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Damage Inflation: An Idea for a Fix

Featured Replies

So, uh. Here's an idea.

 

Amulet of Vitality

Examine: A beautiful diamond amulet with blurite trim.

Weight: 0.00 kg

Tradeable: Yes

 

Requires: 60 DEF, 60 HP

 

Stats:

Accuracy: All +0

Defense: All +1

Strength: +0

Prayer: +0

 

Special Effect: Reduces damage recieved. 5% damage reduction at level 60 HP, with a .25% additional reduction with each gained level, up to a 15% reduction at level 99. It provides an additional 5% bonus if one is targeted by a damage-increasing special attack. It does not reduce damage floors, only max hits. If an attack has a stated minimum hit, it will not go under it despite the amulet.

 

Possible other ways to reduce damage:

Prayer:

Body of Bronze: 15 Prayer, 2% reduction to all damage recieved from players, 3% reduction against monsters.

Body of Iron: 30 Prayer, 4% reduction to all damage recieved from players, 6% reduction against monsters.

Body of Steel: 50 prayer, 6% reduction to all damage recieved from players, 9% reduction against monsters.

Stacks with Vitality amulet, although there is a maximum of a 20% damage reduction against players.

 

I do not believe that Jagex will rework the combat system to make Defense reduce damage. If anything, it would be hitpoints to do so.

If you jump into a river in Paris, you're insane. If you jump into a river in Egypt, you're in denial.

So, uh. Here's an idea.

 

Amulet of Vitality

Examine: A beautiful diamond amulet with blurite trim.

Weight: 0.00 kg

Tradeable: Yes

 

Requires: 60 DEF, 60 HP

 

Stats:

Accuracy: All +0

Defense: All +1

Strength: +0

Prayer: +0

 

Special Effect: Reduces damage recieved. 5% damage reduction at level 60 HP, with a .25% additional reduction with each gained level, up to a 15% reduction at level 99. It provides an additional 5% bonus if one is targeted by a damage-increasing special attack. It does not reduce damage floors, only max hits. If an attack has a stated minimum hit, it will not go under it despite the amulet.

 

I would prefer a whole new skill that reduces damage, not just a piece of equipment.

Hmm, it's a good idea. But just one amulet? Why not one for each type of gem, each with a metallic trim?

a70c7.png

So, uh. Here's an idea.

 

Amulet of Vitality

Examine: A beautiful diamond amulet with blurite trim.

Weight: 0.00 kg

Tradeable: Yes

 

Requires: 60 DEF, 60 HP

 

Stats:

Accuracy: All +0

Defense: All +1

Strength: +0

Prayer: +0

 

Special Effect: Reduces damage recieved. 5% damage reduction at level 60 HP, with a .25% additional reduction with each gained level, up to a 15% reduction at level 99. It provides an additional 5% bonus if one is targeted by a damage-increasing special attack. It does not reduce damage floors, only max hits. If an attack has a stated minimum hit, it will not go under it despite the amulet.

 

I would prefer a whole new skill that reduces damage, not just a piece of equipment.

Also known as defence. Seriously, why doesn't defence do this?

~ W ~

 

sigzi.png

So, uh. Here's an idea.

 

Amulet of Vitality

Examine: A beautiful diamond amulet with blurite trim.

Weight: 0.00 kg

Tradeable: Yes

 

Requires: 60 DEF, 60 HP

 

Stats:

Accuracy: All +0

Defense: All +1

Strength: +0

Prayer: +0

 

Special Effect: Reduces damage recieved. 5% damage reduction at level 60 HP, with a .25% additional reduction with each gained level, up to a 15% reduction at level 99. It provides an additional 5% bonus if one is targeted by a damage-increasing special attack. It does not reduce damage floors, only max hits. If an attack has a stated minimum hit, it will not go under it despite the amulet.

 

I would prefer a whole new skill that reduces damage, not just a piece of equipment.

Also known as defence. Seriously, why doesn't defence do this?

 

Defence increases the chance that a "0" is hit. I.e. How "dodgy" your character is. Not how resilient/resistant to damage he/she is.

So, uh. Here's an idea.

 

Amulet of Vitality

Examine: A beautiful diamond amulet with blurite trim.

Weight: 0.00 kg

Tradeable: Yes

 

Requires: 60 DEF, 60 HP

 

Stats:

Accuracy: All +0

Defense: All +1

Strength: +0

Prayer: +0

 

Special Effect: Reduces damage recieved. 5% damage reduction at level 60 HP, with a .25% additional reduction with each gained level, up to a 15% reduction at level 99. It provides an additional 5% bonus if one is targeted by a damage-increasing special attack. It does not reduce damage floors, only max hits. If an attack has a stated minimum hit, it will not go under it despite the amulet.

 

I would prefer a whole new skill that reduces damage, not just a piece of equipment.

Also known as defence. Seriously, why doesn't defence do this?

 

Defence increases the chance that a "0" is hit. I.e. How "dodgy" your character is. Not how resilient/resistant to damage he/she is.

 

I know, but I can't understand why Jagex didn't make defence involve reducing the damage of hits as well as increasing the chance of outright blocks. Without that, it means that as levels and weapon power increases, the likely hits diverge into an all-or-nothing state. It makes combat way too dependant on luck instead of utilising advantages.

~ W ~

 

sigzi.png

So, uh. Here's an idea.

 

Amulet of Vitality

Examine: A beautiful diamond amulet with blurite trim.

Weight: 0.00 kg

Tradeable: Yes

 

Requires: 60 DEF, 60 HP

 

Stats:

Accuracy: All +0

Defense: All +1

Strength: +0

Prayer: +0

 

Special Effect: Reduces damage recieved. 5% damage reduction at level 60 HP, with a .25% additional reduction with each gained level, up to a 15% reduction at level 99. It provides an additional 5% bonus if one is targeted by a damage-increasing special attack. It does not reduce damage floors, only max hits. If an attack has a stated minimum hit, it will not go under it despite the amulet.

 

I would prefer a whole new skill that reduces damage, not just a piece of equipment.

Also known as defence. Seriously, why doesn't defence do this?

 

Defence increases the chance that a "0" is hit. I.e. How "dodgy" your character is. Not how resilient/resistant to damage he/she is.

 

I know, but I can't understand why Jagex didn't make defence involve reducing the damage of hits as well as increasing the chance of outright blocks. Without that, it means that as levels and weapon power increases, the likely hits diverge into an all-or-nothing state. It makes combat way too dependant on luck instead of utilising advantages.

 

Precisely.

 

Currently, defense is equivalent to your ability to outright dodge hits altogether. I don't see how the hell does wearing heavy armor help you dodge better. I mean, even if you block a hit with your shield or parry, you'd still take a bit of damage compared to outright evading the hit.

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