-on at the same time( to make a superior adze in both) or seperate times( so you have to switch between them)? Maybe if both at the same time could have a slightly lesser advantage than if you had the addons seperate(you could choose between the three)? What do you think? Yes. Im a low level F2P, but its ok because Jesus loves meMember of the Runescape Order of Jedi Knights|Click here for forums Link to comment Share on other sites More sharing options...
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