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Is it just me noticing this?


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Whenever I get hit while running, my character stops for half a second, is this completelely new? Or am I just noticing this now? Like when I was running through Ape Atoll to go chin, I kept noticing that I was constantly stopping while getting hit.

45,657th to 99 Range 29/09/09 , 41,018th to 99 Mage 13/11/09

rangecapecombined.gif__________________magiccapecombined.gif

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Allright, because it's pretty annoying at Skeleton Monkeys. I kept thinking it was lag, but it takes like a whole second to move a square over.

45,657th to 99 Range 29/09/09 , 41,018th to 99 Mage 13/11/09

rangecapecombined.gif__________________magiccapecombined.gif

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At Skeleton Monkeys I've noticed that for a long time. That's been there and it's the same story with crossbows.

 

 

 

However, I've been noticing this more and more with other actions since Runetek5. For example, when mining rune I pause when a Dark Beast attacks me, and this was not the case before.

 

 

 

Also I think that the retaliation sensitivity went up. I used to be able to go from the rune rock to the safespot in 1 click, but now I have to click multiple times since if I only click once, my character retaliates against the Dark beast and leaves the safespot. As I said, this was not the case before.

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