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17th November 2009 - Potions, Spells and Runes


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#1
Jon Arcane
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Potions, Spells and Runes

We’ve taken a careful look at the extreme Herblore potions we released a few weeks ago and have now reintroduced them to safe PvP minigames – that includes Castle Wars, Soul Wars, safe Clan Wars, TzHaar Fight Pit, and the Duel Arena (but not ‘no-potion’ fights or Tournaments).

As part of this, we’ve slightly changed the way in which the extreme magic potion works – it now provides a visible Magic stat boost of 7, which decreases over time as with other stat-boosting potions. The normal magic potion’s level boost has been increased to +5. We have, however, also made a change to the Magic skill itself, so that if your Magic level is boosted by any means, you will inflict +3% magic damage per boosted level. This is on top of the +10% magic damage you inflict when wielding certain staves.

Part of the reason for these changes is that we’ve added four new high-level elemental battle spells to the standard spellbook. The Wind Surge (level 81), Water Surge (level 85), Earth Surge (level 90) and Fire Surge (level 95) spells each require one blood and one death rune, and some air runes (and some water, earth or fire runes for those respective elemental spells).

The max hit of Fire Surge is:
28 without boosts
30 with a magic damage-boosting staff
33 with extreme magic/overload
37 with both extreme magic/overload and a magic damage-boosting staff

With those updates, you’re going to need some more runes, so, to top it all off, Runecrafting also gets a tweak. As of today, crafting multiple runes out of one essence has changed for the better. Before, you would only gain the ability to craft an extra rune at specific Runecrafting levels (e.g. 2 air runes at level 11, 3 air runes at level 22, 4 at level 33, and so on). Now, there is a ‘chance’ of getting an extra rune on ‘some’ of your essences if you are between those set levels, with that chance increasing as your level increases (e.g. at Runecrafting levels 12-21, you will gain 2 or 3 air runes per essence). If you want to imagine it visually, what used to be a step graph has been smoothed out into a curve. This is explained in a little more detail in the Game Guide, but the bottom line is that you’ll receive more runes for your hard work.

Mod Chris L (potions/Magic), Mod Rathe (new spells) and Mod Nancy (Runecrafting)
RuneScape Content Developers

----------------------------------------

In other news...

Your run mode setting is now stored between logins.

You can now take Ava's Attractor and Accumulator to Lanthus and you will be able to retrieve dropped ammo while in Castle Wars. There's also a toggle option on both items to allow you to stop receiving junk.

The pharaoh's sceptre now displays its remaining charges in the name of the item.

The Summoning skillcape now has a boost option to match other skillcapes.

Cannons will no longer waste cannonballs on NPCs in the process of dying. You can now also top up the ammo when it's already firing and there’s an auto-setup feature.

Bones to Peaches and Bones to Bananas can now be used to convert any bones up to and including big bones.


Patch Notes


#2
Serpent Eye
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Surge spells :3

Hawt.

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#3
JoeDaStudd
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Nice find. Still weak compared to ancients, but far, far cheaper for the damage.
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#4
Jon Arcane
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Sadly looks like it is just literally the surge spells. So I wonder if Jagex are going to add some other small updates to come along with them.

Edit - And the RSOF has listed the update!

#5
JoeDaStudd
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Yea I was just looking over the items and nothing has changed, time for a quick look on RSOF just in case anyone has uncovered anything.
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#6
Omali
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I believe your question has been answered.

See front page :D
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#7
Toad
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beat me to it! yes looks good
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#8
JoeDaStudd
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Patch notes



Graphical


* Fixed several ghost chatheads that were broken.
* Added backing to the walls in the Temple of Light.
* Fixed the fountain animations outside the Wizards’ Tower.
* Fixed Ava's arm from bending in odd directions.
* Adjusted the wall near the Falador grapple shortcut.
* Mining rocks in the desert have been graphically improved.
* Resolved a problem when wearing infinity boots and flared trousers.
* Corrected the colour of the bronze pickaxe near Piscatoris.
* Resized a key that was a bit small and hard to see on the floor.
* Adjusted the models for the lighthouse so it renders better in Standard Detail.
* Better aligned the walls in Falador near the armour shop.
* Corrected the height for the guard tower outside Varrock.
* Adjusted the walls in the classroom near Barbarian Village in Standard Detail.
* Corrected the image of halberds in the Strength skill guide.
* Adjusted the placement of the TzHaar and Werewolf Champions’ Challenge banners.
* Improved the timings for animations in a cutscene in the Contact quest.
* Removed a chathead issue from Thorgel the dwarf.
* Resolved a problem when wearing Barrows armour and an abyssal whip.
* Stopped some blood from hovering off the ground.
* Corrected some labelling issues when wearing a rune plateskirt and a rune crossbow.
* Improved the held position for an NPC with a staff.
* Stopped a few torches rendering through the floor above.
* Adjusted the colour of an Agility shortcut gap to properly fade to black rather than grey.
* Corrected several animations for rats and mice, especially in Rat Catchers.
* Fixed some labelling issues with the flame gloves.
* Mystic robe bottoms now match when worn and when in your inventory.
* Marius's beard now matches his chathead.
* Fixed a problem where some ground would be occluded and disappear.
* When picking your produce from farming patches, you should no longer have any offhand items shown in the animations.
* Fixed a problem when wearing the ringmaster top and holding Eek.
* Corrected several hat problems with the latest selection of hairstyle additions.
* Changed some mapping to prevent seeing into nearby squares.
* Frodi's shadow is now at the right height (i.e. floor height)
* Fixed the lava bubbles near Ourania Altar.
* Resolved a problem with the portrait in a Keldagrim pub.
* Flattened the calquat patch on Karamja.
* Mourning's Ends Part II will now correctly show as started in your Quest Journal.
* Corrected a render issue for a haircut on the player creation interface.
* Adjusted the area around the ladder down to the Champions’ Challenge arena.
* Players’ torsos are now correctly aligned when wearing Saradomin platebodies and larupia legs.
* Various animation issues in Spirits of the Elid have been resolved and various sounds added.
* Fixed interactions between top hats and male haircuts.
* Removed some bubbles from the bottom of Baxtorian Falls that didn't look great.
* Solved a problem when holding the bowl from Tears of Guthix and wearing larupia legs.
* Realigned the roof on the pub in Yanille.
* Graphically updated the mining rocks north of Yanille.
* A tree broke its trunk. We've splinted the gap and it should be healed in no time.
* Stopped a piece of wood floating in Burgh de Rott.
* The ship at Pirates’ Cove is now consistent with the ship at Lunar Isle.
* Magic trees grown by players now have sparkling effects on both sides.
* Remodelled a crossbow shortcut on Karamja.
* Fixed the Grand Tree and remove roof issues.



