September 5, 200916 yr Whenever I get hit while running, my character stops for half a second, is this completelely new? Or am I just noticing this now? Like when I was running through Ape Atoll to go chin, I kept noticing that I was constantly stopping while getting hit. 45,657th to 99 Range 29/09/09 , 41,018th to 99 Mage 13/11/09__________________
September 5, 200916 yr You stop whenever you eat/pot now. :( How to Chin Nechyraels for fast XP and profit
September 5, 200916 yr You stop whenever you eat/pot now. :( I believe I saw that they were working on a fix on the RSOF. #KERR2016/17/18/19/20/21. #rpgformod
September 5, 200916 yr Author Allright, because it's pretty annoying at Skeleton Monkeys. I kept thinking it was lag, but it takes like a whole second to move a square over. 45,657th to 99 Range 29/09/09 , 41,018th to 99 Mage 13/11/09__________________
September 5, 200916 yr At Skeleton Monkeys I've noticed that for a long time. That's been there and it's the same story with crossbows. However, I've been noticing this more and more with other actions since Runetek5. For example, when mining rune I pause when a Dark Beast attacks me, and this was not the case before. Also I think that the retaliation sensitivity went up. I used to be able to go from the rune rock to the safespot in 1 click, but now I have to click multiple times since if I only click once, my character retaliates against the Dark beast and leaves the safespot. As I said, this was not the case before. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
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