January 4, 201016 yr Recently I felt like trying something new. So I got Zbrush 3.5 and I've been slowly learning how to work with it in the past few days. Here's my first presentable result, a female torso. I found out it's pretty hard to get good colors on a 3d model :-| View of the different polygroups Finished image Thanks To:reddawn509, Hoopster211, JacobRyan, navyplaya, bigsword33, Ferahgo28, speedofsound, Goldwolflord, unknowz, GonAndGary and born2die
January 4, 201016 yr That's kind of disturbing but yeah the result looks pretty good. Isn't Zbrush more for sculpting though?
January 4, 201016 yr Author That's kind of disturbing but yeah the result looks pretty good. Isn't Zbrush more for sculpting though? Haha yeah I know. Zbrush was just for sculpting but in version 3.5 they implemented tools to create base meshes and skin (zSpheres).Here's a nice video that shows the process (don't let it fool you, it's a bit harder than it seems <_< ) Thanks To:reddawn509, Hoopster211, JacobRyan, navyplaya, bigsword33, Ferahgo28, speedofsound, Goldwolflord, unknowz, GonAndGary and born2die
January 4, 201016 yr You should try out Blender. I would recommend using the unstable version if you're just playing around and not using it for serious work. You can find the latest builds of the unstable version here.
January 4, 201016 yr Author Hmm personally I dislike programs like Blender because they feel too rigid, not organic ... The only real drawback of creating a model 100% in zbrush is that you can't really use it for animation afterward.However I'm learning how to work with the mentalray renderer in Max. Thanks To:reddawn509, Hoopster211, JacobRyan, navyplaya, bigsword33, Ferahgo28, speedofsound, Goldwolflord, unknowz, GonAndGary and born2die
January 4, 201016 yr I think Zbrush is a good program for you, especially since you have a lot of experience with digi-painting. Good job on the model, I tried zbrush a while back and it is a lot harder than it seems.
January 5, 201016 yr Hmm personally I dislike programs like Blender because they feel too rigid, not organic ...What do you mean?
January 5, 201016 yr Author Hmm personally I dislike programs like Blender because they feel too rigid, not organic ...What do you mean? Well let me put it this way : Blender = technicalZbrush = freedom to create straight away without having to worry about a billion non-intuitive sliders/settings/numbers/etc.. I'm not saying programs like Blender are bad or useless, but they're really not my kind of thing. I might have to learn how to work with them out of necessity later, but I'd rather avoid it if I can. Thanks To:reddawn509, Hoopster211, JacobRyan, navyplaya, bigsword33, Ferahgo28, speedofsound, Goldwolflord, unknowz, GonAndGary and born2die
January 5, 201016 yr It doesn't really sound to me like you've used Blender, not the alpha version anyway. (They've completely redone the interface)
January 5, 201016 yr Author Hmm maybe it's because I remember an older version of Blender. Could be better now idk. Either way, I don't really see the point in learning blender instead of zbrush Thanks To:reddawn509, Hoopster211, JacobRyan, navyplaya, bigsword33, Ferahgo28, speedofsound, Goldwolflord, unknowz, GonAndGary and born2die
January 6, 201016 yr I suggest you just download a late build and mess around with it for like 10 minutes. :P
January 7, 201016 yr Looks good and weird lol... He dsavi, you know of any good blender tuts besides noob to pro or is it, it? I would ask my bro to teach me, but he wouldn't... lol I Support TET!| If you want bunny PM Me.|Click For My DevArt^ Cowboy is the Best ^IT'S A TRAP SHINY JUST WANTS TO STALK YOU.Hell yeah I do. Whats your msn?That's how it all starts. Next he's going to ask you what flavor of candy you enjoy and whats your favorite color van.
January 7, 201016 yr I tried the "Noob to pro" thing back when I didn't know anything about Blender... To be honest I wouldn't recommend it. You end up being so confused about the interface, because the explanation of it there is like 5 pages long. If you can learn how to use the interface and get the basic terminology down (Mesh, polygon, face, edge, vertex, diffuse color, specular color, raytrace, reflection, refraction, UV map, modifier, constraint, compositing/texture/material nodes- Those are good to start with) you're pretty much in business.
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