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17-Nov-09 Potions, Spells and Runes

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17-Nov-2009 - Potions, Spells and Runes

 

Weve taken a careful look at the extreme Herblore potions we released a few weeks ago and have now reintroduced them to safe PvP minigames that includes Castle Wars, Soul Wars, safe Clan Wars, TzHaar Fight Pit, and the Duel Arena (but not no-potion fights or Tournaments).

 

As part of this, weve slightly changed the way in which the extreme magic potion works it now provides a visible Magic stat boost of 7, which decreases over time as with other stat-boosting potions. The normal magic potions level boost has been increased to +5. We have, however, also made a change to the Magic skill itself, so that if your Magic level is boosted by any means, you will inflict +3% magic damage per boosted level. This is on top of the +10% magic damage you inflict when wielding certain staves.

 

Part of the reason for these changes is that weve added four new high-level elemental battle spells to the standard spellbook. The Wind Surge (level 81), Water Surge (level 85), Earth Surge (level 90) and Fire Surge (level 95) spells each require one blood and one death rune, and some air runes (and some water, earth or fire runes for those respective elemental spells).

 

The max hit of Fire Surge is:

28 without boosts

30 with a magic damage-boosting staff

33 with extreme magic/overload

37 with both extreme magic/overload and a magic damage-boosting staff

 

With those updates, youre going to need some more runes, so, to top it all off, Runecrafting also gets a tweak. As of today, crafting multiple runes out of one essence has changed for the better. Before, you would only gain the ability to craft an extra rune at specific Runecrafting levels (e.g. 2 air runes at level 11, 3 air runes at level 22, 4 at level 33, and so on). Now, there is a chance of getting an extra rune on some of your essences if you are between those set levels, with that chance increasing as your level increases (e.g. at Runecrafting levels 12-21, you will gain 2 or 3 air runes per essence). If you want to imagine it visually, what used to be a step graph has been smoothed out into a curve. This is explained in a little more detail in the Game Guide, but the bottom line is that youll receive more runes for your hard work.

 

Mod Chris L (potions/Magic), Mod Rathe (new spells) and Mod Nancy (Runecrafting)

RuneScape Content Developers

 

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In other news...

 

Your run mode setting is now stored between logins.

 

You can now take Ava's Attractor and Accumulator to Lanthus and you will be able to retrieve dropped ammo while in Castle Wars. There's also a toggle option on both items to allow you to stop receiving junk.

 

The pharaoh's sceptre now displays its remaining charges in the name of the item.

 

The Summoning skillcape now has a boost option to match other skillcapes.

 

Cannons will no longer waste cannonballs on NPCs in the process of dying. You can now also top up the ammo when it's already firing and theres an auto-setup feature.

 

Bones to Peaches and Bones to Bananas can now be used to convert any bones up to and including big bones.

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Now, there is a chance of getting an extra rune on some of your essences if you are between those set levels, with that chance increasing as your level increases (e.g. at Runecrafting levels 12-21, you will gain 2 or 3 air runes per essence).

 

Aww, hell yes.

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  • Author

Lock me <3

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Well just stocked up on super strengths, so I imagine they'll go up.

 JohnArcane got it, so please use this topic.

 

 

Locked  ;)

calvinandhobbessigedite.png

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