No_99_Melee Posted September 5, 2009 Share Posted September 5, 2009 Is anyone experiencing a late pray switch? For example I was at Tormented Demons and I would switch prayers after I saw his attack switch. Even though I did this before his next attack, his next attack would still hit me and after that would register that I'm praying against it. So does it now take 2 attacks for the prayer to register? Link to comment Share on other sites More sharing options...
Kimberly Posted September 5, 2009 Share Posted September 5, 2009 It's a known glitch. It's like a .6 second delay I think. Maybe more. It's on the RSOF. Link to comment Share on other sites More sharing options...
No_99_Melee Posted September 5, 2009 Author Share Posted September 5, 2009 It's a known glitch. It's like a .6 second delay I think. Maybe more. It's on the RSOF. :( .. Do you know if they're changing it? I almost died because of this.. Link to comment Share on other sites More sharing options...
Lord Diddy Posted September 5, 2009 Share Posted September 5, 2009 As some of you are aware certain tasks may appear to have a lag effect since the launch of the latest game engine. A problem was discovered whereby some tasks were too fast initially, so a change was made to slow certain activities that use specific engine commands down by approximately 0.6 seconds. e.g. Switching prayers. Player switches on a prayer and the client puts an icon above your head, server gets the message, waits around 0.6 seconds and then switches it on. During this time a monster may have hit "through" your prayer. e.g. Eating whilst running. Player is running along and decides to eat. Player clicks the food which stops the player running temporarily but because the action of eating takes 1 cycle longer you won't start running again until 0.6 seconds after you normally would. We are currently in the process of fixing all these and they should be back to normal with the next content update early next week. Unfortunately it was easier to slow everything down and investigate each case rather than leave things fast and find them before any abuse may have occurred. They didn't automatically fix it because people may abuse bugs, which should be fixed next week. Link to comment Share on other sites More sharing options...
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