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Trade Limits Update


Gudi

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Hi,

i was just thinking about the trade limit updates that Jagex added a while back. My idea is to not entirely base the limit on QP.

 

Personally, i only do quests that give me bonuses, like rfd and desert treasure for gloves and ancients. This means that i have fairly low quest points, but i have been playing for 5 years and have NEVER real world traded (the closest thing is giving money to friends to help them out).

 

My idea is to base the trade limit on more than one factor:

-Quest points, as is done now

-How long your account has been actively used for (cumulative time between breaks of 2 months or more, to give an idea)

-Previous offenses

 

The limit could be increased to a maximum of around 1 million trade limit, with a combination of all three factors. This means that the limits would be more fair to people that are players that do not break rules, are frequently active and also makes it much harder for bots to increase their limits with just account activity.

 

The advantages it would bring to genuine players:

-Easier to merchant via trade for larger profits, e.g. being able to sell potions you make for profit in PVP worlds, as you would have been able to before the trade limit updates

-It would mean you could help your friends out on occassion, but still prevent a mass amount of gp being sold.

-It could revive many old ways of making money, potentially reducing people using 76k tricks (this may be a long shot, but it is a possibility)

-It may also reduce the number of users in merchanting clans, making them less effective (due to being able to make large profits without destroying the economy)

 

Another option would be to make the factors reduce the amount of time between losing or gaining your limit. For example, the more quest points you have, the more money you can trade every 15 minutes. But if you were to be active for every day for 1 year total, this time may drop to every 5 minutes.

 

 

This may have been suggested before, if it has, i apologise. If not, i would love some opinions/critisisms.

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This might be a nice idea.

 

But, I don't think it would be fair for people that don't play every day, even though they created their account years ago.

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I don't think it's really necessary.

 

You can still make vast profits through the Grand Exchange.

You can still help your friends by telling them your "secrets of success", etc. You don't HAVE to give your friends money to help them.

Be specific about these so-called "old ways" of earning money. It immediately makes me suspicious. Scamming, luring, etc. comes to mind. If you would be specific as to what these "old ways" are, it would be helpful. People are greedy. So what if there's a new way to earn money? They'll do both - 76king and this "new way" or whatever.

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Nothing suspicious, i just mean you could actually make profit from skills that currently have been ruined due to the GE, like cooking. You used to be able to cook lobsters and break even/profit from selling them in world 18 edgeville or world 1 varrock west bank. This has since been ruined to to the very low profit from trades and the set prices on the GE. People could also make profit from herblore, which is very hard to do so from buying resources from the GE. People could even begin to make small profit from alching or break even, as players used to do with yew long bows or magic long bows.

 

Also, gaining "vast profits" through the GE requires a large amount of money to start (30m+ before you can make what you used to be able to before the limits in a day with 10m).

 

As for you point about people that don't play every day, it doesn't necessarily need to be active every day. It could be active every 3 days, every week etc... This would mean that most people that play the game in a legit way would still be able to get their limits lifted.

 

Thanks for the feedback.

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Nothing suspicious, i just mean you could actually make profit from skills that currently have been ruined due to the GE, like cooking. You used to be able to cook lobsters and break even/profit from selling them in world 18 edgeville or world 1 varrock west bank. This has since been ruined to to the very low profit from trades and the set prices on the GE. People could also make profit from herblore, which is very hard to do so from buying resources from the GE. People could even begin to make small profit from alching or break even, as players used to do with yew long bows or magic long bows.

 

Also, gaining "vast profits" through the GE requires a large amount of money to start (30m+ before you can make what you used to be able to before the limits in a day with 10m).

 

As for you point about people that don't play every day, it doesn't necessarily need to be active every day. It could be active every 3 days, every week etc... This would mean that most people that play the game in a legit way would still be able to get their limits lifted.

 

Thanks for the feedback.

 

Actualy the reason raw food is worth more than cooked is skillcapes... This is why Herblore, for example, turned from one of the most profitable skills to a very expensive one.

 

As for it affecting merchanting clans... They'd only have an easier time earning money, most of the smart clans use both the Grand Exchange and reguler trading and junk-trading. Your suggetion, as nice as it may be, would not solve these problems but rather increase their frequency.

 

Oh, and 76K'ing will not be stopped or even reduced because of that- The fact that you could earn money in another way (that does not damage the previous way) will not make you abandon your old way, but only to use both. (I hope you got that, lol...)

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Wouldn't total level make sense as a factor? I mean, I doubt that a RWT'er would have an especially high total level.

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