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Magic from 60-66

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Hello, although this is my first post, this does not by any means I am new to Tip.it. I have been following this website for several years, and unfortunately I do not remember my old account name due to a long hiatus...

 

To get to the point, I am looking for ideas of how I should proceed to reach lvl 66 magic. Currently I am leaning toward using Crumble Undead, or Wind Bolt. I would prefer a little less speed in order to preserve the bank... I am looking for other people's experience and opinions in the area.

My thanks in advance.

 

- I would prefer to use damage spells to gain hp xp as well

- Money isn't an object, although I would like to stay under 1M ideally

- Lists of training spots would also be helpful

 

Thank you once again, and cheers ^^

aiel.png

What are your other stats?

You could always do some barrows, even at low levels its good money.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

  • Author

I am currently working on inserting my stats into my sig... for the time being:

 

Att: 80

Str: 80

Def: 76

Range: 76

Hp: 80

Pray: 56

Slay: 55

 

So I do have access to slayer dart which I've heard is a viable option for barrows.

aiel.png

You should easily be able to do barrows with your stats its not very good exp, but its more fun then grinding.

Other options are fire bolting iron/steel dragons, killing moss giants, lesser demons and so on.

For no hp exp theres high alch'ing.

 

Don't forget stealing creation items double your exp so reduce the cost of training.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

Another easily viable option for you is FoG. Free runes, and you can easily simply cast waves on your opponent (though you'll have to start off with fire blast, 'cause wind wave is 62 mage :wall: ).

d9f84e76d7.png

Charging earth orbs would be nice and profitable--you'd be able to charge about 540 orbs/hr or roundabouts, so around 37.8k xp/hr and a respectable ~268k gp/hr. The finished orbs should sell nicely, since crafting earth battlestaves is a very efficient training method for crafting right now. Seems like a good choice for your purposes, as you will not only keep costs low but come out ahead.

 

Teletablets would be profitable as well, but I'm afraid I don't have any numbers on those.

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