Audio


* Added more variance to the sound effects when casting spells.
* A sound has been added to the Telegrab spell.
* Slightly modified the song "Baroque".



Quests


* Removed a combat requirement from the Merlin's Crystal quest as it wasn't needed.
* Fixed a problem where Within the Light wasn't being filtered correctly even if you had the requirements to start it.



Minigames


* Added a bridge on the Treasure Trail map interface to reflect recent changes.
* Mobilising Armies no longer forces custom cursors in the minigame.
* Rewrote a fair amount of the logic behind the Brimhaven Agility Arena.



Miscellaneous


* Adjusted the logic when asking Oronwen to repair your trousers.
* Fixed a website link from the welcome screen.
* Corrected a few in-game links to the Knowledge Base.
* Reduced the clickable area for picking up the bank leaflet.
* Expanded the Barrows digging area to the north.
* Properly fixed the flowers required to create praying mantis Summoning pouches.
* Removed duplicate right-click options in the Clan Chat window.
* Fixed a few typos and grammar issues.
* Adjusted the checks when resting and casting spells.
* Ivy has been added to the suggested Woodcutting objectives.
* After the Ardougne Achievement Diary, your POH scrying pool will show the correct location.
* Adjusted the logic behind the Magic interface scroll bar.
* Ensured all lava in the Clan Wars area is blocked off.
* You can no longer stand on the same square as Frodi.
* Various extra checks have been added to the skillcapes and resting.
* Fixed a mechanical problem with the Lumbridge water wheel.
* You now need to be within a certain distance to be able to read signposts.
* Fixed a problem with sea snakes and poison attacks.
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#9
Eyebeam
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Bleh, I was looking forward to the prayer update. Pfft, looks like I have to wait a little longer.
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#3325 to 99 Smithing #4332 to 99 Herblore

#10
Jon Arcane
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I'll add the patch notes. Looks like a good update for me, more excuses to stick to the original spell book for me. Nearing 91 runecrafting so that will give some benefit to me when making double nats! :thumbsup:

And it's nice that those extreme potions are starting to get more of a purpose again, but still, they should never of been taking out of PvP in my opinion.

*sigh* Looks like I won't be doing any more work for uni today >_<

#11
Nabbagad
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Your run mode setting is now stored between logins.

Exactly what I was hoping for when I saw the system update message :thumbsup:
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My 99s (7)

#12
Dormado
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Bigger magic boosts plus awesomer elemental spells....muahahhahahahha.hahahha

i am invincible now
The clock is ticking, and your time is running out, mortals.

#13
LatinII
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Awesome, new Magic max hit, without the extreme magic potion, is now 75! Time to combo people at SC/Duel Tournaments.

#14
Bauke
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Nothing really useful for me... Though I wonder, if you're between 91 and 99 runecrafting, do you have the chance to get 3 natures per essence? Or doesn't it work like that?

#15
stormveritas
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Does this affect the gap from 44-91 runecrafting?

If so, long term, it will really hurt the benefit of geting 91 rc.
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#16
Toad
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Nothing really useful for me... Though I wonder, if you're between 91 and 99 runecrafting, do you have the chance to get 3 natures per essence? Or doesn't it work like that?


I don't plan on rc but I wouldnt mind it, especially since I stocked up on rune essence before the update (demand-woo!) :)
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#17
Me_Hate_Libs
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Well, I won't call it an Upgrayedd, but I'm still underwhelmed. It is another upgrade though. This month, as in past four weaks, has been rather thin as far as updates go. Other people might not, but I'd call it a dry spell.
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#18
JoeDaStudd
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Awesome, new Magic max hit, without the extreme magic potion, is now 75! Time to combo people at SC/Duel Tournaments.

mmm I think your off in your calculation

Its a lower bonus.
7*0.03=0.21
So its 21% bonus with overload or extreme magic instead of 30%

Magic pots are going to go through the roof.
15% more damage + 10% from a staff. That really screws up my planned bursting inventory.

Edited by JoeDaStudd, 17 November 2009 - 01:46 PM.

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#19
Bauke
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Well, I won't call it an Upgrayedd, but I'm still underwhelmed. It is another upgrade though. This month, as in past four weaks, has been rather thin as far as updates go. Other people might not, but I'd call it a dry spell.

Wow, that's a surprise.

#20
Sucu
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Stocked up on 1k super strengths, please go up :pray:




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