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Fixing Combat(Total Combat Nerf)


peterbluer

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In my opinion the combat system for P2P has been thrown totally out of whack. Constant introduction of new, more powerful weapons (known as power creep) has imbalanced the game way too much. It is possible to 1 or 2 hit people now, no matter how many hitpoints they have. The reason for this is, of course, new equipment being released. My idea to fix this is pretty simple: nerf pretty much all of the combat system. While this may seem excessive I believe it needs to be done in order to restore the balance to the game. In order to balance it out better, though, they can simply not nerf weaker parts of combat, such as ranged, as much compoared to melee. This would also have the added benefit of creating new challenges to older players as they will be unable to use their old sources of income as easily.

I'm tired right now, so I'll come back and edit it later. I wanted to get my point across right now.

As for F2P: this stuff is old and established. Rune's obviously the best, etc. However, they could spice it up by creating one or two more sets of each combat type for the high levels.

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What do you mean how NPCs work? They would be the same, you just would be comparatively weaker to them. If everything was shifted down, and balanced properly then no imbalannce would be created. The only thing with this is that Jagex would never do this because they would screw over the self-entitled members. Unfortunately, this is probably the only way to a. created balance again, and b. also allow some room at the top tiers to create items in. As is, those tiers are already full and they're going to have to keep releasing stronger and stronger equipment in order to make the equipment worthwhile.

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FYI, NPCs operate under the same combat system that we do. It WOULD mess things up. However, I do think that a combat overhaul would be a good thing. I'd like see combat levels be a representation of ALL of your combat skills, not just melee (assuming maxed combat). The problem with your thread is that haven't given us any solutions to discuss.

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FYI, NPCs operate under the same combat system that we do. It WOULD mess things up. However, I do think that a combat overhaul would be a good thing. I'd like see combat levels be a representation of ALL of your combat skills, not just melee (assuming maxed combat). The problem with your thread is that haven't given us any solutions to discuss.

I was suggesting that they nerf pretty much every single item across the board. This would not, I think, affect the NPCs. NPCs would simply be harder to kill, due to the weaker armour. And, yes, a complete combat overhaul would be pretty awesome, but... I don't think Jagex is going to do that(nor are they going to nerf all the equipment). As for the solutions to discuss, the only thing that can really be discussed is "should Jagex use this, or no?" and if not, then trying to make it so they realistically would. But I really doubt they would be inclined to overhaul the combat system or screw up the economy short time in order to nerf the equipment.

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It's YOUR suggestion, you're supposed to come up with pretty much everything to do this.

 

So let's see..Nerfing players, whilst keeping NPCs the same? Suddenly combat got a LOT harder, and in the end, it wouldn't be worth doing any form of combat. Jagex wouldn't do this, because you've given no realistic possibilities.

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mmm no.

Most bosses are hard enough as it is (for the average player) and many of the recent updates have been items which are solely suited to PvP.

 

Hitting a 70 on person with a max hp of 113 is a big hit, but a a 70 on a monster with 250+ isn't as big a deal.

 

The moment they nerk all the combat style would be the moment a lot (I mean a lot) of die hard players would leave. The removal of true PvP until recently made a lot of players either quit or switch to monster hunting. To nerf monster hunting would force a majority of players to change the whole way they play. As you know people don't like change and this would be a massive change.

 

Slowly, slowly catchy monkey.

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mmm no.

Most bosses are hard enough as it is (for the average player) and many of the recent updates have been items which are solely suited to PvP.

 

Hitting a 70 on person with a max hp of 113 is a big hit, but a a 70 on a monster with 250+ isn't as big a deal.

 

The moment they nerk all the combat style would be the moment a lot (I mean a lot) of die hard players would leave. The removal of true PvP until recently made a lot of players either quit or switch to monster hunting. To nerf monster hunting would force a majority of players to change the whole way they play. As you know people don't like change and this would be a massive change.

 

Slowly, slowly catchy monkey.

Yeah... that's the main problem I see with this. It'd probably make everyone leave, and bosses would get much harder. However. I still believe for the long term this would be good, but obviously it wouldn't work if all of the players left...

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The combat system needs some changes, I agree, but these aren't it. We can solve the power creep by giving defence the ability to reduce the chance of a high hit. I also want staves to have the ability to knock/stun players back efficiently and effectively (possibly automatically) if they come within melee distance, dragon spear style but better. Rangers should have a mechanic where it is possible to run away whilst ranging behind you.

 

Those would be the changes I'd make with the engine capabilities right now.

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The combat system needs some changes, I agree, but these aren't it. We can solve the power creep by giving defence the ability to reduce the chance of a high hit. I also want staves to have the ability to knock/stun players back efficiently and effectively (possibly automatically) if they come within melee distance, dragon spear style but better. Rangers should have a mechanic where it is possible to run away whilst ranging behind you.

 

Those would be the changes I'd make with the engine capabilities right now.

Unfortunately those would both be pretty OPed. Rangers essentially always have less weight, enabling them to run for longer periods of time, meaning a meleer wouldn't be able to catch them. And if they didn't have a second weapon then the meleer would get destroyed by the stave. They COULD be countered, you'd just have to plan for it.

As for the power creep, that would probably be a better idea then what I said...

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