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Barrage vs Burst


n00bfiterpk6

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So anyway now the time for me to get 88 summoning. For this im going to need like 4k more crims. So im wondering which out of barrage or bursting rock lobs is more effiecient?

 

I would like to know a few numbers, such as charms per hour, Gp per charm ect ect, and if someones feeling mathematical how much per hour you would need to be earning to make barrage more effiecient.

 

any information you have on this would be very usefull :D

 

thanks,

n00b.

 

EDIT: just been told that bursting is only like 140 crims an hour, where as i know i can kill like 100 waterfiends an hour, meaning bursting which would cost like 20m would only take a few hours less then fiends, which would actually make money. Anyone have fiends killed per hour rates? im maxed melee would be using decent gear

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140 crimson is about right, but you get a lot of other charms too.

There are about the fastest crimsons in the game without you already have extremely high summoning (92+) at which point waterfiends in the CT is about on par per hour (barraging might still beat it though).

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  • Dragon Axe x11
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    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

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While on task for waterfiends, I always get 120+ crimsons per hour, sometimes over 130. This is based on only 3 waterfiend tasks, as I haven't slayed much since I got unicorn, but it seems quite consistent in all three tasks. I use piety, with slayer helm, zamorakian spear, and karil's. But I also use extreme pots, and have a unicorn, so I don't use any protect prayers. Since you're off task, I think that if you use void you'll be able to get similar results maybe, or perhaps around 110+, since you're maxed melees. If you use protect range, and a bunyip, with void or karil's (not sure which is better, I'd prefer void off task myself, but maybe karil's is better), you should be able to at least get 100+.

 

So 40 less crimsons per hour, but you actually profit from waterfiends. Myself, I would do bursting since I want magic exp, but seeing that you have 99 mage already, I would say go waterfiends to save a lot of money and spend a bit more time. Unless you have lots of money laying around and want it quick, in which case you should barrage.

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You get about 160-170 crimsons per hour at rock lobsters, but once you factor in the xp you get from all the other charms, you get over 220 or so crimsons worth of exp, even if some of them aren't actual "crimson" charms. Although the same applies to waterfiends, you don't get nearly as many.

 

Barrage is roughly 3.1 casts/crim, while burst is 3.3-3.4 casts/crim.

 

Although barrage also gives far more magic/hits xp.

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Unfortunately I don't have my bursting data anymore but I can use my barrage data to make it work. Here is my barrage data from a 6k cast sample post auto-cast update.

 

per 1k casts

170 gold

83 green

360 crimson

13 blue

240,281 magic xp

 

120,140 magic xp/h

180 crims/h

 

Using these figures you need 16k casts for 88 summoning, which would yield:

 

2720 barker toads

1328 fruit bats

2800 granite lobsters

208 moss titans

2960 swamp titans

 

16k barrages would take 32 hours. In the process you would gain 3,844,496 magic experience.

 

Now to find out the charm rate for bursting:

 

550 casts per hour / 140 crimsons per hour = 3.9285 casts per crimson.

1000 casts / 3.9285 casts per crimson = 255 crimsons per 1k casts.

255 (burst) / 360 (barrage) = bursting yields 70.83% of charms per 1k casts compared to barraging. Thus the charms for 1k bursts is:

 

120 gold

59 green

255 crimson

9 blue

 

To obtain the same amount of charms mentioned above, you'll need about 22k bursts (Its actually 22.5k rounded down, 16k casts wasn't right on the money and I believe that if anything bursting is closer to 260 crimsons per cast).

 

16k barrage casts at current G.E. mid prices will cost you 47,276,000gp and will take you 32 hours at 500 casts per hour.

22k burst casts at current G.E. mid prices will cost you 31,900,000gp and will take you 40 hours at 550 casts per hour.

 

So you can save 8 hours and drop 15,3m or you can tough it out for another 8 hours. Unless you value your time at 2m per hour bursting is more efficient, if you don't really care for bursting and are eager to get unicorn for MH like I was I would recommend barraging. I also played it the "less efficient way" but I don't regret it. I kind of lost focus half way through this post so if I made some huge error or left something out let me know.

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Seems about right, but the bursting data is pre autocast update, so it will probably come down to be a bit more efficient. (like 150 crimsons an hour)

 

and zaaps, you always talk about rock lobsters give x amount of charms, but you mean barraging or bursting? 170 crimsons an hour bursting seems a bit steep, unless it got up that much with extreme mage update and autocast update, but I doubt it since I heard it only affects one rock lobsters.

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Seems about right, but the bursting data is pre autocast update, so it will probably come down to be a bit more efficient. (like 150 crimsons an hour)

 

and zaaps, you always talk about rock lobsters give x amount of charms, but you mean barraging or bursting? 170 crimsons an hour bursting seems a bit steep, unless it got up that much with extreme mage update and autocast update, but I doubt it since I heard it only affects one rock lobsters.

 

I usually refer to barrage, since my own data for barrage is more accurate than burst. Although 160 crimsons per hour seems about right with magic pots + autocast update using burst.

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